NIGHTMARE
Predatoi
ID'S LAff
il ripM rfjitoi u.iuiiijLi M:\aA
HAY.
j%tfi bilillil^ilJjlil PlliSE ilJJlJ
/
^3
zi
^^^1 issue 1
111 1
La 2 -i^
Wl j?^
■ V ^k ^H
SUBJECT JOLTED BY
RUMBLE PAK™
IMPACT CONTROL SENSOR
J, k
SUBJECT ATTACKED BY
FELLOW SQUADRON PILOTS
IN 4-PLAYER MODE
SUBJECT DEPLANES FOR
LAND BATTLE
SOON YOU WILL BE ABLE TO FEEL
SME C0MI3A1
x*m
,sr
_*
^^1
w
STARFOX 64 INCLUDES THE MM
RUMBLE PAK IMPACT CONTROL SENSOR fjl 111
ONLY FOR THE NINTENDO 64 SYSTEM tlKfV
Al 1ACH IT TO YOUR CONTROLLER ISmM
FEEL THE WHOLE PICTURE esrb
,1 1/ \
/mm
s
tV
LSW
lie "N" logo are trademarks of Nintendo of Amen
I Still Picture Branch www.nintefHlo.cot
&
, 4 '
al
SUBJECT ENTERS HYPER-REALITY
OF THIRD DIMENSION
SUBJECT INTERACTS IN REAL
TIME WITH FELLOW PILOTS
SUBJECT PERSPECTIVE CHANGES
FROM VICTOR TO VICTIM
*** tf ***2
DO YOU WAN!
Coming To a
LFl!
Wf.1
screen near qou.
Ufeni
3QUARE&OFT
NEVER UNDERESTIMATE
THE POWER OF PLAYSTATION"
r
.**
> €339
SPORTS SERIES
i*n* .ft; m k,
I started kicking
inside my momma.
And I haven't stopped since
Right now , the only tiling
between me end a
world title Is 8 yards end
a goalkeeper. And my foot
only listens te if on.
B u ry it .
w«a
J
J
■
5S»»,SSG
7^"
f **
lit, ^^
mmF
4
INTERI
SUPERSPR
SOCCER G4
www.konami.com 1-900-896-HINT (4468) »S0 8S per minule thoige *S1 IS per minute suppoil from a game counselor
•loath tone phone required •Minor, must have parental permission hi: I (no dialing Hints are available ?'l hours a day. live suppoil Monday Friday. 8 30am lo S 00pm (SI only
hid", und availabilily subbed to change US. accessibility only International Superstar Souei 61 is a trademark of Konami (a . Ltd Nintendo, tin- Officii)) Seal. Nintendo 61
and the 3 D "N" logo uie liailcrnniks of Nintendo ol America Ini : '1996 Minteitdo of America Inc The rulings iron is a Irademurk ol the Inlernc five Digital Software Association
nark of Konami to , lid II '199/ Konumi ol Amcwu.lnc All Rights Reserve
Publisher John F. Rousseau
Editoi-in-Chiel Wes Nihei
Director ot Editorial c_- «u m.»
and Creative S: . <-
ling Editor
Senior Editors
Senior Associate Editoi
Associate Editor, Online
Assistant Editor
Copy Editor
Editorial Intern
Online Development M.
Online Produce
Senior Designei
Designei
Art Interns
Senior Production Managai
Assistant Production '
Senior Production Coordmatoi
Director ot Circulation
Newsstand Sales Manager
Circulation Distribution Specialist
Circulation Specialist
Customer Service Representative
Director ot Marketing
Marketing Manager
Marketing/Advertising Coordinator
Kathy Skaijijs
Lawrence Neves
Mike Weigand
Paul Curthoys
Dan Aniricli
Jon Robinson
Brett Rector
Lindsay Young
Jill Cook
Todd Barnes
Charmaine Conui
Melissa Mecca
Claudia Fung
Dee-Jade Chock
Susanna E. Hollert
Shelly Reimer
Cathie Burgyan
Suzanne McCloskey
Bill Horan
Natale Russo
Irene Basurto
Margaret Samojlowicz
Elaine M. Starling
Erin Gaflaney
Sara Wood
Coming in October
Netpro
M? h YOur Gufi!r to Coin internet ERteVtamnenl «- ^
ISCOVER THE
TERNET!
GJIMFPJIO
President and CEO
Executive Assistant to the President
Vice President and Associate Publishei
Executive Assistant
John F- Rousseau
Lonnie M. Gee
Cynthia Sandor
Gwen Rambis
Vice President ot Human Resources Christine Y. Yarn
SPO
MUSIC
MOVIES
CLft Rooms i
r\4 :•• "Spfcams- |
Your Guide To Cool
Internet Entertainment
Vice President ol
Finance and Operations
Senior Financial Analyst
Senior Accounting Coordinator
Director of Manufacturing
Manufacturing Manager
Director of Operations and IS
Office Services Supervisor,
Network Administrator
Help Desk Specialists
Facilities Coordinator
Receptionist
Brian F. Sours
Leona Clung
Terry Gering
Fran Fox
Lynn Luis
Nancy Durlester
Rob Rubright
Glen Bourne
John Tan
Bobby Galea
Staci Colacicco
Patrick J. Ferreii
;ion by the publist
videotapes become the properly ot Die publisher Submissions cannot be returned senders should retain a copy. The GAMEPRO
and NETPRO names and logos are registered trademarks ot IDG Communrcations. Inc. Nintendo 64. Super Nintendo. Nintendo.
Virtual Boy and Game Boy are Registered Trademarks ot Nintendo ot Ametica. Inc Sega Saturn. 32X. Genesis. Sega CD. and
-' I Sony Co
Volume 9, #9; September issue; GAMEPRO (ISSN 1042-8658) is published monthly for $24.95 per year by IDG Communi-
cations, Inc., 951 Mariner's Island Blvd.. Ste. 700, San Mateo, CA 94404; An IDG Company: The World's Leader In Informa-
tion Services On Information Technology. Periodical postage paid at San Mateo, CA, and at additional mailing offices. POST-
MASTER: Send address changes to GAMEPRO. P.O. Box 55527. Boulder. CO 80328-5527 Change ot Address Please send
old label and new address to GAMEPRO, P.O. Box 55527, Boulder, CO 80328-5527 Foreign and Canadian orders must be
prepaid in U.S. dollars on a U.S. bank and must include S30/year additional postage. Canadian GST# 131 304 347.
Pi/ifer;:!© 1
AUTHENTIC FANTASTIC FOUR MOVES
IN 3D RENDERED ENVIROMENTS!
put
***%]
INTERACTIVE BACKGROUNDS MEANS
THE ACTION NEVER STOPS!
BttTUE THE EVIL DR DOOM
PlayStation and the "PlayStation"
I3ct the ESRB at 1-800-771-3772. MARVEL COMICS, the Fantastic Four, the Thing. Mr. Fantastic, the Human Torch, the invisible
i thereof are trademarks ol Marvel Characters, Inc.. and are used with permission Copyright 1997 Marvel Characters. Inc. All rights
larks of Sony Computer Entertainment. Inc Acclaim is a division and registered trademark ol Acclaim
JKflaim
www.acclaimnation.com
MEAN JACK
© 1997 VIRGIN INTERACTIVE ENTERTAINMENT Inc. All rights reserved. NHL POWERPLAY is a trademark ol the National Hockey League All NHL logos and marks and team logos and marks depicted herein are the properly ol Ihe
Association. NHLPA and NHLPA logo are trademarks ol the NHLPA and are used, under license, by Virgin Interactive Enlertainment, Inc. © NHLPA, Virgin is a registered trademark ot Virgin Enterprises, Ltd PlayStation and the
<s3.v&£j£r#
■mm
III
POWERPLPV.
[ POWtRPL»Y t .29
While pretty close to a gosh-darn miracle, Dolly — that cloned sheep — really doesn't
understand the nuances of the butterfly style. In fact, she's a lot like those other hockey
games — the ones where all the little computer guys play the same. Claude Lemieux
doesn't check like Brindamour in real life, and he doesn't in NHL Powerplay '98 either.
Our Patrick Roy doesn't make glove saves like the Dominator, and you'll have a
tough time beating our Beezer through the five hole. We use the actual styles and
abilities of guys like Fedorov, Shanahan, Leetch and every other player in the NHL to
deliver the most realistic hockey game ever created. It's real skating, real physics
t's a helluv
a lot cook
r than clon
-*«
j. www.vie.com
HI
Mwm Windows' 96 W^M
im
El
WM
NHL and the respective leams and may not be reproduced without the prior written consent o! NHL Enterprises, LP. © 1997 NHL National Hockey Leagui
i Mi logos are trademarks ot Sony Computet Entertainment Inc Microsolt. Windows and the Windows Logo are registered trademarks ot Microsoft Co
' POWERPIAV I
k
Cover Feature % ™^
Castlevania Mania! ' V
Drac's back and better than ever. Castlevania, the all-time classic vampire-
hunter game, has returned in blood-curdling form for the PlayStation, so
here's a look at the Castlevania legacy— past, present, and future.
"W
W&
srw.
30 Castlevania:
Symphony of the Night
Drac drives a stake through
31 Castlevania 64!
Drac sinks his teeth into
the N64 next year!
32 Castlevania: 16- and 8-bit
Games Rise from the Grave
Can you name every Castlevania game?
38 E3 ShowStoppers!
E3 (the Electronic Entertain-
ment Expo) brought the hot
games to hot Atlanta. Now
we bring them to you!
ShowStoppers!
80 NFL Blitz
Can the creators of
NBA Jam design
the most
violent football
game ever?
Star Wars: Masters of Terds Kasi! Duke Nukem 3D! Page 41.
Page 39 & 50.
Major League Baseball Featuring
Ken Griffey Jr.! Page 38 & 112.
122 SWATPro Strategy Section
The Fighter's Edge
~ ynasty Warriors (PlayStation)
The secret art of ancient Chinese weapons
"ghting revealed!
E
SWATPro
Cheats for Turok, Descent Maximum,
Maximum Force, and more!
Cover: Courtesy ol Konami
I A § -f
§m$*
,
The Lost World: Jurassic
Park! Page 90.
ProReviews
J!
GoldenEye 007!
Page 82.
^j
Nintendo 64
82
PlayStation
90
PC GamePro
68
Saturn
98
Major League Baseball '98! Page 104.
Sports
Pages
104
Role-Player's
Realm
120
I RwIma h > > wlma>
AceCombat2 92
Albert Odyssey 121
Apocalypse 39, 61
Banjo-Kazooie 38, 46
Batman and Robin 59
Bomberman 64 38,63
Bomberman Saturn 41
Breath of Fire III 40
Castlevania 34
Castlevania II: Belmont's
Revenge (GameBoy) 34
Castlevania II: Simon's Quest 34
Castlevania III: Dracula's Curse 34
Castlevania 64 31
The Castlevania Adventure (GameBoy). . . 34
Castlevania Bloodlines 32
Castlevania: Dracula X 32
Castlevania: Symphony of the Night 30
Conker'sQuest 38,63
Crash Bandicoot 2 40,61
Cyberbot 78
DraculaX 34
DukeNukem3D 41
Dungeon Keeper 68
The Fifth Element 40
Final Fantasy VII 39
Frogger 40
GEX: Enter the Gecko 39
GoldenEye 007 38,82
Hercules 94
Last Bronx 41,60
The Legend of Zelda 64 38
The Lost World: Jurassic Park 41, 90
The Lost World: Jurassic Park (Arcade). . . 41
Madden NFL '98 39,110
MageSlayer 70
Major League Baseball '98 104
Major League Baseball
Starring Ken Griffey Jr 38, 112
Marvel Super Heroes 41, 61
Mega Man Neo 40
Metal Gear Solid 40
Mortal Kombat Mythologies: Sub-Zero. . . 39
Mortal Kombat Trilogy 98
Multi Racing Championship 84
NBA Action '98 41,117
NBA Live '98 39,114
NHL '98 39,114
NFL Blitz 80
NFLGameDay'98 39
NFL Quarterback Club '98 38
NHLPowerplay'98 105
NASCAR '98 40
Nagano Winter Olympics 40
Nightmare Creatures 40, 61
Nuclear Strike 39, 58
Oddworld: Abe's Oddysee 39
Ogre Battle 120
One 40
Quake .
.41
Resident Evil 2 40
Resident Evil: Director's Cut 54
Slaughter 8 Mutilation 40
San Francisco Rush 38, 52
Shining The Holy Arc 41,121
Skullmonkeys 40, 64
Sonic R 41
SpecOps 40
StarFox 64 38
Star Wars: Masters of Teras Kasi 39, 50
Street Fighter Collection 41
Street Fighter EX Plus 39, 64
Super Castlevania IV 32
Tetrisphere.
Uprising . . .
.70
WCWNftro 40,56
WCW vs. NWO: World Tour 38
Warcraft II: The Dark Saga 100
Wild ft 40
World Series Baseball '98 41, 106
Nuclear Strike! Page 58.
Departments
Head-2-Head
Don't get stars in your eyes.
The Mail
Buyers Beware
The consumer's hotline!
ProNews
Sega's new hardware?
24 NetPro
SegaSoft fires up Heat.Net!
The Cutting Edge
DVD games!
Sneak Previews
Banjo-Kazooie, Nuclear Strike,
San Francisco Rush, and more 1
68 t^uaenm
Dungeon Keeper, MageSlayer,
and more!
Overseas Prospects
Parasite Eve and Cyberbots
Hot at the Arcades
Bust heads with authority in
NFL Blitz.
Dungeon Keeper! Page 68.
f
VISUAL WiND
ONE™ and ASC Games™ are trademarks of American Softworks Corporation. ONE™ is co-developed by Visual Concepts. ©1997 American Softworks Corporation.
©1995 PEG Limited Partnership. PlayStation™ and the PlayStation logo are trademarks of Sony Computer Entertainment, Inc.
The ratings icon is a trademark of the Interactive Digital Software Association. All rights reserved.
I»P ,|J r
N°.15370
1-vRAVEDIGGER
It -wanted -
AinanrfgoodcWte^o*
can dig and fill holes quickly.
j«.. g t«tart ^mmeduatelv.
T^r^edIGger
VJT -WANEJ3D-
A man of good character who
can die and fill holes quickly-
Musi start immediately.
RAVEDIGGER
_J -WANTED-
Kanofgpodcharactervvho , ;
^n dip and hll holes quickly. ,
Must start immediately.
RrWEDlGGER
-WANTED-
Kroan of good character who
^ n aig and fill holes quickly.
Must start immediately.
,- -WANTED- ^-* ,:^_„.khl
,an of good character who
dig and fill holes quickly,
start immediately.
A man of good character who
^anVdl holes quickly.
Must start itnmediatety ^
JV05lGGER
- WANTED -
"good character who
i fill holes quickly.
J immediately.
J5IGGER
iNTED-
l character .who
oles quickly.
ely.
IGGBR
SD-
rter who
^R
icklv.
A man of good character who
«ndi R and fill hoksqu^ly.
Must start immediately.
r^RAVEDIGm
t_T -WANTED -
AmanofgoodcharactAo
M n dig and fill holes qj
Muststartjmmediat*^
\\y 1 wanted;
Amanofgoodchjr^hc
| ^n dig and hit holes
I §iust start i mmediatg
j- _WANTEP
ft manofgoodchara^h
iand'ig and fill holes f>
jlMust start immedian
^r^edio5:
Jf -WANTE
•^ man offsood chant w
icandigandhllholHck,
Must start immedu .
juTan of good character who
£n dig and fdl holes quickly.
Must start iminediately^
\1 — WAT* 1 •»-"-' ,
A man of good character who
can dig and Wholes quickly.
Must start immediately.
An^ofgoodcharacterwho
can dig and fill holes quickly.
Must start immediately.
^RAVEDpi
\JX -WAN! -
A man of good ch er
can dig and Ml hd in,
Must s tart lmme&l-
G"RAVEDf:
' -WANT
, A man of good char
i can dig and fill boie-
| Must start imim
r^RAVEDi
1 VJT - WANT,
A man of good j|
can dig and fd«
: Must start in»»
fliVisio
MA
GRAVEDIGGER
—WANTED —
' A man < . .
can dip .aM fill Mes quickly.
Must statf* j mroed^te' y-
G^Bedigger
WANTED-
character**©
can dip and# holes qmcldy.
Must start Immediatcly^___
T^s^TediggeR
It -WANTED-
fmanofcood character v,ho
candigandf.Uhdesqu.cUV
T^RA 1 .
VjT - WANTED -
I A man of good character who
car/dig and fultife quickly.
Must start im mediately.
* Must start immediately-
A man of good character^
^ dig and fill holes qu.ckly
Must start immediately
G*
^Vman
Scan dig
^RAVEDIGG)
T JEWANTED-
| man of good char-
, dig and fill holes q
ust start immediauly.
V -WANTED-
^ character^
and Wl holes qu.cUv
st start immediately-
^AVEDIGGER
J -WANTED-
ft. man of good character nvKo
^d^WlKolcsqujckh,
MVlust start immediately ;
I^jraVEDIGGER
vj -wanted-
Amanofgoodtharacterwho
can dig and ftll holes qu>-
Must start immediate ly-
T^^SVEDIGGER
VX -^#^" 4,
A an of KO«BP''^ actcr v
Wust start immea»^__ |»«-_ ^TF^d"
■lW —WANTtU— , .L—arterwho
*T*„ „r .ood character who U manlpf good f «£*£[. . . _
Ipn of pood .character who
^dig and imhol« quickly.
lust start immediately*
g ood character Tvho
-bndWlhmMqu'ckly.
immediately-
There are '2H different \\.i\ s to
dieembovrel moneterS) combiea ,iml
tU'iiions. Find 1 lu'in all in a
u»i*ril\ injilv graphic 3-D environment.
Solve puKzleSi find tines, explore
I'Mi-ieniinv London aa Natlia,
a s\\(ti(l-w it'Uling tenune laiale. or
[gnatiuii a noble monk.
' 1
• '•
\/:
Es^9KBt\ ?
kgfl
Tweiu v-onc
tlooilthit sly heasts ol
destruction art* waiting to rip out
on i' liltlf human heart and lend VOU
(o lied in (h<
\ -i t :.
/I bloody good time in
jolly old London.
THE NIGHTMARE BEGINS
OCTOBER31.
ww.acl ivi.Htm.com
p/CVEDlGGER f\
Head
Letter from the GamePros
Everyone whos anyone knows that star power can really
move a product, whether it's a Hollywood blockbuster,
an exercise machine, or a cookbook. But does star power really
make a video game any better? Did Arnold Schwarzenegger
keep the video game version of Last Action Hero from falling
into the dumps?
Activision is relying heavily on Bruce Willis's star potential for
its new game, Apocalypse. Trent Reznor of Nine Inch Nails mas-
tered the soundtrack for Quake, which reader Brett Lundle inquired
about. But did Trent's music make the game, or would Quake have
done just as well with a Yanni soundtrack?
And now a new slew of movies based on popular games
are in production. Who will star in the movie version of Resi-
dent Evil? Will Hollywood pursue top star power to fuel box
office gains? And who do you, the gamers, want to see star in
these flicks?
Patrick Germain asks about the new Tekken movie, a computer-
animated film reportedly in the works. Who do you think would
^ mmmtm ^ mm ^^^^^^ fit the roles of Paul, Kazuya, Michelle,
WE WISH or ^' na ' ^ w ^ ' snt Hollywood
i j PON A ctar asking us what we think? We'll be
the ones standing first in line on
the movie's opening day.
At GamePro, we want to know who you would like to see
portraying your favorite video game characters in movies. In
"Head2Head," we'll publish the best lists of actors sent in by our
readers. E-mail your lists to comments.gamepro@gamepro.com, or
write us at Dear Editor, RO. Box 5828, San Mateo, CA 94402.
Make the lists as inventive as possible, use any living star, and
we'll forward the lists to the proper contacts in the movie indus-
try. Your suggestions just might turn a nobody into a somebody,
and your favorite video games might just star your favorite ac-
tors. Would you have picked Bob Hoskins as Mario? We didn't
think so.
The GamePros
comments.gamepro@gamepro.coni
San Mateo, CA
a
m
* *
,**
Head
1EPRO READERS SPEA'
Hooray for
Horror-wood!
I heard that Resident Evil is
going to be turned into a
movie. If they do make a Resi-
dent Evil movie, who do you
think they will cast for the roles
of Chris, Jill, Barry, Wesker, Re-
becca, and Tyrant? And is the
same director also working
on a movie based on the new
Spawn game?
Bryan Capell
New Jersey
Who are you— Barbara Wal-
ters? Relax... As for casting,
our picks are Scary Larry for
Chris, Cameron Diaz for Jill,
Chris Farley for Barry, Christo-
pher Walken for Wesker, San-
dra Bullock for Rebecca, and
Bob Dole as Tyrant. We haven't
heard who the real stars are
yet. So far, screenwriter Alan
B. McElry is the only thing the
movie versions of Resident Evil
and Spawn share.
Tekken To Hit
The Big Screen?
I really love all three Tekken
games. Any plans for a .
movie based on the games?
Patrick J. Germain
Oneonta, NY
There are rumored to be plans
for a computer-animated
movie based on Tekken to be
released next year, but there's
no official word from Namco
on the release.
September 19S7
I Want To
Plug You
Like an Animal
(heard that Trent Reznor of
Nine Inch Nails was writing
the soundtrack to a new Doom
game. If this is true, is the game
Doom 64 or is it a new game
coming out for the PC?
Brett Lunde
Tigard, OR
You're thinking of Quake. Trent
Reznor did indeed do the eerie
soundtrack that accompanied
that game. As for Doom, there
are no plans for Trent Reznor
music.
Get Ready
To Rumble
Can you use Zelda 64
with the vibrator? It'd
be cool if you could make the
controller shake when some-
thing damages you or when
you swing your sword.
Ultra Sword
via Internet
Whoa! Settle down, sex ma-
chine. The "vibrator" you're
talking about is called the
Rumble Pak, and Nintendo
hasn't announced plans to
use it with Zelda 64. As for
swinging your sword, what-
ever floats your boat, dude,
but make sure no one's around.
Specs
and Violence
For years gamers and
senators have disputed
the issue of violent gaming.
Your magazine has stood be-
hind the gamers by support-
ing our views. [The lawmak-
ers] believe that once they
pass a new ratings law or warn-
ing system^eryone is sud-
denly going to wait patiently
until they're the "required" age
xo play the games. Hardcore
gamers aren't paying attention
to the ESRB rating on a game.
We're enjoying the graphics, the
control, the game itself. Game-
players are sound-minded. We
have the right to decide if a
game is unsuitable. As you said
in the "Letter From the Came- »
Pros" [see April]: "...a gory game
can be more fun to play than
one that's sanitized." You made
it clear that we should stand
up for what we believe in.
CamePro, thanks for support-
ing us gamers.
Alex Alaback V
Centreville, Ml |^^_
The beat goes on.
Violence in video games is an
issue that's never going to die,
even if you beat it into a bloody
mess with a blunt object... oh,
sorry. The fact is no one has yet
come up with conclusive psy-
chological proof that violent
video games make kids violent.
You don't see senators blam-
ing comic books like Dark
Horse's "Alien vs Predator" for
promoting violence because
comic books don't take in the
bucks that video games do.
Huffin'
and Puffin'
There's a big company
called Nintendo that
gets so carried away with a
game's looks it forgets about
the game. We, the Nintendo
64 owners, pay $80 for the
game, and realize we got
nothing but graphics, which
sometimes aren't that great
when compared to 32-bit
machines. C'mon, the N64 is
twice as powerful, and we get
games like Cruis'n USA 1 The
experienced gamers realize
there is more to a game than
looks—like control, size, depth,
realism, or stat tracking.
It's also funny how my fa-
vorite games (Doom 64, FIFA
'. 64, Turok: Dinosaur Hunter)
aren't made by Nintendo. I'm
a Nintendo fani but if a stranger
offered me $600 for my N64,
} controllers, 2 memory paks,
and 1 1 games I would be in a
store that same day buying a
new PlayStation and twice as
many games. When are peo-
ple going to wake up and real-
ize that Nintendo is ripping
off everyone?
Adam Vancil
Loyal, Wl
Ad 'em Up
Settle down...
Are you done yet? You raise a
lot of points, and here are the
answers to a couple of 'em:
1) Yes, the N64 is twice as
powerful as the PlayStation,
and, yes, Nintendo released
Cruis'n USA. But didn't Sony
release Aquanaut's Holiday?
2) You shouldn't be talking
to strangers, especially ones
walking around with $600 in
their pockets.
3) If you know what you
like in a game (depth, stat
tracking, realism, and con-
trol), why didn't you buy II
titles that had these qualities?
This is the kind of info Came-
Pro includes in our reviews.
4) Sell your N64, buy what
you want, and quit yer bitchiri.
Sorry Atari
I thought the Jaguar and
Lynx were a couple of
great systems. Does Atari
have any plans to create a
new system?
John Buren
Stockton, CA
We hope not.
Northern
Exposure
I was wondering why you
stopped the $15 fee for
ground delivery. Now your
Canadian readers have to pay
$30 extra [for air delivery]! If
you add that $30 to the $20
subscription, you get $50!
Whooopeeeee, we save $10
on the newsstand rate (that's
sarcasm)! If you don't bring
back the optional surcharge,
I'm going to move to America
(that's sarcasm, too)! I hope
you publish this question be-
cause a lot of my friends are
curious about the same thing.
One of your millions of fans
(that's sarcasm, too)!
Adam Brown
Kanata, Ontario
Gee, Adam, we would really
love to have you move to
America (that's sarcasm). No,
seriously, the cheaper $15
ground delivery for interna-
tional subscribers wasn't reli-
able (a lot of readers com-
plained they weren't getting
their issues). So we're using
the more reliable $30 air de-
livery to make sure you get
your magazine. As for the
postal rates, those are dic-
tated by the Post Office and
not CamePro, but we're calling
them to get the rate changed
just for you (that's sarcasm).
E-mail us your comments through America Online
at Keyword: GamePro or at this Internet address:
comments.gamepro@gamepro.com
I am a 14-year-old from Can-
ada, and consider myself a
gaming veteran. I'm also an
avid reader of your magazine.
I am writing regarding the ad-
vertisements in your maga-
zine. I've noticed that rather
than using your pages wisely,
almost every right-hand page
of your magazine is used for
advertisements. In my opinion,
instead of all these ads, you
may want to consider expand-
ing areas such as "SWATPro"
or "Role-Player's Realm." As
editors, you must be aware
that most youths my age want
to read more about these top-
ics. Is the use of advertise-
ments on every page really
necessary?
Chris Apetagon
Norway House, Manitoba,
Canada
The simple fact is that we
have to sell ads in order to
keep the magazine in produc-
tion. Without ads, we wouldn't
be able to put out the quality
magazine that we do.
And while we're on the
subject of money, how come
you're not complaining about
the postal rates? Talk some
sense into our friend (that's
sarcasm) Adam Brown from
Ontario.
Whaddava Think?
This is your magazine, so tell us what you d
like to see in it. Send your suggestions to:
GamePro Magazine
Dear Editor
P.O. Box 5828
San Mateo, CA 94402
CAMEPRO (J7~) September 1997
By The Watch Dog
Dog-gone-it! School is coming up and I haven't even
begun to enjoy my summer vacation. As I prepare
to hit the books, answers for some troubled consumers fol-
low in a special bulletin everyone should read.
QNeed For Speed 2 for the PlayStation is a great
game, but something is wrong. In the two-player
B mode, the background music never plays. It will
play after the race is over, but
never during the race. Is my
game defective?
Terrance Sanders
Richmond, Virginia
Music and driving don't mix.
A An Electronic Arts
1 customer service
■ rep explains:
"No, the game is not defective. If
you have a mono TV, you will have limited sound options. The
game is set up for stereo TVs, so when it's played in two-player
mode, the music is played on one speaker and the sound effects
are played on another. In a two-player game on a mono TV, the
music is sacrificed and only the sound effects can be heard."
QMy Rumble Pak for the Nintendo 64 doesn't work
with my SharkPad Pro. Is there something wrong
B with the Rumble Pak, or is the problem with my
SharkPad Pro?
Russell Chee
Albany, California
A:
A Nintendo customer service rep replies:
"Any non-licensed
controllers, such as
the SharkPad Pro from Interact,
will not support the Rumble Pak.
Be aware that Nintendo does not
support any non-licensed prod-
ucts because they may cause tech-
nical problems for the N64 unit
and/or for N64 games."
The risk lies in your hands.
The Watch Dog adds:
Be careful when buying non-licensed products for any game
system. Though they may look and feel great, these products
can do more harm than good. There have been cases where
non-licensed hardware has partially or completely destroyed a
game system. Look for the licensing information on the original
packaging to see if your equipment is officially licensed.
oA Special Bulletin on Saved Ga
In response to a recent question concerning saved games for NBA Live
'97 on the PlayStation (see "Buyers Beware." August), an EA customer
service rep recommended removing the memory card from the unit after
turning off the PlayStation, then inserting it only after the PlayStation has
been turned on to avoid a power surge that could corrupt saved informa-
tion. We followed up on this issue with Sony, Nintendo, and Sega to find
out the best way to protect saved games on their respective systems.
Sony's customer service explains, "Sometimes games are lost on
the memory card due to a power
surge, but this is rare. In the last
year there have been only two inci-
dents where this has occurred. To
play it safe, we are now urging cus-
tomers to insert their memory card
after the PlayStation is turned on."
The word from Nintendo's
customer service: "So far, there
haven't been any reports of losing
saved games on the memory pak
because of a power surge. But to
avoid such an occurrence, we do
j , A surge in power can alter your
recommend inserting your pak only memory for good!
after you have turned on your N64."
Sega's customer service says, "A power surge shouldn't erase any
information stored in the memory of the Saturn. The only way this could
happen would be if the lithium battery were to expire. We recommend
replacing the battery every two years. But since information will be lost
when swapping batteries, we also recommend backing up information
onto a Saturn backup cart first."
The Watch Dog adds: "We highly recommend that you turn on
your N64 or PlayStation first before inserting any memory card device
into your controller or system. And Saturn owners, don't forget to back
up your games on a backup cart before changing your battery."
t GamePro, listening is what we do best. When you have a
problem with a product or feel you've been ripped off, we
L want to know. If you have a complaint about a product,
I write to:
GamePro 's Buyers Beware
RO. Box 5828
San Mateo, CA 94402
E-mail us your comments through America Online at
Keyword: GamePro or at this Internet address:
buyers j3eware.gamepro(a)gamepro. com
GAMEPRO CTO September 1917
*'
r
i
THEREFORE IT KILLS.
AND NOW IT'S ON PLAYSTATION.
.shiny.com esrb
http://www.playmatestoys.com
Created by Shiny Entertainment. Inc. © 1997 Shiny Entertainment. Inc.
MDK is a trademark of Shiny Entertainment, Inc. All rights reserved.
Artwork and design © 1 997 Playmates Interactive Entertainri
PIE" is a registered trademark of Playmates Interactive Entertainment Ir,^. r-
PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc.
PlayStation Software developed by Neversoft Entertainment.
Sega Gearing Up
For New Hardware
Concept rendering by GamePro artist
Avoiding the spectacle of a press
conference, Sega reps quietly leaked
word at this year's E3 show that the
company is gearing up to leapfrog
past the Saturn with its next hardware
launch, which could go down as early
as next year. While it was strictly
"mum's the word" on details about the new system's specs or even its
name, industry rumors point toward a 64-bit system backed by the
power of 3Dfx's Voodoo graphics technology, which forms the back-
bone of the best 3D graphics cards on the PC market. Scuttlebutt also
hints that the new system may use Microsoft's DirectX technology in
its operating system, which would make porting games to PCs much
easier and potentially attract more third-party developers as a result.
Acknowledging that Sega had burned bridges with consumers after
its too-frequent hardware introductions (the nefarious 32X and Sega CD
spring to mind), a spokesperson indicated that the company would still
support Saturn owners with new games. However, there was no word
yet on whether the new system will also play Saturn titles.
GT Interactive Buys Singletrac, Makes Agree-
ments with BMG and Warner Bros. Interactive
Singletrac, who developed Twisted Metal, Warhawk, and Jet Moto for
publication by Sony Computer Entertainment of America, has been ac-
quired by GT Interactive. Under the terms of the acquisition, Single-
trac will develop three to four titles each year for GT, the first of which
will be the November release of Critical Depth, an underwater 3D sub-
marine shooter for the Play-
Station and the PC. Singletrac,
which is also a Nintendo 64 li-
censee, will keep its 70 em-
ployees at the company's head-
quarters in Salt Lake City, Utah.
GT also made publish-
ing agreements with MTV,
Warner Bros. Interactive,
and BMG. With MTV, GT
has agreed to publish several
titles based on its properties, including Aeon Flux and Beavis and
Butt-Head for the Nintendo 64, PlayStation, Saturn, PC, and Mac-
intosh. The first of these titles will be released in 1998. GT's agreement
with Warner Bros. Interactive and E.C. Publications (which publishes
MAD Magazine) means you can expect console and PC games based
on the popular SPY vs. SPY comics. The first game is scheduled for
release on the PC in early 1998. GT has the option to do versions
GT Interactive will publish Critical
Depth on the PlayStation and PC.
Nightmare Creatures: Acthrision's
next dream game?
for the PlayStation and the Saturn. Finally, GT has acquired BMG's
game Courier Crisis, a racing/driving title. Courier Crisis will be re-
leased on the PlayStation and the Saturn later this year.
Activision's Nightmare
Activision's been very busy on
multiple fronts lately. It recently
acquired the publishing rights to
Kalisto's Nightmare Creatures, a
game that was once on Mindscape's
publishing list. Nightmare will be
released this fall for the PlayStation.
On the PC front, Activision has se-
cured the rights to publish id Soft-
ware's upcoming Quake II and
Raven's Hexen II.
Activision also scored Car and Driver magazine sponsorship for
its upcoming racing title, Grand Tour Racing '98, another PlayStation
title. And finally, Apocalypse, Activision's game that stars Bruce Willis,
has another celeb on the roster: rock singer Poe. Poe will play Plague, a
rock singer turned evildoer.
Matsushita Kills the M2
After a promising hands-on preview of the M2 system this spring, Mat-
sushita decided not to release its long-anticipated 64-bit gaming system,
even though it has completed work on the system and has nearly 10
games ready to roll. According to Matsushita's president Yoichi Mor-
ishita, "The [64-bit machine] market has matured, and it is difficult to
make a fresh entry." The M2 technology may resurface, Morishita in-
dicated, as a multimedia system rather than a game-only console.
In 1994, Matsushita released the first 32-bit game machine in Japan,
the 3DO, which was subsequently released in the U.S. The system, how-
ever, failed to muster strong sales due in part to sluggish software support.
After Matsushita purchased the M2 technology from The 3DO Company
last year, many industry pundits speculated that the M2 could emerge on
the gaming scene as a strong competitor with Sony and Nintendo.
Industry Veterans Join Capcom
Capcom's hired Robert Lyndsey and David Siller for the respective
positions of senior vice president of sales and marketing for Capcom
Entertainment, and director of research and development for Capcom
Digital Studios. Lyndsey, formerly of Studio 3DO and Sega, will de-
velop an affiliate label program and expand Capcom's Internet busi-
ness. Siller, who has held positions at Universal Interactive and SunSoft,
has created several Looney Toons titles, and co-designed Crash Bandi-
coot, will create games for Capcom. The first of these titles should be re-
leased in 1998. This means more titles from Capcom's U.S. office.
Looney Toons vs. Street Fighter, anyone?
GAMEPRO ("20") September 1997
SOME KILL! FOR SPORT ,—
OME KILLJ FOR GLORY
m kill roR power
16 MULTI LAYERE
ARENAS OF COM
contain hidden moms and secret levels for
a vicious challenge al every turn
TRANSFORM INTO YOUR KILLS
and steal their poweis (or any hope of survival
A FUTURISTIC WEAPONS ARSENAL
housing the most lethal weaponry ever made
2-PLAYER SPLIT-SCREEN DEATHMATCH
OR COOPERATIVE MODE ON PLAYSTATION"
AND LAN MODEM SUPPORT ON PC
Download the demo at
www.machinehunter.com
3-D shooter!
- PS Extreme
Hola on for two-fisted
action in a wild new
PlayStation shooter!"
- Nexv Generation Online
*"#\9*
ItTTTiuwiFwwtlinTiTTr
devastating tlian the Inst
11 1,,|:,,M Developed by Eurocom.
OMBAT CHALLENGF you must
y - then tuke ovim then bodies
is to crush even deadlier oupone
CD-ROM
*w>
I WITH f Ul L 360 ATFACK MOBILITY
Windows 95 licensed liy Suny (umuulBI IrrUllainiui-iil Amoiica for use with lite PlayStation gome ronsole PlaySliiliun mid 1 lit PloySlallon Itigu ute lindetiiuilii al Sony (ompuki
I Entirloininenl ln<. Windows is a figistered liodomuik of MICROSOFT CORP MACHINE HIitMIK « Wil lurocom Dcvclopineiih lirf Ail Rights Roseived
I Design"* 199/ MCM Home tninrfoinmenl Int. All Rights Rmivod. DfeMbulud by MGM Home fnluilainmem Inc . 7S0U Brocidway Sum Smiiu Monmi (A 711 Id I '1061
m
PlayStation
E3 Attendance Drops
Although the Electronic Enter-
tainment Expo (E3) was declared
a success by the Interactive Digital
Software Association, it showed a
, 40 percent drop in attendance over
last year's show. E3, which was held
in Atlanta from June 19-21, attracted
an estimated 37,000 industry atten-
dees, the lowest attendance in the show's
three-year history. Some attribute the
drop to the declining number of game
developers, while others claim the
cost of sending West Coast-based
staffs and equipment to Atlanta was
prohibitive (Nintendo. Sony, and Sega are among the gaming companies
based on the West Coast). Next year's E3 will be held in Atlanta from
May 28-30. The venue for the 1999 show is still to be decided.
Cheaper Nintendo 64 Games?
The high cost of being a third-party Nintendo 64 developer may be-
come a little more affordable. At
an E3 press conference, Nin-
tendo announced it would re-
duce wholesale prices to third-
party developers. While an exact
amount wasn't given, according
to Peter Main, Nintendo's exec-
utive vice president, sales and
marketing, the price cuts would
translate into retail prices as low
as $69.99. Current prices of N64 third-party titles are around $75.99.
Nintendo also announced the Rumble Pak will be sold separately
in stores for $19.95. The first Rumble Pak title, StarFox 64, had the
peripheral bundled with the game.
Maxis Merges with EA
Maxis, the makers of the classic
SimCity games, merged with Elec-
tronic Arts in a deal valued at
about $125 million. In a press re-
lease, EA indicated that it pursued
the deal to expand its PC line, while
Maxis signed on to take advantage
of EA's strong distribution channel.
The deal was set to close by Au-
gust, and the launch of SimCity
3000 is still on for December. □
The Rumble Pak, which comes with
StarFox 64, is also sold separately.
®znpw'fflVEF<m
• i
SimCity and Maxis build under the
EA name now.
VOL
i^ee
Hot News from GamePro Online
America Online users can now get daily game news updates. Use the keyword
GA MEPRO to access GamePro Online, then head straight to the Hot News
section to get the latest video game news. You can also read daily updates of
news in the GamePro Online Web site at http://www.gamepro.com.
News Bits
• Resident Evil, Capcom's best-selling
PlayStation title, will be available on the
PC in August from virgin Interactive. The
game will support advanced graphics accel-
erators from 3Dfx Interactive, Power VR,
and others.
Resident Evil's headed to
the PC this summer.
• Heard on the E3 show floor: PlanetWeb, the developers who created the
Web browser for the Saturn's NetLink modem, is developing a similar browser
for another console system, either the PlayStation or the Nintendo 64. Al-
though business negotiations prevented PlanetWeb from confirming the
system, it revealed that both systems will have online functionality, since
Nintendo also acknowledged at E3 that the 64DD peripheral will have a
modem capability. Look for the browser to be available this fall.
• The 3DO Company recently completed the sale of its hardware business
to Samsung, scoring $20 million for the deal. The agreement means that
3DO's out of hardware for good now and will focus on developing games
for the PC and PlayStation.
• The designers behind MDK, one of
the year's best PC games, have left Shiny
Entertainment to form their own devel-
opment house. While the new company
hasn't decided on a name or announced
its first title, it has signed a multi-game
deal with Interplay to publish its up-
coming games.
8 . V
[
MDK's designers plot a new
strategy with Interplay.
' The Entertainment Software Ratings Board (ESRB), which rates games
on a scale that ranges from Early Childhood to Mature, has announced rat-
ings for online games as well. The ESRB will stick with its familiar ratings,
but add an "i" to each icon to represent "interactive." Online services like
TEN and Engage will use the ratings to inform users about their games.
• Acclaim's president and chief operating officer, James DeRose, has re-
cently stepped down. He is replaced by Gregory Rschbach, co-chairman
of the board and chief executive officer. DeRose joined Acclaim in October
1995, and directed the company's recent reorganization.
• It wouldn't be a summer blockbuster without a game, right? The first Men
in Black game was announced at
E3. An action title for the PC, the
game will of course involve kicking
much alien butt and will feature 3D
renderings of movie stars Will
Smith and Tommy Lee Jones. De-
veloped by Chronc Entertainment,
Men in Black will be published by
The Design League. No street date
was announced.
GAMEPRO (22) September 1997
vm
SIS
V'
"in
f you're into online gaming, you're probably already aware of services
like Mplayer, TEN, Engage, Kali, and the Internet Gaming Zone. Chances
are you have an account on one of them— if not all of them. So why do
you need another online gaming network? With Heat.Net, SegaSoft thinks
it has the answer: one service that can do what all the rest can, plus
more, in one simple package.
Red-Hot Offerings
Based on the Mpath technology that powers Mplayer, Heat offers every
player a picture and a profile. Once you've told the world who you are,
you can enter "rooms" for every game the service supports. Click on a
room, check out the players already there, chat with each other, and join
in. You can page people on the system and invite them to join your game.
too. Again, if you're already on Mplayer, this will feel familiar.
While it's true that most of
the services let you play popular
staples like Quake, Warcraft. or
Command & Conquer, Heat en-
ables you to play any IPX network-
compatible game, whether or not
it was designed for the Internet
(just like Kali's software). Plus.
A cross between Quake and Command Heat has jts own ori gj na | on |j ne
& Conquer, the Heat-exclusive 10 s " , ...
is the Internet's first nonstop, million- games that aren t available on
player online game. Look for it on Heat any other network.
mis m Heat Warz is the network's real-
— I time military strategy contest, de-
livering gameplay similar to Com-
^ mand & Conquer but with larger
graphics and a slightly easier inter-
face. Alien Race is a ^-perspective
A *~*\4 ' action game that supports up to
30 players; each of the game's
\ I three alien races fights to protect
Specifically designed for play on its base and eliminate the other
Heat.Net, Net Fighter brings 2D two teams Scud: The | ndustrja |
fighters into the online realm. _ , .
Evolution shares its yellow ro-
1 botic hero with SegaSoft's Saturn
shooter, but little else; it's a fran-
tic top-down game of seek and
destroy. And Net Fighter pits play-
ers in classic 2D hand-to-hand com-
bat. In addition to these titles, up-
coming SegaSoft multiplayer games
'■ -- I like Skies and 10 s " will be avail-
Three teams of 10 players each battle a h| e exclusively on Heat.
for survival in the Heat-only game
Alien Race.
(r/-*
Specifically designed for play on
Heat.Net, Net Fighter brings 2D
fighters into the online realm.
jH
^j
a
a>i wwm 'A
J
■ — _^3^_JBB
^_
Like Mplayer, Heat.Net members con-
gregate in rooms to discuss strategy
and, of course, kill each other.
.ning netw
it.Net-but
izzle or fiz
By Dan Elektro
All Heat.Net users have their own
home page, complete with a calen-
dar for scheduling challenges.
Earning Your Degree(s)
Another unique element to Heat is its degree system. As you win tour-
naments, defeat opponents, or click through the system's advertising
banners, you earn "degrees." You can then spend your degrees in the
games to buy power-ups or in the real world to collect prizes or to get
discounts on merchandise through the Heat store.
Is It Warm in Here Or Is It Just Me?
For the next few months, access to Heat.Net is free while the bugs get
worked out of the system. Games like Quake and Diablo were running
fine, but the original games were still a bit problematic and all the Wet
pages took a long time to load. SegaSoft promises to solve these prob-
lems by December, when the network goes live as a final product, but
Heat will still have to muscle its way into an already crowded online
gaming market. Still, with 25,000 players already burning up SegaSoft's
servers, Heat looks hot. Q
Firing Up Heat.Net
URL: http://www.heat.net
Current games Native support for
25 games including Diablo and
Blood, plus IPX network compati-
bility which enables you to play
hundreds more
Hardware requirements: Pentium
90. Windows 95. 28.8 modem. In-
ternet connection
Cost: Free throughout summer '97:
one-year membership S49.99 start-
ing December 1997
An IPX-planation
IPX is a set of standards used to
transfer information across a lo-
cal-area network, like the ones
used In offices or at your school.
The protocol used to transfer data
over the Internet, however, is
completely different. Services like
Heat and Kali use software that
tricks games into thinking the In-
ternet is a big IPX network, and,
viola— instant Internet gaming.
E-mail us your comments through America Online
at Keyword: GamePro or at this Internet address:
comments.gamepro@gamepro.com
GAMEPRO ^^ September 1997
^^Pulse-pounding
Formula 1
racing action
is coming to
I
www.ubisoft.com
Ubi Soft
bi Soft Entertainment. All rights reserved. ©199^H
TOU^ Fuji Television. All other trademarks ore tfa^^H
Ametktj Im. licensed by
I Iter respective holders.
F H£ CUTTI
Escap
What is DVD and what will it do
to make video games better?
By The Whizz
DVD versus CD? It's more con-
fusing than it has to be.
DVD (digital video disc) is
basically a data storage and
retrieval format. The data-stor-
age medium is the DVD-ROM.
Like the CD-ROMs we all know
and love, DVD-ROMs are silver
4.75-inch diameter optical discs
designed to be read by a laser
sensor. From there the compari-
sons begin to drop off... and fast!
CD or Not CD
A DVD is like a CD on steroids.
DVDs can store data on both
sides of the disc, in single or
double layers. A single-sided,
single-layered DVD boasts
seven times the data capacity
of a standard CD (which holds
about 650 megabytes). That's
4.7 gigabytes (GB) of data,
The DVD
intage
enough to store an entire movie
like Star Wars including Dolby
Surround soundtracks. Now,
do the math: Double-sided
discs hold 9.4 CB while double-
sided, double-layered DVDs
hold 17 CB. In CD terms,
that's 26 discs!
The numbers
above shouldn't
be confusing,
but if they are,
rest assured
that DVD drives
will read any DVD
disc format and any CD
format, too, including CD audio
SUNT STEEL
Tsunami's Silent Steel is
the first game formatted
tor DVD.
DVD will provide plenty of data
storage to weave complex full-
motion-video gameplay into
games like Origin's Privateer.
: •
Wing Commander by Origin is
coming to DVD.
DVD Comes, Anyone?
Q>
26 : 1
7 CDs (4.7 GB) to 26
CDs (1 7 GB) data storage
Better-than-laser-disc
video quality
Reads CDs (including
CD audio)
Deep Data
But DVD represents more than
a big data container for games.
There are also several DVD
data formats that will
affect game designs.
The most important is
support for MPEC-2,
which is a compression
technique for storing
video clips. What this
means is that DVD will
be able to replay movie
video with picture qual-
ity three times that of
VHS, even better than a
laser disc. A DVD Star
Wars game, therefore,
could very easily con-
tain actual footage from
the movies and play it
back at primo quality.
W Additionally, the
J DVD format has a spe-
cial built-in feature for pa-
rental controls that enables
programmers to "splice" to-
gether several game tracks
around violent game epi-
sodes. PC-rated Duke
Nukem, anyone?
DVD Systems?
There's no doubt that DVD is
coming to gaming, and it will
definitely impact PC games be-
fore the consoles. Obviously,
DVD as a new data format re-
quires a unique disk drive, so
a DVD game console must be
built from the ground up (hello,
PlayStation 2 and Sega Black
Belt?). For PCs and their great
open system designs, disc-drive
makers like Creative Labs are
already selling DVD upgrade
and add-on kits.
DVD players? Uh, uh. They're
designed to play movies, even-
tually to replace VCRs as video
playback and recording devices.
But the simple control interface
is not designed for full-out
button-smashing gameplay.
ilZv;
Crazy 8s
Silent Steel
Silent Steel 2
Spycraft
Nemesis
Wing
\mm
^Al-~g : IilTltS(i
ateer
ander
DVD Games?
Came makers are already
exploring the DVD frontier.
Tsunami Media publishes Silent
Steel in DVD format, and will
release Crazy 8s and Silent
Steel 2 in DVD format this year.
Origin Systems is working on
DVD games for its Privateer
and Wing Commander series,
while Activision will load Spy-
craft and Zork Nemesis onto
one DVD disc. For hardcore
gamers everywhere, DVD is
definitely in your future. Q
GAMEPRO (fitP) September 1987
.
Flared nostrils to smell fear.
A REINFORCED NECK FOR RAMMING PREY HEAD-FIRST
Serrated teeth to slice through bone.
From the ground up,
T-Rex was built to
be the ultimate killing machine
bite and dismember your vva"
up the pre-historic
food chain,
from a tenacious Compy
to the bloodthirsty T-Rex himself.
All in lush 3-D environments with pulse-poundi,
music and plenty oi bone-crunching
sound effects.
erce an
orseless survive.
E>REAlviWfcjRKS
INTERACTIVE
D^
^
-^
PlayStation
i is legislejfcl in the U S ami Palent Trademark Ottite. Sega Salurn and
All rights reserved Licensed by MCA Unr, eis.il Merchandising, Ini; Software O 1997 Dr«
*
#
«r
^•\ V
All controlled by a brain
INCAPABLE OF REMORSE.
Si
CO
>
CO
«J
1 1 j
05
&J
a
Castlevania: Symphony of the Night
drives a stake through the heart of 2D critics.
By Major Mike
t's fitting that on Castlevania's
tenth anniversary (the first 8-
- bit NES title appeared in 1987),
Symphony of the Night, one of
the strongest games in the series,
will appear. Symphony will please
longtime Castlevania fans, and it
proves once again that when com-
paring 2D games to 3D games, less
is sometimes more... a lot more.
The Vampire
Strikes Back
Symphony is set four years after
Dracula X, the last Castlevania
game (for the Super NES). This
time you play as Alucard, Drac-
ula's rebellious son.
Although he isn't a Belmont,
Alucard's no daddy's boy, either.
Loaded with special attacks, Alu-
card can turn into a wolf, a bat,
or mist, and he collects an arse-
Several plot twists
await our vampire-
killing vampire.
nal of weapons, spells, and other
items. Some collectibles combine
to make awesome attacks; others
have secret powers unleashed by
joypad/button combinations.
Fright Night
Using a side-scrolling 2D engine,
Symphony's conducted in Drac-
ula's huge castle filled with mon-
sters, secrets, and fearsome
bosses. The nonlinear gameplay
means you can go anywhere you
want in the castle at any time.
Some areas, however, can be
reached only when you've ac-
quired certain powers.
Of course, no Castlevania's
complete without killer bosses,
and Symphony delivers more
than its share. Some bosses are
easily defeated, while vanquish-
ing others will require all your
skills and spells. You'll face every-
thing from a rotting Grim Reaper
VSWt
W%-^k
ww ' ^SI^KH
|
^O
Bft
ZmJ^k'''' ---'■'JH
Em
IL-I....I.J--1 l-_l^i
■ TiM'-.ldl W-
Stunning 2D graphics make Symphony of the Night the best-looking
Castlevania yet!
Some of the tougher bosses you'll face include
the spirits of former friends.
to a sexy succubus, all rendered
with excellent graphics and accom-
panied by chilling atmospheric
sound effects.
Symphony is long, involving,
and impossible to put down-
not to mention just plain fun. It
constantly refreshes your inter-
est—whether it's with a clever
plot twist or a newly acquired
ability. While diehard Castlevania
fans will debate if this is the best
Graphics
Lrifl Beautifully rendered vi-
5 . o suals provide eye-pop-
ping detail-front clouds blowing
across the moon to Alucard's
cape flapping in the wind. The
bosses, which range from big to
gigantic, appear in nauseatingly
fine detail.
Castlevania game ever, one
thing's certain: Symphony looks
the best and sounds the best!
2D Is OK
Konami uses a 2D engine in
Symphony, and delivers one
of the best games of the year.
Run— don't walk— to get this
Castlevania. It's one Symphony
worth attending.
Symphony has some of
5-0 the most beautiful mu-
sic on the PlayStation, with a
plethora of arresting orchestral
compositions and grinding rock
tunes. On par with the music are
various shrieks, grunts, slashes,
and voices.
GAMEPRO ^^ Sent em lien 1997
TSirtVflli hi
Looming
t^iY^T
r\
^
evi&
&&
Castlevania's coming to the
Nintendo 64. hopefully before
the end of the year. Although
very early in development, the
game looks promising, with
cool effects and what appear
to be multiple playable charac
ters. The game will be in full
3D. so Symphony of the Nigh
might be the last 2D Castle-
vania game.
74m
PROTIP: When you play as
Richter at the start of the game,
look for the hidden switch that
opens a secret room at the top
of the stairs.
/CUwwn t I
■ IBo— rtnt e /Ben
f Mothv's fan i ie r '»
You'll collect several
items, including
swords and shields.
[f^T|
:
•
3ht»r B-
'.«
r v*rK-\Vt*g' vwK-'.v-WK-'.tWri
PROTIP: Whenever you come
across Maria, listen carefully
to her. She may provide some
valuable advice.
' T: ' ! V«B3nB9ft
PROTIP: Use the same spirit
helper throughout the game.
He gains power with experi-
ence points.
PROTIP: Alucard can do special
attacks. For example, motion
t In -» and press the At-
tack button to fire one of the
two types of fireballs.
\m
Control
Although he's loaded
5 ■ with special attacks,
Alucard's a breeze to command,
thanks to the perfect controls.
Even when he's in wolf, bat, or
mist form, the controls never
falter or become frustrating.
sal
Fun Factor
Castlevania makes a su-
5 o perb debut on the Play-
Station, with all the elements
that made the series the classic
it is today...and more! A manda-
tory addition to any Castlevania
fan's game library, this Symphony
deserves an encore.
PROTIP: To kill enemies with
the Medusa shield, simply run
into them.
Castlevania: Symphony of
the Night by Konami
Price not available
Available September
1 player
Challenge: Medium
Replay value: High
ESRB rating: Teen
GAMEPRO ^^ Sep I em he r 1997
<
Jump from rocking chandeliers,
courtesy of Mode 7 effects.
ce
09
C
09
>
Simon Belmont takes on Slogra,
one of the final bosses.
Super Castlevania IV, one of the
first titles for the Super NES, is still
one of the all-time best games. In
Super Castlevania IV, Simon Bel-
mont, the vampire hunter, uses
his whip to kill enemies and to
swing across chasms. Castlevania
IV took full advantage of the new
16-bit system with then-eye-pop-
ping Mode 7 visual effects and
superb stereo sound. The U.S. ver-
sion was censored by Nintendo of
America, who removed the blood
and religious symbols.
Super Castlevania IV
(see ProReview, November '91)
Graphics Sound Control Fun Factor
Castlevania fared well on the Gen-
esis. Set in the early 1900s, Blood-
lines has two vampire killers to
choose from: the whip-toting John
Morris (a Belmont descendant)
and his friend, the lanceman Eric
Lecarde. Lecarde's the more pow-
erful of the two and easier to beat
the game with. This time there's
also a female vampire queen to
deal with.
Bloodlines' graphics and sound
aren't on par with Super Castle-
vania IV's, though the game does
Bloodlines spans the world, in-
cluding Versailles, France.
have its share of cool visuals,
including ascending a rocking
tower, battling across a lake
that turns to blood, and a dyna-
mite opening cinematic.
Castlevania Bloodlines
(see ProReview, March '94)
Dracula X has an added
rescuing damsels in distress.
\S
40 4.5
G AMIPRO ^fr September 1997
Richter Belmont's final confronta-
tion with Count Dracula
One of the weakest Castlevania
games, Dracula X pales in com-
parison to Castlevania IV, and
looks downright dismal when
compared to the PC Engine im-
port-only version (see "The Lost
Masterpiece: Dracula X"). You play
as Richter Belmont, a descendant
of Simon. This SNES version is
fun to play and has some cool
aspects— like multiple endings—
but it's too short, and the game-
play's too limited (you can't play
as Maria). Dracula X is a good
game by itself; in the context of
the other Castlevania games, how-
ever, it definitely loses some bite.
Castlevania: Dracula X
ProReview, October '95)
Sound Control Fun Factor
Now that you're a GamePro— Become a NetPro, too.
DISCOVER
The Internet
NETPRO
July '*? Your Guftle to Coirt MtBMftJ Entertainment <■
.DISCOVER THE
More Web Sites
f INTERNET! MoRE Smm
with i
N kilf¥!>
More Fun
Your Guide To Cool
INTERNET
r*f
SPO
MUSIC
MOVIES
VIDEO GAM
jvujjjjy
Cliat Rooms
Spfcams
* "Special Charter
' Offer!"
Check out NetPro— Your Guide To Cool Internet
Entertainment. We'll show you the cybertalk so
you can do the cyberwalk with the rest of the
bazillions of teens who are online.
In each issue of NetPro, you'll find the inside
scoop on the hottest Web sites, including in-
depth reviews of over 50 sites. Be the first to
share the hottest information about the Net
with your friends.
We bring you what's out there on the Net— and
what's around the corner. Everything from
movies, sports and video games to music, style
and art. And we rate all sites letting you know
what's worth checking out so you spend more
time surfing cool Web sites and less time
searching for them.
We'll show you where to go to chat, how to cre-
ate your own Web site, and clue you into the
meanings behind those little symbols like :) and
#-\ and :-* that you see in emails and chat
rooms (smiley face, black eye and kiss).
What are you waiting for? Log On!
Send for your special charter offer today! Get your one year subscription
(4 big entertainment-filled issues) for only $9.99!
Don't Wait! Order your NetPro charter special offer today, by:
• Mailing the attached card
• Ordering online at http://www.netpromag.com
$fcTPRO
8rBlt
Castlevania
1 I
The water-spitting Fish Men are
always annoying.
QtfSjOj 1 *
s
*-** c^=
>
m*
s
9
1
1
■
.a
f
>
09
CO
CO
CD
1 1
cd
09
LL
L.
09
>
Simon Belmont takes on the giant
Phantom Bat boss.
The first game in the series, Castle-
vania introduced the vampire killer
Simon Belmont of the famed House
of Belmont and his nemesis, Count
Dracula. It also established the se-
ries' reputation for providing killer
bosses: Frankenstein, Mummy,
and Grim Reaper are some of the
enemies you'll face.
Castlevania features simple
yet addictive gameplay. The con-
trols are excellent and simple:
One button for jumps, the other
for attacks. Ah, the glorious days
of 8-bit: Tinny mono sound and
no multiscrolling!
Castlevania on the Game Boy
Castlevania II:
Simon's Quest
To restore all your health, enter a
church and talk to the priest.
Christopher Belmont battles
Dracula's minions in Castle-
vania II: Belmont's Bevenge.
Castlevania III:
Dracula's Curse
Let us not forget the two
Game Boy Castlevania ti-
tles—The Castlevania Ad-
venture (1990) and Castle-
vania II: Belmont's Revenge
(1991). These games are
excellent additions to the
Castlevania series and a
must-have for vampire
killers on the go.
The final showdown: Simon vs
Count Dracula
Simon's Quest keeps the side-
scrolling action of the first game
and adds some RPC elements. You
play again as Simon, who's trying
to lift a curse put on you by Drac-
ula. The only way to accomplish
this is to collect Dracula's body
parts, reassemble them, and then
destroy him. How quickly you
finish the game determines which
ending you get.
Simon's Quest is an excellent
time-killer, and much longer than
the first Castlevania. Its game
scheme is similar to Castlevania:
Symphony of the Night's.
One of Trevor's alter egos— the
sorceress Sypha— takes a ship
to Dracula's castle.
Simon Belmont's forefather,
Trevor, vs Dracula
Castlevania III, the biggest of the
8-bit offerings, ranks as one of
the best games in the series. This
prequel takes place I00 years be-
fore the first game, and you play
as Simon's forefather, Trevor Bel-
mont. One of the coolest features
is assuming the role of one of
three characters: Grant, a nimble
thief who can climb walls and
ceilings; Alucard (Dracula spelled
backwards), Dracula's rebellious
son who can turn into a bat; and
Sypha, a powerful magician with
awesome spells.
Castlevania III had some of
the most stunning graphics of its
time, and Dracula's last form at
the end of the game has to be
one of the coolest bosses in
Castlevania history! 6
Castlevania III: Dracula's Curse
(see ProReview, October '90)
Castlevania and Castlevania II came out before GamePro's
first Issue was published, so these two leadoff games in
the Castlevania series were never reviewed.
The Lost Masterpiece: Dracula X
PC Engine, 1993 (Japan only)
Richter or his 11-year-old relative, Maria (who resurfaces in the
PlayStation game). Strangely enough, Maria is more powerful than
Richter, and she uses weapons like kittens and doves! Dracula X's
nonlinear gameplay. hidden stages, excellent anime cinemas, and
superb music make it a standout masterpiece in the series.
GAMEPRO ^^ September 1997
IIlEETriAiiim
She'll break
YOURHEARX
Crush your BonES.
Kick you irrTo
A LAVA PIX
Theii she'll SITEER
ATYOURWEAPOa
(Ahd she's onE of the nicE onEsJ
fa :
- X*
Its Mace - The Dark Age. The most graphically stunning 3D fighting game to
ever come home. In fact, Next GcnerAtion SAy$,"Mace is well on its wag to being
the best 3-D fighting game for Nintendo 64". There Are 10 death-seeking
adversaries, two devilishly difficult bosses and seven hidden characters. Each one
with a deadly weapon or two and so many moves and combos that you'll need a
high pain threshold just to watch. A word to the wise: if you re getting your face
kicked in, we suggest you hit the 3-D Dodge Button - it might just save your butt.
Not to mention your life.
EVERYTHinG'S A WEAPOI1.
■ *~+<r J*\.
Mace - The Dark Age"*E>1997 Alari Games Corp. All rights
reserved Midway is a registered trademark of Midway Gameslric.
Mace - The Dark Age and all character names are trademarks ol
Atari Games Corp. Distributed by Midway Home Entertainment Inc.
. under license. Nintendo. Nintendo 64 and the 3-D "N" logo are
trademarks ot Nintendo ot America Inc. ©1997 Nintendo of
\ America Inc. PlayStation and the PlayStation logos are trademarks
of Sony Computer Entertainment Inc
Cjt>MIDWAY-^
1 HW '«■*» >*W **W 'M4* >&¥■ *±W HW
ANv «£££c >V*t* »*<*£* *N* *VM* «■!*,* »Vt>£* *VM« >VT4Z
Break Every Speed Recorc
S3
tf
w*w
Maneuver around rock slides, Hoods
and collapsed bridges in treacherous
weather conditions like rain and snow.
Challenge up to (our players with split-
screen and multiplayer link-up modes -
or against seven CPU racers.
I N D Y CAR
Race 36 world-class race tracks which
feature off-road short-cuts and stunning
"no pop-up" graphics.
© 1997 Eulcchnyx Limited Published and distributed by Aclivision, lnc Acuvision is a registered trademark and Grand Tour Rating is a trademark of Aliivisioii. Int tjr and Dnvct<8 is a registered iradcmark of Hjthctic I ihii.ik tin
Magazines, Inc., used under license by Activision, Inc. All rights reserved. Licensed by Sony Computer Entertainment America for use wuh ihe PlayStation game console PlayStation and the PlayStation logos are trademarks of
Sony Computer Entertainment lnc The ratings icon is a trademark of the Interaciive Digital Software Association All other trademarks and trade names are ihe properties of their respeclive owners www ,k ti\ tslon com
AcIiVisioN
%* -^_l>
■f* ;
|
-rr>c
6OULD0IL
Sign Up For
The Grand Tour!
Pre-order now at any
Electronics Boutique" or
Babbages" retail store.
■HHI^^MH^HHHMMBl
In The World.
Grand Tour Racing '98 takes the world by storm.
A rally through Switzerland. An Indy-car competition in Hong Kong.
An off-road event across the shores of Easter Island. Race the world over.
Join one of eight international teams in the toughest racing circuits
around the globe. Speed through six exotic locales in 40 road-gripping
vehicles in record time. It's no wonder the #1 automotive publication
named Grand Tour Racing '98 the official Car and Driver* racing game.
EUTECHNYX
THE OFFICIAL
CAR5DRIVER
It's A Big World. Race It.
The Race Begins September 1997.
SIio\a/ Stoppers!
Ul
ft
III
&
The Electronic Entertainment Expo (E3) in Atlanta
this summer wasn't open to the public, so the
GamePro editors sorted through the 1500
games that packed the show floor, bringing
you the hot games to watch for this fall.
By Undercover Lover
licenses for real players and
teams. Published by Nintendo;
developed by Angel Studios;
available September.
NFL Quarterback
Club '98
QB Club '98 certainly had award-
winning 3D polygonal looks, so if
the final gameplay scores, it could
be the football game of the year.
Published by Acclaim; developed
by Iguana; available November.
StarFox 64
I
1(1
M
III
■
Banjo-Kazooie EQ
Nintendo's secret "Dream" project
turned out to be this action game
that's very similar to Mario 64, but
has much more refined graphics
and sounds. Banjo-Kazooie stars
Banjo (a bear) and Kazooie (a
bird). Published by Nintendo; de-
veloped by Rare; available No-
vember.
GoldenEye 007 d
This excellent first-person shooter
with strategy was a surprise hit.
The four-player death mode is
outstanding. Published by Nin-
tendo; developed by Rare; avail-
able now.
Bomberman 64 E3
Bomberman's classic overhead view
gets an awesome 3D facelift. The
gameplay's souped up, too, with
innovations such as circular explo-
sion patterns and the ability to
pump up your bombs for bigger
blasts! Published and developed by
Hudson Soft; available fall '97.
5~?
Conker's Quest
Rare's first self-published game
stars Conker Squirrel in an ac-
tion/platform game that's similar
to Mario 64 (see Banjo-Kazooie
above). Published and developed
by Rare; available November.
Major League
Baseball Featuring
Ken Griffey Jr. O
Griffey played very much like the
top-rated SNES version, and the
N64 title sports MLB and MLBPA
Okay, the 'Fox hunt has been on
since July, but this space shooter
was definitely an E3 star. Published
and developed by Nintendo; avail-
able now. (See ProReview, July.)
Find the <*
See "Sneak Previews" Q
this issue W
i
See "Sports Pages" ^^
this issue -
See "ProReview" ^Q
this issue ^_
(D
in this issue!
See "Role-Player's
Realm" this issue
WCWvs. NWO:
World Tour
World Championship Wrestling
and the New World Order led
a bruising list of features that
included 60 wrestlers, a Battle
Royale, Tag Teams, and four-
player action. Published by THQ;
developed byAsmik; available
November.
San Francisco
Rush E23
This slick racer roaring from the
arcade to the N64 could easily
bounce the top-selling Cruis'n
USA off the N64 tracks. The show
version showcased intense hot-
rod action in two-player mode,
and reportedly there's a four-
player mode in the works. Pub-
lished by Midway Home Entertain-
ment; developed by Atari Games;
available November.
Legend of Zelda 64
Here's the best 3D action/role-
playing game not actually at E3.
The videotape demo was enough
to seal the Legend legend. Pub-
lished and developed by Nintendo;
due in Japan in January 1998.
GAMEPRO (3lT) September 1987
Madden NFL '98
Madden's visuals have gone from
polygons back to sprites, and it
looked amazing. Madden stayed
behind closed doors at E3. It has
championship potential. Pub-
lished by EA Sports; developed by
Tiburon Entertainment; available
September.
Apocalypse
Bruce Willis was on hand at E3
to introduce this game in which
he stars. The shoot-em-up action
was a workout, and the innov-
ative two-character gameplay
was in synch. Published and de-
veloped by Activision; available
September.
Final Fantasy VII
Final Fantasy VII looked stunning,
good enough to back up Sony's
bid to make RPCs a genre for
the masses. Published by Sony;
developed by Square; available
September.
Star Wars: Masters
ofTerasKasi El
Teras Kasi is an ancient fighting
art in this Star Wars fighting game.
The show version had two playable
combatants, including Luke Sky-
walker. Plans call for eight fighters,
including new Star Wars charac-
ters. Published and developed by
LucasArts; available November.
GEX: Enter
the Gecko
Lizard lovers should be on the
lookout for this action/adventure
CD, which just keeps getting bet-
ter and better. Published and de-
veloped by Crystal Dynamics;
available November.
NHL '98
EA Sports kept NHL '98 under
wraps. The new game engine
features a smarter A.I., more on-
ice strategy, and amazingly life-
like player animations. Published
by EA Sports; developed by EA
Canada; available October.
Mortal Kombat
Mythologies:
Sub-Zero
MK looks like it's making the
jump from fighting game to ac-
tion/adventure game right on.
The E3 version was great. Pub-
lished and developed by Midway;
available November. (See 'The
Mortal Kombat Konversation,"
August.)
NBA Live '98
The early version featured out-
standing player animations, with
smooth, fluid graphics that were
clearly better than Live '97's. Pub-
lished by EA Sports; developed by
EA Canada; available November.
Street Fighter
EX Plus E3
Ryu's crew looked good in 3D,
even without all their moves.
Published and developed by
Capcom; available October.
Nuclear Strike EH
Strike looked formidable with up
to 10 land, sea, and air vehicles
at your command this time. You
can also guide other units as in
real-time strategy games. Pub-
lished and developed by Electronic
Arts, available September.
Oddworld:
Abe's Oddysee
Outstanding graphics and deep
action/platform gameplay starred
in this far-out sci-fi game. You're
an escaped E.T. slave looking for
freedom. Published by CT Interac-
tive; developed by Oddworld In-
habitants; available September.
CameDay has a new polygonal
look, and it played great at the
show. Published and developed
by Sony; available September.
G AMEPRO
ShowStoppers!
®
September 1187
R3
PlayStation
Elec
tronic 1
mm
Sh
mm
Expo 1
SpecOps
ShowStoppers!
Hi
HI
Nightmare
Creatures Id
Creatures was one of the creepi-
est games at E3! It's a Tekken-
meets-Resident-Evil 3D monster-
masher set in eerie turn-of-the-
century London. Published by
Activision; developed by Kalisto;
available October.
if
(A
(A
III
Frogger
In this gorgeous 3D remake of
the arcade classic, even smashed
frog looked good. Published and
developed by Hasbro Interactive;
available September.
Crash
Bandicoot 2 EH
Crash 2's makeover includes sweetly
smooth character graphics, wider
gameplay areas, and larger levels.
The playable E3 demo was con-
structed purely for the show, but
the run-n-jump platform gameplay
remains the same. Published by
Sony; developed by Naughty Dog;
available November.
One
One was one action-packed
shooter! You play an unwilling
bionic hero who's outfitted for
mass destruction. Fun! Published
and developed by ASC Games;
available November.
1997
Mega Man Neo
Mega Man is being prepped as a
3D action/adventure game. This
version had extremely limited
gameplay that was still impres-
sive. Published and developed by
Capcom; available October.
WCWNitro El
Nitro's wrestling action was
primo. You get all the moves of
all the stars. Published by THQ;
developed by Inland Productions;
available September.
This multi-mission action game
is based on real-life U.S. Ranger
operations. You guide 3D soldiers
who use real military hardware.
Published by BMC Interactive;
developed by Zombie; available
November.
Breath of Fire III
After Final Fantasy VII, BOF was
the RPC of the show. Published
and developed by Capcom; avail-
able first quarter '98.
The Fifth Element
Gorgeous futuristic cityscapes
served as the backgrounds for
this interesting 3D action game.
It's based on the movie, but Bruce
Willis is missing. Publisher not yet
announced; developed by Kalisto;
available 1998.
Resident Evil 2
Evil 2 sported a different 3D look
than the original, with larger char-
acter graphics. The creature A.I.
was also more aggressive. Pub-
lished and developed by Capcom;
available 1998.
Slaughter &
Mutilation
It's the goriest, weirdest fighting
game you've ever seen— so bizarre
it's cool. No wonder Virgin had it
behind closed doors. Published
and developed by Virgin; avail-
able 1998.
NASCAR '98
NASCAR '98 was jammed with a
load of fender-banging action.
The final version will have 24
cars and 17 tracks. Published by
EA Sports; developed by Storm-
front Studios; available October.
Metal Gear Solid Skullmonkeys EQ
Play with clay! Skullmonkeys is
a claymation extravaganza that
borrows Klaymen from the PC
action game. Published by Dream-
works Interactive; Developed by
The Neverhood; available third
quarter '97.
Wow, has it really been 10 years
since Metal Gear? The videotape
demo for this futuristic action/ad-
venture blast-em-up was an E3
eye-grabber. Published and devel-
oped by Konami; available 1998.
Wild9s
Wild 9s looked like a wild 3D
shooter. Based on the PC game,
it's definitely worth checking out.
Published and developed by Inter-
play; available November.
GAMEPRO ("40) September 1837
Nagano
Winter Olympics
The ski jump, bobsled, luge, and
more starred big-time in this solid
follow-up to International Track &
Field. What a workout! Published
and developed by Konami; avail-
able 1998.
Last Bronx EH
Bronx looked like another top-
notch Saturn fighter. In keeping
with Sega's noteworthy yen for
realism, it's a weapons game fea-
turing real-life armament such as
tonfa sticks, tsais, and nunchuks.
Published by Sega; developed by
AM2; available October.
Quake
First-person blast-em-up game-
play never looked so good. Pub-
lished and developed by Sega;
available September.
Duke Nukem 3D
4§WL
a
'if'
A
\
1 ■
\*m
(I
Duke looked great because it looks
just like Duke! The translation from
the PC game is perfect, with new
levels exclusive to the Saturn.
Published by Sega; developed by
Lobotomy; available September.
Bomberman Saturn
Bomberman had the classic,
bright cartoony look in all-new
levels. Sega's promoting NetLink-
able gameplay for up to 10 play-
ers. Published and developed by
Sega; available September.
NBA Action '98 Q
Excellent graphics were an eye-
ful, and could make Action a
top-rated basketball game, even
though the incomplete show ver-
sion had some sketchy gameplay.
Published and developed by Sega;
available October.
World Series
Baseball '98 EM
Fast and flashy arcade-style base-
ball will make World Series the
Saturn champion. Published and
developed by Sega; available now.
Sonic R
Sonic the Hedgehog ran wild in
this 3D racing game. Sonic raced
against friends and fiends from
quick-moving behind-the-hedge-
hog and first-person views. Pub-
lished and developed by Sega;
available November.
The Lost World:
Jurassic Park
The Lost World put up smooth
gameplay as you played both
dinosaur and dinosaur-hunted in
this action/adventure standout.
Published by Sega; developed by
Appaloosa; available September.
The Lost World:
Jurassic Park
(Arcade)
This arcade unit was so cool, it
earned ShowStopper status even
as a display. It's a gun game with
dinosaur marauders comin' at you
from every angle. Intense! Published
and developed by Sega; available
summer '97.
Street Fighter
Collection
Every true fighting-game fan has
to have a Street Fighter fix every
now and then. This CD had all
the Street Fighters from 16- to 32-
bit. Published and developed by
Capcom; available fall '97.
Marvel
Super Heroes EEI
Capcom demonstrated once
again that it knows how to
make a great Saturn fighting
game. Published and developed
by Capcom; available fall '97.
Shining
The Holy Ark 033
You can buy this superior
action/RPC game now, but it
definitely held its own at E3.
Published and developed by
Sega; available now.
Elec
Ironic
Enter
tain
ment
ShowStoppers!
GAMEPRO
f
here s ot)ly
OT)C \h\i)
roore torturous
that) playit)|
mBamMmmmmeamam
G S T N E
<SjrS&%*maim>
J-^eat me,'WJkip me.*ju*sjt don t nit ibtft Quil<butto"n.
Consider it your battle cry. I ben brin£ on tbe skeletal
warriors, zombies and countless olber undead
denizens, ELacb.one is anotber cbance to tjlice and dice
line a Crinsu * Unite ^one bad. Or simply cast a spell on
7
■■el
I
f
or piayir)
mm
the evil priestess who s done you wron§. Because in
this cavernous maze ol devious traps, its all about
cheating death at. every turn, blurrrri£ that line line
between pleasure arid pain. And just when you thinh
you cant labe it anymore, consider the alternative.
INTERACTIVE
You've been warned.
MH
''*%&
WA "NA FIGHT?, r
^^sw^^JTake it outside. Because this battle « TO BIG FOI
MLDENRULE. """—■""-" ■ft ONLYT.ME TO REMEMBER HALE J
SO BY ANY AND ALL MEANS, DO UNTO OTHERS. BECAUSE IN YOUR HANDS, ALMOST |
\WWM CAN BECOME A WEAPON. JUST REMEMBER TO WASH THEM AFTERWARDS.
V?
1 YmWT<**
Mj*
wvvv.iisMinS^"-- 00 " 1
Jo&ti
Banjo
Nintendo 64
By Major Mike
Gameplay & Fun Factor
M
Banjo-Kazooie, the latest N64 offering from Rare, emphasizes team-
work in a Mario-like setting.
Banjo-Kazooie puts a nice twist on its action/adventure theme
by allowing you to switch between the two characters any time
during the game. While the gameplay engine feels "lifted" from
Super Mario 64 (and the game may be dismissed by some as
a mere clone), the technique and teamwork between the two
characters quickly grow on you.
Developed by Rare Ltd.
Published by Nintendo
Available Fall '97
(L-BMa CflMPI FTP
Graphics
ktm&
Characters & Story
'■tr"-"-' 1
A* 1
This 128-meg game features two playable characters: Banjo,
a honey bear, and Kazooie, a red-crested breegull. Banjo can
punch and roll into enemies, while Kazooie (who travels in
Banjo's backpack) can fly and can run up hills. Although you
can control only one character at a time, the two characters share
a total of 24 special moves, which they perform in 16 worlds
as they try to rescue Banjo's kidnapped girlfriend, Piccolo.
Using full 3D environments, Banjo-
Kazooie is filled with color and de-
tail. The images never distort (even
at point-blank range), and the duo's
animation is excellent, from. Banjo's
awkward punches to Kazooie's little
flailing feet as he runs. The polygon
graphics are almost seamless.
GAMEPRO ^^ September 1997
19
Journey to the far future to save the distant
Battle hand-to-hand. Solve intriguing puzzle
Wield powerful magic. Explore a huge 3D world.
^Mrr mission: retrieve the legendary sword ^
Excalibur. \ /
Featuring over200 locations, 60 different //
characters, full speech, and incredible reaJfstic
■ »_■-■ • r- i _ ■•■ — — — — . ■ . J . .
.could well do for, 3D action adventures what
f'i/ii'*ifui'iy«iiiiiii)*i'jiihiiiiiiii[HKi
- Edge I \
" Excalibur 2555 is one of the most unique <
3D games ever... a really, really cool game
— Diehard Gamefan{ }
SIRTEC
Tel.: (315) 393-6633 Fax: (3*15) 393-1525
To order, visit your retailer or call: 1 -800-447-1 230
www.sir-tecn.com
PlayStation^nd the PlayStation logos are trademafks of Sony ComputeV Entertainment Inc
nil
W '"-
L«_
:0b SECONDS,
THE COMPUTER
PILOT IN
ACE CONBAT E
WILL SEND
YOUR JET
CRASHING
TO EARTH.
YOUR EGO
Star wars: Masters
of Terns Kasi
r™
By Scary Larry
ma iyx
Masters of Teras Kasi is the game every Star Wars fan and fight-weary
joystick wrangler has been waiting for. Now you can mix it up with
some of the Star Wars galaxy's finest!
Wookie of the Year
en sumiut
Although all the fighters were mo-
tion-captured, insiders at LucasArts
claim that they used hand-drawn
animation to reflect different reac-
tions to hits. The overall effect is an
incredibly realistic and vastly enter-
taining game. Stay tuned to GamePro
for more on this stellar title.
Star Swords: A New Hope
Fans of both the light and dark side of
the Force can fight as Boba Fett, Luke
Skywalker, Han Solo, Chewbacca, Leia,
a Tusken Raider, a Gamorrean guard,
Bosch (the bounty hunter), and a new-
comer named Arden Lyn. Each fighter
has an appropriate weapon (blasters,
gaffi sticks, or bowcasters to name a
few) and showcases special moves.
Special Power Moves can also be per-
formed when a fighter's Force meter is
full— a la Street Fighter Alpha 2.
The Empire Smacks Back
Although the version available at the
E3 show was a very early one, Mas-
ters looks like another winner from
LucasArts. The game features nine
fighters from both the Rebel Alliance
and the Galactic Empire, along with
hidden characters, and the fighting
action takes place in familiar set-*
tings— from a Tusken Raider village
to the icy battlefield of Hoth.
Developed and published by
LucasArts
Available December
OMPLETE
GAMEPRO
^p September 1997
^
■
Marvel Super Heroes
ii ,ii
Marvel Super Heroes is one of the most
anticipated fighting games of the year, and
both comic fans and fighting-game buffs A
will want this one in their collections. This
fighter plays as well as the Street Fighter
Alpha series, and its 10-character lineup
brings the star quality of Marvel's super-
hero stable into the mix with the Hulk,
Wolverine, Spider-Man, Juggernaut, Iron
Man, Psylocke, Captain America, Shuma
Gorath, Blackheart, and Magneto. Each com-
batant possesses powerful special moves and
fantastic super moves. Multiple-hit combos, air
throws, and crushing finishing moves cap off
this ferocious fighter.
The only problem with these playable pre-
views was the unfortunate slowdown in the Play-
Station version. Hopefully, Capcom will optimize
the speed, which is at a bare minimum. Some
hits take a whole second to register, creating the
illusion that the game is being fought underwa-
ter. If Capcom corrects the game's minor flaws,
this could be a huge hit. — Scary Larry Man
,j, ■■■''f(X'^;<T *JL
■ i 1
P
.1
SUPERIOR ENEMY INTELLIGENCE
-SiaiiflPtvl
• The most realistic doqfiqhts ever created
for the PlayStation game console.
Total 3-D polygon environment - fly
freely and unload your arsenal with
reckless abandon.
Advanced artificial intelligence -
cunning and calculating enemy pilots.
30 formidable missions - nearly
double the missions of Air Combat.
Awesome mission debriefings -
dynamic diagrams and moving maps
for surgical strikes.
Secret planes and hidden missions -
the better you fly, the more you'll
reveal.
GAMEPRO ^^ September 1997
Sneak- Preview's
H
San Francisco Rush
si.-.-1-n-:-.
Nintendo 64
ByAirHenririx
-rrrr-
Features & Gameplay
San Francisco Rush is like The Streets of San Francisco come to life-
wild arcade-style racing loaded with huge jumps and other high-
octane thrills.
A robust port of the hit arcade game. SF Rush plays like a Holly-
wood car-chase scene, sending you careening off crazy jumps
and spinning into outrageous collisions. You can even land on
your opponent's roof! Adding to the mayhem, the game's jammed
with cool secrets like a jump onto a rooftop race course or a de-
tour down San Francisco's famous curvy Lombard Street.
As for features. SF Rush sails onto the N64 with the eight
tracks and eight cars of the arcade version. Two players will be
able to bash fenders in Single Race, Circuit, and Practice modes,
and the analog stick will handle steering duties. If everything
comes together as Midway completes this half-finished version.
SF Rush should shape up into one outstandingly fun ride.
■ - 1 /■!■
Graphics
.'•\ .■
Developed and published by
Midway Home Entertainment
Available November
(.. 5no/„ CfflUIPIFTF )
Mm
Visually, this SF Rush doesn't quite
stack up to the spiffy arcade version-
Midway resorted to using fog to hide i
pop-up, and some effects, such as
the rays of light in the first track's
tunnel, aren't as awe-inspiring. But
living up to arcade standards is a tall
order, and for the N64, SF Rush is
already one sweet-looking racer. The
eye-catching tracks are loaded with
recognizable landmarks like the Em-
barcadero and Chinatown, and the
snazzy cars gradually accumulate
mucho damage as you battle your
way to the finish.
G AM E PRO t ^Tfr September 19S7
In otter pes p kill pr enemies.
In Oild world, p make them do the killing for p.
Got some nasties to off? Why get your hands dirty? Possess one of them and let him do the blasting for you.
Sound Odd? Welcome to Oddworld.
see the slig. be the slig.
a quantum leap in gameplay.
it's a hostile takeover.
A.L.I.V.E.
Aware Lifeforms In
Virtual Entertainment
ceo:
^^
Strategy Guide
available from
)0 D WORLD
NHABITANTS
www.oddwotlrj.com
O fjfVM
^T ^ysoftw
wwwuTaa
Interactive
Software
wwwgtgames.com
Oddworid WiKWanS Abe's Qddysee TM & O 1997 OrttwxM MMbfiants, Inc All RtgJiR Reserved Published and dlstrltiuted fly GT Interaeirve Software Corp. PlayStation and me PlayStation Logo are trademarks of Sony Computer Entertainment. Mc AH rxtter trademarks are property of their respective companies
The graphics in Director's Cut aren't
much different from the original game's
except for some new camera angles
and changes to Jill and Chris's attire.
The backgrounds are still sharp and
detailed, and some of the updated
camera angles hide added monsters
and provide new surprises. The gore
level in the opening cinema and the
rendered cut scenes has been bumped
up a notch.
What's New
Gameplay & Fun Factor
m L-r^\
lilUS*
Resident Evil: The Director's Cut is a two-CD set that has three
games: the original 1996 release version, the new Director's Cut,
and a playable Resident Evil 2 demo. While the Director's Cut
isn't a brand-new Resident Evil game per se, new and changed
elements make it worth a look — even if you've played the original
game to death. Items have been moved around, more monsters
have been added, and it's even more violent. If you've never played
RE, the Director's Cut is a great place to start.
Cut's excellent controls are un-
changed from the original version.
Moving your character and firing
weapons is a breeze. Although the
game revisits familiar territory, the
added surprises make this version
worthwhile. A playable demo of
Resident Evil 2 (which wasn't avail-
able at press time) will also be in-
cluded. This Cut should satisfy RE
fans until the sequel is released.
Developed and published by
Capcom
Available September
GAME PRO £Tp September
in other games enemies are evil.
In Oddworld, they're mood], territorial, lazy* hungr
fickle, paranoid mi evil.
• iSv"
■far*
I
If you don't know what makes other characters tick, they just might explode.
Sound Odd? Welcome to Oddworld.
scrabs ahoy 1
A.L.IIE.
Aware Lifeforms In
Virtual Entertainment
paramites on the prowl.
every slog will have his day.
RZ^P
AGES 13*
^m
Strategy Guide
available from
ODDWORLDufb
I NHABiTANTS
wwwoddworltt.com
/JfBTIm
^7 Sattw
www nlna
__ Interactive
Software
www glBames.com
Oddworld inhabitants Aba's Oddysee TU & 1997 OddwortO Inflabrtants, Inc All Rights Reserved Published arid distributed try GT Interactive Software Corp PlayStation and Bw PlayStation Logo are trademarks ot Sony Compuiw EntwtaWnenl. mc Al other trademarks are jxrjperty o( the* respective
wcw Nitro
By "The Nature Boy" Johnny Ballgame
The best-looking wrestling game to date, WCW Nitro storms the ring
with championship gold graphics and a ringful of features that should
satisfy even the most diehard fans of the squared circle.
Walk That Aisle
*;?*
Nitro's lineup includes the 18 bad-
dest, buffest wrestlers from World
Championship Wrestling and the
New World Order. Scott Hall, Kevin
Nash, Harlem Heat, "Hollywood"
Hulk Hogan, Sting, the Giant, Dean
Malenko, Eddie Guerrero, the Nasty
Boys, Diamond Dallas Page, "Macho
Man" Randy Savage, Arn Anderson,
Lex Luger, Ric Flair, Jeff Jarrett, and
Chris Benoit duke it out Nitro style,
with some of the craziest action this
side of Monday night.
HOT
■*i«s- To Be tne Man, Y ° u Gotta Beat the Man
Each wrestler has been captured
onscreen with an amazing accuracy
never before seen in a wrestling
game. Every action, from taunts to
special moves like the Outsider's
Edge and the Rack, bears a striking
resemblance to the wrestler's real-
life moves. The wrestlers are even
sized according to their actual pro-
portions, making life miserable for
the 5'8" Dean Malenko against the
7'4" Giant.
-
»;
9
^v.f*«
IT- ^
- * ^
&f£$.
^ss
Nitro features singles and tag-team wrestling in three play modes-
Exhibition, Versus, and Title Match. There's a ring announcer,
entrance music, and a soundtrack that includes White Zombie,
Pantera, and Helmet. Each wrestler's repertoire includes over 30
authentic wrestling moves, with classic wrestling nuances like
cheap shots and NWO wrestlers running into the ring to pum-
mel you if you're about to pin one of their NWO teammates.
Developed by Inland Productions
Published by T-HQ
Available November
( Rno/nr-llMPIFTF )
■■■■■■■1
G AM E PRO ^^ September 1997
ODDWORLD: ABE'S ODDYSEE walks the
walk and talks the talk. Communicate with other
characters. For real. With just your D-Pad and your
brain. It's called Gamespeak. And when you've got
an entire race to save from the deli counter it could
come in handy.
To recruit your buddies. To confuse hungry
enemies. To get your stubborn steed going. Or just
to whistle while you work.
For Odd's sake, do something different. Chow
down on ODDWORLD's pure nugget of surreal,
sensory overload gaming.
You'll never be hungry again.
A.L.I.V.E.
Aware Lifeforms In
Virtual Entertainment
GAMING GETS ODD SEPT 19
pmc
AGES 13-
Stralegy Guide
available from
ODDWORLD ogb>
INHABITANTS
www oddworld.com
0~
^7 Softw
* www ntaa
GT interactive
Software
Qdftwrw Inhabitants Abes Oddvse* 1M 4 C 1997 Oddwortd Inhabitants, me AH Wonts Aesemad Published and distributed by GI Interactive Software Corp PlayStation and the PlayStation Loflo we trademarto ot Sony Comouter Entertainment, he AH Other tradamaiks aie woperty of thrtr respective companies
Nuclear Strike
Win 95
By Dan Elektro
It's a rumble in the jungle with Nuclear Strike, EA's latest military
action blastfest and the sequel to Soviet Strike.
Electronic Arts
Available September
)% COMPL ETE
y Land, Sea, and Air
In addition to improving the game's artificial intelligence and ani-
mation frame rate, EA promises to enhance what is arguably the
Strike series' most important element: the explosions! Now a gi-
ant fireball will leave a crater, not just a black stain. The missions
themselves are more dynamic— you'll be commanding some of
your forces on the fly, and the action takes place in real time. Ad-
vance planning and quick thinking are now more important than
ever for success.
With tougher missions come better tools at your disposal.
A new heads-up display with a compass helps navigation, and
a new short-range radar gives you advance warning of sneak
attacks from behind.
li AMI PRO ^^ September 1997
Nuclear Strike's action takes place
in Southeast Asia, where a madman
has stolen a nuclear weapon and
threatens to use it— unless you, as
a member of the elite Strike corps,
can stop him. No longer limited to
airborne-only action, players now
have a choice of 10 vehicles at their
command, including a tank, a hov-
ercraft, a Harrier Jumpjet, an A-10
"tank killer," a news helicopter, and
a classic Vietnam-era Huey chop-
per. Look for new photorealistic
terrain, too.
Batman and Robin
Acclaim knows that it has to do a better ' __ .. • fc =- O
job with Batman. Batman Forever and . . ' . ' '"
Batman Forever The Arcade Game were, ;..'. ,„
well... disappointing, to say the least.
This time, it looks like they may have
finally done it right! Batman and Robin
looks spectacular, featuring Resident
Evil-type gameplay mixed in with
some frenzied fighting action.
In Batman and Robin, you take
on various missions as Batman, Robin,
or Batgirl to hunt down the notorious
Mr. Freeze and the sultry Poison Ivy.
Strap in tight because you'll also be able to pilot unique vehicles like the Batmobile, Robin's
Redbird motorcycle, or the Bat Hammer through Gotham. Access the Batcomputer, and
open the can of Bat-whup on an endless stream of thugs. Screens from this very early alpha
may keep you tuned to this Bat channel until November!— Scary Larry
Z. m
I
am
iiftMl»A*. '•« ■
■ ■
*}'.
- *, -? (
nrjhiViV
w w
•"1
■Ah
WORK IH
V A sSSL
Developed by Probe
Published by Acclaim
Available November
Efl M fl MPLETE
C A M I P R ^^ September 1997
Die Hard Arcade meets the streets in this polygonal punch-drunk
fighter from Sega. Last Bronx looks like a good addition to Sega's
fighting-game archives.
Tokyo Terror
B^^^^^*B*SI7S
" 24) t m TT*
i.
as ' mm If 51 w . ■ 1
-
jVfflBjffg
•
I^Pl
M. "f\ 1
III II 1 III 1 l^W : .£239
% ** *
""""' _F
All the backgrounds are based on real Tokyo scenery, and although
the game isn't as spectacular as Virtua Fighter 2 or Fighting Vipers,
it's a great addition to the dwindling Saturn library. Let's hope
Sega tweaks some of the choppy clipping, and smoothes out the
annoying music. If so, it could have a fighting chance at another
good fighter.
Last Bronx isn't just another fighter
—it's another AM fighter (the team
responsible for the Virtua Fighter and
the Fighting Vipers series). Based on
the Sega arcade game, Last Bronx
is a wild, 3D slugfest that looks like
a bigger one-on-one version of Die
Hard Arcade, featuring multihit com-
bos and special moves galore.
Last Blast
Last Bronx pits eight of the toughest urban gang leaders in a I
tournament of brute strength and weapons-based fighting —
some use nunchucks, some use poles, and one even uses a
giant hammer. They all put the smack-down with specialized
hand-to-hand combat, so expect lots of throws, some small
juggle combos, and quick, responsive fighting.
Developed and published
by Sega
Available October
80% COMPLETE
G AMEPRO ^^ September 1997
Nightmare
Creatures inaystaaoni
You are not ready for this fantastic, gory, and frightening game
In Nightmare Creatures, you play as either the priestly Ignatius
or the female pirate Nadia while you roam levels in a Tomb
Raider— ish 3D world, slashing werewolves, disemboweling
harpies, and decapitating zombies with a variety of weapons.
The graphics, although not as detailed as Resident Evil, still
show enough to make stomachs turn. Most of the action
occurs when you least expect it— creatures are always pop-
ping out of dark places, so you
must always be on your toes. We'll f7~
give you more on this sure-fire hit j -
next issue.— Scary Larry \ . ,
tt
M
w w>
Developed by Kalisto
Entertainment
Published by Activision
Available October
P^\ Crash Bandicoot 2:
££r Cortex Strikes Back
Sony's bandicoot ,
returns for another
round of hop-and-bop
action in Crash Bandi-
coot 2: Cortex Strikes
Back. However, this
sequel has some dif-
ferences over the first
game — most notably
Crash's new sliding, swinging.
and climbing abilities. Crash 2
also boasts to be twice big as
the original, with more secret
areas to find and enemies to
dispatch. Will this sequel be a
hit, or will it Crash and burn?
Find out in November.
—Major Mike
<**%:,
LETE
/
"■ ■ ^ ..
^h
w
Developed by Naughty Dog
Published by Sony
Available November
A diabolical
product from
film
GAM I PRO ^^ Sen I em be i' 1997
PlayStation and PlayStation logos are trademarks of
Sony Computer Entertainment America, inc.
©
©
cr
©_
©"
*£.
^'
• »
C
o-
I
M
r>
,©
>
«"t
3
CO
O
©
o-
3
3
3
l
3
ike r<ret cf ctvr *vil.
Cft>MIDWAY
w
m
Mortal Kombat ® Mythologies: The Adventures of Sub-Zero™
© 1997 Midway Games Inc. All rights reserved. MIDWAY.
MORTAL KOMBAT, the DRAGON DESIGN, SUB-ZERO and all
character names are trademarks ol Midway Games Inc.
Distributed by Midway Home Entertainment Inc. under license.
Nintendo. Nintendo 64 and the 3-D "N" logo are trademarks ot
Nintendo of America Inc. © 1996 Nintendo of America Inc.
Licensed by Nintendo. PlayStation and the PlayStation logos
are trademarks of Sony Computer Entertainment Inc.
MORTAL KOMBAT MYTHOLOGIES
fMB ' 7 " A
L
Bomberman 64
m
k'oo*
Nintendo 64
Boom! Shake the room!
Bomberman's back, and
he's set to blow up the
N64 with all-new features.
Bombs now blossom into
mushroom clouds, destroy-
ing obstacles in circular
patterns, unlike the grid-
pattern bombing of previ-
ous versions. Other highlights
include the ability to power up
bombs with repeated button
presses, to avoid incoming
bombs by leaping over them,
and to toss bombs onto the
playfield from atop a safe
ledge— at least until someone
destroys your tower. It looks
like these features, along with
the 3D characters and adjustable
camera angles, will make this
da bomb.— Scary Larry
^02 .* 00018695
I *
n ~[
Developed and published by
Hudson Soft
Available Fourth Quarter '97
_fflESiiiflS»PU
KS
Conker's Quest
Nintendo 64
§•
«•«•
•* •
■
^■^H BMM
"""■■^™
< \ W 1
Lzr=EiUS
I
As Super Mario 64 fades from memory, Rare's cooking
up the next round of 3D action/adventure gaming for
the upcoming holidays. Conker's Quest bears a striking
resemblance to Super Mario 64, featuring that same
youthful style of graphics and two characters that players
can cycle between. Like Rare's Donkey Kong Country series, CQ's plot is simple: Some-
one's stolen more than 100 house-warming presents from Conker and Berri, and players
must guide the two through four worlds to recover the gifts.
CQ's gameplay revolves around the classic action/adventure formula, loading up with
puzzles to solve, obstacles to overcome, enemies to bop on, and seven vehicles gamers
can use to score hard-to-reach presents. But CQ's most intriguing feature is an A.I. that
makes the game's characters respond "emotionally" to —
game events, pointing out missed secrets or hinting at
upcoming obstacles through facial cues.— Air Hendrix
urOPU")
WH
Developed and published
by Rare
Available December
t RIM/., PflMPI FTF ) Vt.
GAMEPRO ^^ September 1997
Sneak Previews
^ Street Fighter
g£r ex Plus
It was bound to happen. The big boys on the
block, Tekken 2 and Vidua Fighter 3,
are 3D. so why not Street Fighter?
Well, it's here— Street Fighter EX
Plus features longtime series stars
Ken, Ryu. Chun Li. and others
battling it out in 3D. Eighteen y
characters grace the lineup,
including new fighters Hokotu,
Cracker Jack, Skullomania, and others.
The familiar half- and quarter-circle special
move motions have been retained from the 2D entries, and are com-
plemented by a new 3D combo system similar to Tekken 2's rapid
button-tap sequences.
—Major Mike
T 4
««»
D * i
T - J
t pa *
afef
1
Developed and published
by Capcom
Available Fourth Quarter '97
( Knonrni^ PiFTF )
(OOTi
Skullmonkeys
Klaymen, the hero from the PC
title The Neverhood. is back for
more claymation platform ac-
tion in Skullmonkeys. Klogg is
the enemy again, and this time
he's allied with the evil Skull-
monkeys. Like The Neverhood,
Skullmonkeys will feature side-
scrolling action, clay characters,
over 100 levels, and plenty of
brain-twisting puzzles. Mixed
in with the action sequences
are several cinematic scenes
that will flesh out the story.
The Skullmonkey business
starts this fall.— Major Mike
itff^^^^
*3$p
* 1 J
LaM
l&
Developed by The Neverhood
Published by DreamWorks
Interactive
Available Third Quarter '97
GAMEPRO ^^ September 1S97
GamePro 's
Guide to
30 ^ of7 Pjo 's
^ IT AT „
4 - '997/
7^ P V0 «* AMD , '° £S *U
F °* Jasr ft*
^Ti Nsi ^^ K U
v/
? * ^s
'^//V£.
Don't miss out: on the hottest new
ny PlayStation acci
£*AM£PJiO Available at newsstands everywhere on November 4! unofficial
Simy Compter [iiieiimnineni Imfii is a rcglsM liailcmaik ul Sony Ciiipiiialiiin. PlayStation anil the PlayStation lops aie leyislerert trademarks ol Sony Cuniputei Entertainment Inc. c mi Snny Cumplei Enleilainnicnl Amciira lir
<
J
a
111
1
h
(0
ui
>
<
Ul
J
Q
Z
<
n
mi
J
(0
UJ
D
a
a
UJ
<
UP MASSIVE
HAND
, Vou '" cross over mn
' h ;°"9h a neighbor's «,££ before Peeling
"ever was yoU r strong sul Window - T «
^>^^o >,
6 ^
"''to-,. C "e A .
' e "e„
*** "*<*& ">os • ***
s n Uf f
ASCW
© 1997 YANOMAN GAMES © 1997 CLIMAX. All rights reserved. ASCII Entertainment Felony 11-79, and the Felony 11-79 logo are trademarks
of ASCII Entertainment Software, Inc. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. All other
ENTERTAINMENT brand and product names are trademarks or registered trademarks of their respective holders.
REVIEW
Win 95
By Rob Smith
Senior Reviews Editor ,
PC Barnes \GMES
PROTIP: Defend this Dungeon Heart by
building workshops to create doors and
traps, which halt the heroes' progress.
flC VIC Yf After lon 9 delays. Bullfrog has shipped
w . Dungeon Keeper, its action/strategy game r ■ "—
that turns the traditional heroic good-guy
, nonsense on its head. This time, you're
i the chief bad dude and, man, does that ,
PC Barnes [GAMES] mean y0lJ . re in for some f un
■Y". : *
In this world-building strategy game, you're the Dungeon Keeper, \* * ° *
, controller of a labyrinth that houses, feeds, ' "rUr ■ _ jj
and trains evil denizens. Spiders, trolls, ' PRom Defend this Dungeon Heat
| beetles, dragons, and ores are just some building workshops to create door
of the creatures lured into your service traps, which halt the heroes' prog,
by your wealth as a small army of imps
dig out the dirt, mining gold as they go.
Typically, heroes come sniffing after your gold, and once you
-^ defeat them, the Lord of the Land is alerted and soon arrives on
v your doorstep, ready to get hammered by your minions. As the
I levels progress, up to three other Dungeon Keepers vie for re-
' sources and creatures.
DK's multiplayer action isn't radically different from other real-time
| strategy games. You compete for resources, build your dungeon, and man-
— age troops— but it's the subject
matter that makes for great fun
J- as, for example, an enemy's star
creature is thrown, whining miser-
ably, into your torture chamber
and turned to your side.
^ ' protip: as you buiid rooms, See All Wat You Create
don't fill every square-it's Thirty levels are augmented by
h atmsjr d tttr^ tin ^
f J suit your creatures' needs. dUC f the Vaned Creatures - rooms <
spells, and strategies. As you
P /.t,o „ ,.. „ ., ' advance - tne hi 9 ner levels maintain the challenge with five hidden
ROUP: Use the Hand icon to worlds to uncover
IOI
PROTIP: Training is
vital for success. Re-
member that you can
train imps, too— they
tunnel faster at j»
higher levels.
PROTIP: Ruild rooms of at least
nine tiles to attract creatures.
The bigger the room, the greater
the attraction, so design dun-
geons with a mind to increase
their size.
■*>
PROTIP: Use the Hand icon to
grab and move creatures. A
right mouse click gives them a
swift backhander to motivate
them to work harder.
A Lord of the Land surveys a trea-
sure mound. You can also see
this from the viewpoint of one of
your minions (and hack the Lord
in the back).
You can rotate the 3D isometric view to see every angle, but it
takes practice. Small menu tabs use icons to represent room types,
spells, and the number of each type of monster under your control.'
As each individual creature can be trained up to the tenth level, there's
plenty of information and action to follow. You can even enter each
monster's head to view the dungeon from a first-person perspective.
Blocky graphics in low-res don't help, so playing on a machine powerful
enough to run DK in hi-res (Pentium 133) is highly recommended. Strong
audio with both atmospheric music and the clanking sound effects of
battle is pretty effective.
It's Fun To Be Bad
Dungeon Keeper has tremendous depth that will easily keep you
locked away for hours on end. Little humorous touches, the way
creatures suffer varied torture, and the sheer fun of being the bad
guy for a change add up to a hugely entertaining game.
6AMEPR0 ^^ September 1917
PROTIP: Use the map in the top
left comer to watch the white
dots which represent heroes. . .
then send your army of minions
to crush them.
Dungeon Keeper
By Bullfrog Productions
40 45 40
$48.95 Multiple views
Available now Challenge: Intermediate
Action/strategy Replay value: High
4 players ESRB rating: Mature
30 levels
Minimum System Specifications
• Pentium • DirectX3-compatinle
■16 MB RAM sound & video cards
• 65 MB on hard drive * Quad-speed CO-
ROM drive
$10
Fantasv.VII
\M
^£^y.
W
^
mflUEi
'iffiii 1
iiiiiHtTisinl
Pre-purcha
FREE!
While supplies last
WE HAVE TM! LOTS OF THEM!
Offer valid 9/1 to 9/15/97. To receive $10 rebate gift certificate you must mail this
coupon along with your register receipt showing purchase ol your Final Fantasy.VII at
any Babbage's or Software, Etc. store. Coupon and receipt must be received by
September 30, 1997 Upon receipt, you can redeem certificate to receive $10 toward
any purchase at any Babbage's or Somvare Etc. store. Allow 46 week lor delivery of certifi-
cate, limit 1 coupon per customer. No photocopies of coupon or receipt accepted. Mail this
coupon and your register receipt to:
Babbage's Etc. Marketing Department
2250 William D. Tate Avenue
Nome (Please print)
Addn
City / State / Zip
{Grapevine, TX 7605 1 ^^^^^^
t ware ® Babbage's
The Sony Computer Entertainment logo is a trademark of Sony Corporation. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc.
Final Fantasy VII © 1997 Square Co., Ltd. Ail rights reserved. Final Fantasy ® and SquareSoft are registered trademarks of Square Co., Ltd.
An action/strategy/sim-
ulation game about over-
throwing imperial forces,
Uprising puts you right
in the thick of it and
leaves the planet's future
in your capable hands.
From your fully equipped
Wraith, which you drive in and out of battle across
varying terrain, you control not only your guns but
the many citadels that you've built. These are crucial
to your success as you need to use them and plan
your strategy wisely in order to destroy the opposing
troops and citadels.
Players will spend much of the game in a first-per-
son perspective from inside the Wraith, but can easily
shift to an overhead map. This satellite view will provide
the locations of enemy citadels and Command & Con-
quer-style citadel-building options. The graphics need
a little fine tuning, but the butt-kicking action and strat-
egy are going to take this up-and-comer straight into
the hearts of serious gamers. — Leah Reich
Developed and published
by Studio 3D0
Available September
il- ft
♦ . -
1,11 ' — —J
1
. 1
in. HST
M-ffm
H
I
MageSlayer
?>'
If Diablo didn't fulfill
your need for swords
and sorcery action,
MageSlayer just might
do the trick. This top-
down fantasy-action
game boasts more
than 30 levels, five
unique 3D environ-
ments, Quake-style multiplayer options (head-to-head, coopera-
tive teamplay, and Capture the Flag), vicious enemies, and spells
and magic. The perspective may be disconcerting to some, but
fans of old-school fantasy games like Gauntlet will revel in both
the overhead view and the speedy switch between viewing angles.
n Players can choose between four distinct characters-
Warlock. Arch-Demon, Inquisitor, and Earthlord— to search
for five lost relics needed to overthrow the evil LoreThane.
If this game overcomes its current limitations, such as
. the annoying lack of a save-game feature and the un-
changeable command configuration, look for it to become
a modern-day fantasy-action classic— Leah Reich
Developed by Raven Software
Published by GT Interactive
Available September
GAMEPRO ^^ September 1997
HT
, 10% of
weapons-gra d e
nuclear material
■*
*
* ■"
W
em
safeguard
f* T*T
manning
90% is subjec
to more
\
V
-
^
i
measu res.
.
Enter the milita
outfit U. S. officials d e
^
even exists. This ti
they're ou
J
<
/,r
Including a Super Apac 1
NUCLEAR i
m
111 S I II I I I II S V I l I S I R I k r
ELECTRONIC ARTS
'**"
**i»*
St
••- '•
m
uuu. s tn ke -net.com
w*%
ri
-
— -^^
L.idLni
UlrUKUJ iHjJ-i
An International
View on Video Games
Parasite Eve and Cyberbots
Square's making history with Final Fantasy VII, but its next
title, Parasite Eve, looks even better! Here's a glimpse at
that game and a preview of Capcom's Cyberbots.
By Major Mike and Ken Ogasawara
Although it currently has a monster hit with Final Fantasy VII,
, Square has a new title in the works that looks like another
winner. The game's called Parasite Eve, and the team behind the
project brings together a formidable combination of Hollywood
special-effects knowhow and game-design talent. With Square's
production and epic storytelling expertise, Eve could be one of
this year's biggest PlayStation hits.
A New Fantasy
Parasite Eve's original sce-
nario and game design are
by Takashi Tokita, who was
the director of Final Fantasy
IV (in Japan) and Chrono Trig
ger, and a designer for Final
Fantasy VII. Steve Cray (who
A
worked on True Lies and
Apollo 13) created the com-
puter-generated graphics.
In Eve, you play as Aya
Brea, a rookie NYPD detective.
The story is about a strain of
virus that turns people into
monsters. Most of the action
takes place on Manhattan Is-
land as Aya battles for the
*\ human side against the
evolving virus.
1 Eveot
| Destruction
W If these screens are any
indication of what the
finished game will look
like, then Square may well
have another blockbuster
on its hands. Stay tuned
to CamePro for more on
this promising title.
©1997 Square. Character design/Tetsuya Nomura
GAMEPRO
YOU SEE A NEW
ADVENTURE HERO.
f
imetoeJavsIbto
tiPBESS
What? Another Capcom
fighting game? That's
right— Cyberbots, an almost-
forgotten Capcom mech fight-
ing game in the arcades, re-
cently resurfaced overseas as
a Saturn-only title. It's a 2D
fighting game, but with ar-
mored machines.. .MechWar-
rior meets Street Fighter!
Metal Melee
Cyberbots uses a simple four-
button scheme: Attack I, At-
tack 2, Turbo, and Weapon.
While it isn't a combo machine
like Street Fighter Alpha 2,
Cyberbots does offer some
limited combos. However,
some of the attack mechs are
more powerful than others,
and you can easily sail through
the game using the same at-
tack. It's also easy to corner
an opponent and pound them
into scrap.
Rather than human fighters,
you pick from 9 pilots and 12
different machines. Anyone
who's played Street Fighter
will recognize the gameplay
engine immediately (one of
the pilots even looks like Ryu),
as most of the special moves
are quarter- and half-circle
motions and charge moves.
Mechs have four functions: two
attacks, a weapon, and a dash.
TOWN-3
bj^ l. >m ^; i
If you play In arcade mode, you'll
face the bosses and maybe even
the hidden fighter, Akunta!
However, a few unique as-
pects—like the fact that you
can tear off an opponent's
arm, thus taking away some
of his special moves— add
spice to the game. Addition-
ally, super moves can be exe-
cuted when the power bar at
the bottom of the screen is
full. Performed by doing two
quarter-circles on the joypad
and pressing an attack button,
these supers inflict massive
damage and fill the screen
with some splashy visuals.
The Saturn ver-
sion of Cyberbots
also boasts a hid-
den fighter— a ro-
bot version of
Akuma! You can
fight Akuma in the
one-player game,
but he's playable
only with a code.
Akuma has his
signature special
moves, including
the fireball, Dragon
Punch, and Hurri-
cane Kick.
Mech Maul
Cyberbots is cur-
rently available in
Japan, but for now,
Capcom has no
plans to release the
game in the U.S.
Maybe the revived
interest in old arcade titles (like
Namco Museum and Midway's
Arcade's Greatest Hits collec-
tions) will bring this robot bat-
tle to U.S. shores. □
Developed and published by
Capcom of Japan
Available now in Japan
Cyberbots has 9 pilots and 12 mechanical
monsters to choose from.
The mechs employ
to destroy opponents.
U.S. gamers should recognize Devilot—she
was a hidden character in Super Puzzle
Fighter II Turbo!
Cyberbots uses familiar Street Fighter
moves like Dragon Punches.
EAMEPR1 (jr8) September 1
INTRODUCING
A COLLECTION OF GAMES
THAT LAUGHS IN THE FACE OF
TECHNOLOGY.
Alas, video gaming technology,
t keeps getting updated and
outdated faster and faster.
Who'll stop this madness? Namco
and the Museum Collection, Volume 4.
Five state-of-the art (well, maybe ten years
ago) games based on the principle that fun never goes out
of style. pac-land - a wild and crazy pac-man adventure. assault
the tank warfare classic. ordyne - an intense, rapid fire
shooter from the arcades. plus, the return of
ishtar, and the genji and the heike clans. each
one an absolute blast. go ahead and play it for
YOURSELF. Just don't be surprised if you're soon
LAUGHING IN THE FACE OF TECHNOLOGY, TOO.
-*— (GREAT GAMES HAVE NEVER HAD TO BE HIGH-TECH TO BE HIGH-FUN.}
|0Sirt
■ ■
n
e NBA Jam teamX/ takes to the
gridiron for Its next game.
By Johnny Ballgame
GamePro recently talked to NBA Jam and Hang Time cre-
ators Mark Turmell and Sal Divita and the rest of their cre-
ative team (Jeff Johnson, Jennifer Hedrick, Louis Mangubat, Ja-
son Skiles, Dan Thompson, John Carlton, and John Root) about
their new arcade sports title, NFL Blitz. Here's the exclusive first
look at the most anticipated gridiron game of the fall.
Ve're trying fo 4o for the Nft franchise ,
what we did for the Ndk franchise."
Are you ready for the most Intense game of football
to ever Blitz the arcades?
Wi1
S sp
foe
ha
M)0
GanfiPro: What's NFL Blitz?
Mark Turmell: We're trying to
do for the NFL franchise what
we did for the NBA franchise —
create a fun, arcade-style game
with faster gameplay and more
spectacular moves than other
football games. It's on a new
rdware platform that's all 3D-
polygon based— and we have
the NFL license, of course.
Football is a big segment
in the home market, but in the
arcade there have been very
few football games and even
fewer successful ones. We
think that's primarily because
the typical football game is
more strategy-oriented and
slower-paced. Those qualities
don't apply well to the arcade
experience. What we're doing
is speeding things up by chang-
ing some of the rules. In Blitz,
you can't run out of bounds.
We've reduced the number of
players to seven-on-seven (in-
stead of the usual eleven-on-
eleven). There are no penalties,
no substitutions, and fewer plays
to choose from. We make it
easier to complete passes than
in the home football games.
Since it's seven-on-seven,
how will the offensive forma-
tions be aligned?
MT: We have about 50 to 60
plays, and they're broken up
into multiple formations. Typi-
cally on offense you have three
linemen in front Of you, you're
the quarterback, and you have
three players that we call
"weapons." These players
might be three wide receivers,
two wide receivers and a run-
ning back, or three running
backs. On defense you have
three linemen that you can't
move at the beginning of a
play. Mainly you switch back
i!
77i/s is just a taste of the extreme violence found In NFL Blitz.
and forth between the line-
backers and defensive backs.
GP: Will there be any injuries
in the game?
MT: This is the most violent
football game ever designed. ^
We've taken the idea of at-
tached moves, like what you
see in Tekken, and transported
them to the football field. Line-
men lift other linemen over their
heads and slam them down.
Players get picked up by the
facemask, suplexed, drop-
kicked, and elbow-dropped.
Saf Divita: There'll be some
broken limbs, but nobody's
gonna get carried off the field.
1 many plays in the
10 are selectable?
PfJohnson: Nine on defense,
nine on offense.
MT: We have a grid of nine
plays you pick from, but those
nine plays are chosen from a
much larger set of plays. So
it's a subset for that specific
situation.
JJ: A lot of people don't like
picking plays so we give them
"This is the most violent
foottall game ever designed."
GAMEPRO (jjo) September 1817
the option of a "hurry-up" of-
fense. With this scenario, the
computer just lines you up for
what the computer thinks will
be a good play.
get there, pick their play, then
bam!— they're hiking the ball.
The action's very fast-paced,
and very different from other
football games.
GP: Will there be trick plays?
SD: After you pick a play, you
can do special joystick-button
combinations to get Statue of
Liberty plays, crazy college
plays, and so on. >^
F: Yeah, the whole idea of
bypassing the play-select
screen will be a big part of the
game. Also, at the root of the
game is statistical bookkeeping
similar to NBA Jam's. So you
keep your record in statistical
categories as you play.
What's the button layout
of the game?
SD: The button layout's exactly
like NBA Jam's: You have one
turbo and two action buttons.
We're using something similar
to the Nintendo 64 analog stick
with Blitz, so you don't just
move in eight directions like in
a typical game. In Blitz, you
have more resolution on your
stick as in Super Mario 64.
We've also included lateraling.
When you're running down the
field, your drones will try to get
into position for a pitch-back
so the play can go beyond a
"I thinK Blitz is going to te the
numter-one arcade game, and it's going
to sell more units on the home side
than AAadden and GameDay combined."
guy simply running and get-
ting tackled.
GP: What can you tell us
about the new arcade engine?
MT: We call it the Seattle Sys-
tem. It uses the 3Dfx chipset
and is going to be the first ar-
cade game on this hardware.
Who's the announcer?
MT: The same guy who did
NBA Jam, Tim Kitro.
Blitz blows by Its competition with the unbelievable speed of 60 frames
per second.
GP: How many players can
play at a time?
MT: Two players.
SD: We chose two players in-
stead of four because in a foot-
ball game, there just isn't enough
gameplay between the quarter-
back and the receiver to make
it fun. It's not like NBA Jam,
where teamwork can really be
a factor.
GP: Do you play the home
football games like Madden or
GameDay?
MT: The people here at Mid-
way are primarily arcade fans.
When we sit down to play the
home football games, all we do
is cuss and swear because it
takes so long to get to the ac-
tion. When it's time to pick a
play, a lot of the people just
whack the buttons. We under-
stand there are a lot of fans
of those football games, but
there's another market— people
who just want a fun arcade ex-
perience. With Blitz, we don't
want people to spend more
than two seconds on the play-
select screen. They're gonna
GP: What else can you tell us
about the game?
MT: There will be plays where
you don't have to go to the
play-select screen, and we're
doing things to really promote
that. You just get into a man-
to-man defense or a hurry-up
offense where your players go
out and get open, basically
putting the emphasis back on
the quarterback to make the
decisions. That's not to say
that play selection won't be
critical, but if we had to do a
game like GameDay where you
have 2000 plays, coaching
tips, and all that, we wouldn't
do it. It just doesn't make
sense for this experience. I
think Blitz is going to be the
number-one arcade game, and
it's going to sell more units on
the home side than Madden
and GameDay combined, p
GP: When will NFL Blitz hit
arcades?
MT: We don't have an exact
date yet, but it'll be in time
for the NFL season. □
The amount of character
detail is amazing.
KAMEPRO (VT) September 1997
;>
intendo 64
GoldenEye 007
(By Nintendo)
By Johnny Ballgame
$69.95 96 megs L
Available 4 players
, now First-person
Corridor view
shooter
NOTE: This review is based on a
90% complete version ol the game.
oldenEye 007 blasts
its way onto the N64
with a bullet barrage
of features and intense, wickedly
wild gameplay that makes it
the best console corridor shooter
out there.
Bond, James Bond
Playing as secret agent James
Bond in a first-person, Turok-
like perspective, you have
more gameplay options than
Q has gadgets. In the one-
player mode, the violence is
extreme as you tackle terror-
ists in 18
pistol-packin'
missions
that are
based on protiP: If enemies are hiding behind
the block- crates, blast the crates to blow 'em up.
buster
movie, while three skill levels group of charac-
provide varying mission ob- ters featured in the
jectives like rescuing hostages movie GoldenEye
or placing a tracking device to play in a variety
on a villain's helicopter. of modes, includin
Also included are Bond- "every man for hirr
flavored four-player death
matches. You select from a
»uV
PROTIP: After escaping from prison using
your watch magnet, you must guard Natalya
at all costs. Keep moving forward as fast as
you can; if you're caught in a shootout, she
might be hit in the crossfire.
uiic and Capture the
You can place a numl
special weapons like sniper
rifles and proximity mines in
the different stages, and you
can even select special Bond-
themed games like "The Man
with the Golden Gun," where
the player who finds the gol-
den gun kills their opponents
with one shot.
On the Money-Penny
Controlling Bond and his host
of weapons and gadgets is
PROTIP: Use the pistol to kill ene-
mies in closed locations, prefer-
ably with one shot. Any loud
ruckus will bring more enemies.
!*•-
PROTIP: There are no ethics in the
PROTIP: In the four-player death spy game. Shoot enemies in the
matches, set proximity mines back before they can shoot you.
on top of weapons to destroy
your unsuspecting opponents.
GAMFPRO ^fr September 1997
Hostage executed 1
LV^N
i
l\q
^M
^ : -f
fc^F^
ColdenEye gives you a license to kill, and what better way to use it
than to blast your friends in a four-player death match.
every wannabe spy's fantasy play to learn how to accurately
come true. Whether you're side- aim your weapon.
stepping out from behind a __ . .. ..
barrier to blast a bad guy or man wim We
using your watch to detonate Golden Graphics
explosives, everything you've The levels are based on blue-
ever wanted to re-enact from prints from the actual movie
the movie is in the game.
set, which lends incredible de-
The game's only problem tail to each mission as you
is when you attempt to aim ™ n around ruthlessly killing
your gun using the cross hair, everyone who gets in your
The slightest touch seems to wa V- Blood soaks the clotnin 9
shoot your sights out of whack, of V° ur dead victims ; bMe [
,„j :» .,i,„, i , „t „, holes are visible on the wall
and it takes hours of game-
for the entire level, and ene-
■ mies flop
around violently
after being shot,
showing differ-
-.| a « \ ent reactions to
ik being hit in the
limbs, body,
and head. You
can even shoot
an enemy's hat
off his head if
PROTIP: Shoot the wall to mark where you've ne ducks from
been in the level. The game lacks a map mode, an oncoming
so this is sometimes the only way to tell when bullet.
you've been in a room.
It you're using the Rumble Pak,
Bond will be shaken— not
stirred— when he's shot.
1 PROTIP: When rescu-
ing hostages, blast
the guards as soon as
you enter rooms. Any
J hesitation, and the
hostage is dead.
7,-
PROTIP: When inside the tank,
use your missiles to destroy any
cars in your way. If you merely
run over the cars, you'll lose
some life in the fire.
The sound is also spy-in-
spiring as the classic Bond
theme song plays in the back-
ground, getting you pumped
up to save the world from ter-
rorism and the sinister 006.
The gunshots and explosions
blasting through the air sound
like they're straight from the
movie soundstage.
Game Galore
Play ColdenEye one time and
you'll be jonesin' for James
harder than Grace Jones on
a lonely night. It's one of the
best movie-to-game transla-
tions ever, and it's definitely
an early favorite for the game
of the year. Q
Bond's chillin' after
killin' his way through
another mission.
Bond creator Ian Fleming would be proud.
PROTIP: Use your sniper
rifle to take out unsus-
pecting enemies from
high places.
Fun Factor
Challenging missions,
s . o insane violence, and
four-player death matches that
will have you shooting your friends
for the rest of the year combine
to deliver a sensational thrill-
ride unmatched in other corri-
dor shooters.
Graphics
From richly detailed sur-
5 . roundings to cinematic
cut scenes showing the essence
of the Bond mystique (James
fixing his tie after killing a hun-
dred villains), GoldenEye's graph-
ics exemplify the best of Bond.
Authentic-sounding gun-
5 . shots, base alarms blar-
ing your arrival, and possibly
the best theme song in movie
history provide your ears with
memorable morsels usually re-
served for the silver screen.
Control
The coolest control ele-
4 . 5 ment is zeroing in on
an enemy's face with the high-
powered scope of the sniper rifle.
The shooting sights definitely have
a learning curve, though.
CAMEPRO ^^ September 1997
$79.95 2 players
96 megs 3 tracks
Available now 8 cars
Racing Multiple views
PROTIP: Take the inside line oi
trying to pass CPU cars— this
every time.
i turns if you're
tactic works
I
ts goofy name aside, Multi
Racing Championship is
good news for N64 race
fans as it finally provides an
alternative to Cruis'n USA. This
arcade-style racer suffers from
some shortcomings, but deliv-
ers enough white-knuckle ac-
tion to merit a lengthy look.
Starting off with the bad
news, MRC offers a meager
three courses, which drasti-
cally limits the game's replay
value. But the good news is
that they're cool tracks filled ^^^
excellent two-player split
with on-road and off-road ac
tion. Each one branches off
three or four times, sending
you burrowing through un-
derground tunnels and skid-
ding across icy fields. The
fun comes from sorting out
the right path and car setup,
then slamming your oppo-
nents out of the way as you
blaze toward the finish. An
PROTIP: When heading down the left fork
on the snow portion of the Mountain course,
stick to the far left as you merge onto pave-
ment You'll often pass a few CPU cars that
go straight out
^wW07W»; Rocket through hairpin turns by lay-
^k Ing off the gas until you're halfway through,
^^L then gunning it as you exit
Nothing about MRC's
workmanlike visuals
will generate much excitement,
but they keep you moving with
good game speed and minimal
pop-up. Solid, well-varied tracks
and some slick cars complete
the package.
screen mode provides the
finishing touch.
With a little more polish
and depth, MRC would've
redlined your engines. As it
stands, it ranks as an excel-
lent rental for most and a
good buy for racing fiends. Q
joins Wave Race
and Mario Kart as the
N64's only solid racing games,
delivering fun, competitive ac-
tion. But with only three tracks
to choose from, drivers will
quickly run out of things to do,
other than bumping fenders in
the awesome two-player mode.
P "0"P: The fastest path through
the Downtown course is to turn
Mat the first three forks, then
tun right at the last one.
I's sound finishes in
the middle of the pack
with forgettable tunes and an
announcer who's just plain stu-
pid. The engine noises, shrieking
tires, and other in-car effects
pass inspection, but won't im-
press you.
Control
Arcade racers will
_ appreciate the smooth
Ridge Racer feel of MRC's con-
trols, which don't challenge you
with sim-style technicalities.
The analog stick handles like a
dream, nicely displaying each
car's unique traits.
PROTIP: This car offers the best
overall handling and speed for the
Sea Side and Mountain courses
Tune its settings for off-road
Performance, and you'll scream.
PROTIP: For a good jump off the
starting line, tap the accelera-
tor so the RPMs hover just
short of the red on the tach
GAMEPRQ (m) September 1997
PROTIP: On the Mountain course
turn left at all the forks to find
the fastest path to the finish line.
ADMIT IT.
.<i««*w»4a»tt*a!j***^-"
**»*».>»
,**"• «j
Sometimes you'd feel
|r better if you could just shoot
every damn thing in sight.
^IH
*-fl*
(BUT THEN THERE'S THAT DEATH PENALTY THING.)
Time to lock and load, pal. Straight from arcades
everywhere, here comes Maximum Force. It's you against- elusive
terrorists and you control the body count. You'll board helicopters, ATVs,
underwater vehicles and shoot literally everything in sight. Gun down slimebafls on
three completely different missions. Blast your way into more than 35 secret rooms
(three times as many as Area 5 1 ) and blow everything away with extreme preju-
dice. With Maximum Force, there's no such thing as too much firepower.
Go ahead; pull the trigger. And check out the Maximum Cool
,. Sweepstakes at your nearest arcade.
PULL THE TRIGGER
intendo 64
Tetrisphere
f
Wm (By Nintendo)
By Dan Elektro
$69.95 Available Puzzle
64 megs AuQust 8 players
[TETRISPHERE]
lElRISPHERE *
Rescue _ 373300 ..
I J.-jJi ^tf 7 30D W
lit' -5&' Y
PROTIP: In two-player games, combos are
key— take the time to set them up and sur-
prise your opponent.
PROTIP: Keep an eye out for your magic
items to appear in the lower right, and use
them as soon as you get them.
MQi^A
PROTIP: You can
create new bricks
out of the neutral
boxes on the play-
field with Button
B. Sometimes this
is faster than drag-
ging around exist-
ing pieces, and it
increases your
bonus multiplier.
Brick
HK*M
PROTIP: Go low in the puzzle and manipulate
the blocks below the top layer to unlock
large combos.
Q S.,»
\F) Disappointing. The mu-
sic sounds like outtakes
from Wipeout-low-dose electron-
ica that packs little punch. Still,
when you play this game, you'll
it to concentrate, not dance.
Fun Factor
Tetrisphere is the long-
overdue next step in
the Tetris series' evolution, and
the two-player mode sends the
replay value through the roof.
you've seen Tetris with bombs
and Tetris down a well. Put
Tetris on a globe, however,
and you have something entirely
different. Tetrisphere, the first
puzzle game for the Nintendo
64, forces you to change the
very way you think about Tetris.
As the name implies, the
puzzle pieces in Tetrisphere
are stacked in multiple layers
around the surface of a large
orb. Players can rotate the
sphere in all directions, drop-
ping new bricks to eliminate
sections of the existing ones.
The more bricks you can re-
move through combination
moves, the higher your bonus.
Combos also earn you magic
items like bombs and magnets
that remove large chunks of
bricks from the playfield at
your command.
At first, Tetrisphere looks
like it's the same old falling-
blocks puzzle, but it actually
requires a completely new men-
tal discipline— which is just what
the aging Tetris franchise needs.
Games that force you to think
in new and complex ways don't
come around too often, so if
you're a puzzle fan at all, don't
miss Tetrisphere. G
Control
Three buttons to play a
Tetris game? Blasphemy!
Navigating the layers is tricky
at first, but the controls are re-
sponsive and soon make sense.
PROTIP: Don't be misled by the PROTIP: If you start a combo with Spend 10 minutes or so going
white light— make sure you're
uncovering the small gray pieces
of the core to win.
a bright brick, the pieces being through the game's Train
removed will move slower, giv- mode— it's well worth it
irtq you the chance to add more
to the chain.
G AM E PRO ^^ September 1997
Graphics
Smooth rotation, 1
renderings of the puz-
zle pieces, and some excellent
lighting effects make Tetrisphere
more impressive-looking than
you might expect
This review was based on a 90°,
complete version of the game.
LOCK ON
TARGET
3M>
If you're holding a
piece of crap...
Get EagleMAX for PlayStation:
It's loaded with
Analog-Wheel-Digital
modes and 16 HYPER
Programmable functions.
Drop the load.
/ — r. i a rrc
http://www.actlab.com
1-800-980-9997
'
THE EAGLE HAS LANDED
Available at: Electronics Boutique, Babbage's, Software Etc.
© 1997 ACT Laboratory Ltd. All rights reserved. EagleMAX and ACT LABS are the trademark of ACT Laboratory Ltd. PlayStation is a trademark of Sony Computer Entertainment Inc.
The only NFL game good enough
to put my name on it."
-Jimmy Johnson, Miami Dolphins
Ask Jimmy.
Motivation, game tips, personnel
assessment and post-game analysis
from jimmy Johnson.
Coach's Clivboard!'
Create your own custom
plays and save them
on memory card.
One-Step Play Calling.
Choosing your play is as simple
as pressing a button.
3-D Passing Interface.
An innovative interface
provides precise control
of passes and kicks.
Fully Licensed.
Real NFL teams, logos and
players with authentic play
books and formations.
Plus Customize Players and
Teams, General Manager Mode,
and Adjustable Real-Time Camera
Movement Before the Snap.
"There is so much more in my
game. ..so get a move-on and
eheck it out for yourself!"
-Jimmy Johnson
L
ikitau^ii^ J
l^^p
-P Q
SE Eldfl
■igl" i ijSj <gjT7gi ^t
/}
PLAYERS
s/
"M "in- — ^^a=
%
— snoots* —
1
,
my
PlayStation
■.'m
SJ*Oi*TS
© 1997 Interplay Productions. All rights reserved. VR Sports. VR Football and The Difference Is Real are trademarks of Interplay Productions. All rights reserved. Exclusively licensed and distributed by Interplay Productions.
Developed by Padded Cell Studios, a subdivision of Game Tek, Inc. Jimmy Johnson is a trademark of Golden Cane Enterprises. The NFL shield design is a registered trademark of the National Football League. TM/© 1997 NFLP.
Back-to-Back Super Bowl Championships
Four -Time NFL "Coach of the Year"
36 Consecutive NCAA Victories
Start Taking Notes.
October 1997
Team names, nicknames, logos and other indicia are trademarks of the teams indicated. Officially Licensed Product of the NFL Players. © 1997 PLAYERS INC. The PLAYERS INC. logo is an official trademark of the National
Football League Players. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
The Lost World:
Jurassic Park
(By DreamWorks Interactive)
By Scary Larry: Dinosaur Hunter
Price not
available
Available
now
Action/ad-
venture
1 player
Semi-3D
ttt:
B!
y the time you've read this review, the movie The Lost
World will probably have made over a gazillion dollars
'and the merchandising may have made its way into
your home via cereal boxes, toys, or maybe even toilet paper.
Well, get ready, because the video game is here, and it's bring
ing dino-mania back full force!
Something
Has Survived
In the Lost World, you work
both sides of the prehistoric
coin. Starting off as the lowly,
lethal Compsognathus, you
scamper through beautifully
detailed backgrounds like a
forest, a rocky mountainside,
and even an underwater tidal
cavern. Your mission in these
early stages is basically to stay
alive in a traditional 2D side-
scrolling venue (some points
do allow you to venture from
the main road, but you have
to go back to exit the level).
The slow-paced, methodical
action varies slightly in some
stages, such as the Aisle of
Giants, where you must avoid
the deadly lumbering footsteps
of a herd of Brachiosaurs.
n-e-x-P-e-c-t
The tediousness of these early
levels in no way reflects the
excitement or tension of the
next four stages, where you
play as a hunter, a Raptor,
a T. rex, and Sarah Harding,
the paleon-
tologist, respectively.
In the hunter levels, you
gun down dinosaurs like a
postal worker with a dizzying
arsenal of weapons that in-
cludes machine guns, explo-
sive rounds, and more. You
can also swing from rocky
ledges using a piton.
As the Raptor and the T.
rex, you're placed in the role
of a ravaging dinosaur set
loose upon human intruders
on the island. They'll try to
take you down with the afore-
mentioned weapons, so you
must leap, claw, bite, and
tear your way to the exits.
te
iWrTWIa*^
PROT1P: Large patches of burnt
ground will hurt the T. rex. If a
Raptor is sitting on the patch,
back up (use the Triangle but-
ton—don't turn around!) and
lure the Raptor off the patch,
then eat him.
GAMEPRO (90 September 1897
The slow-moving but
extremely detailed Rex is the
true joy of the game, and every
nuance, from his roar to the
way he snaps up hunters in
his mouth and gobbles them
down, is incredibly realistic.
As Sarah, you're trying to
stay alive by
staying ahead
of a rampag-
ing Rex. ^
_
_1
PROTIP: Although it's fun to toss
around hunters, you should first
make sure you eat enough to
keep your life bar full.
PROTIP: Hunters play dead when
the T. rex tuns over them. Use
the Lunge (hold Down on the
directional pad and press O)
to grab hunters who are play-
ing possum.
Get Lost
Unfortunately, the game does
not enable you to pick which
character you want to play —
you have to progress through
the food chain, slowly build-
ing your way up to the final
confrontation. This can be
quite a chore as the game's
challenge sets in. Compys can
be seriously injured or even
die from small falls off ledges,
the hunter levels are seriously
Graphics
I The smooth movement
, of the dinosaurs is a joy
to watch, and the sparse back-
grounds add tension.
lacking in power-ups, and
the Raptors and T. rexes die
too easily.
Still, that's the challenge
of the Lost World, where sur-
vival of the fittest is the rule
and not the exception. If you
get past your initial frustra-
tion with the game, you're re-
warded with fun, realistic, and
enjoyable gameplay that will
keep you at your PlayStation
for hours.
Control
Moving between the
1 2D-ish foreground and
background is confusing, and
the sprites are sometimes un-
responsive to quick movements.
too slowly.)
Fun Factor
Although the game is
incredibly hard even on
the easiest setting, dino fans will
have a blast watching and play-
ing as their favorite saurs. The
Lost World will keep you explor-
ing for hours.
PROTIP: Although most boxes
contain contact mines, you
should break them open any-
way (and dash away to avoid
the explosions). Some boxes
contain 1-ups.
PROTIP: Leap in the air when a
hunter tires a gas canister at
you, then charge him. He will
turn his back on you and run,
making him an easier target
GAMEPRO (9?) September 1997
AceCombat2
(By Namco)
By Bro Buzz
$49.99
Available
September
Jet combat
r^l^M
i!IIIJ!"ll
P
1 player
30+ missions
hen Air Combat
came flying onto
the scene with the
PlayStation, it set a standard for
32-bit jet combat. AceCombat 2 carries that standard forward with a
little more flair.
AC vets will find that this is basically more of the same, with slick
behind-the-jets or cockpit-view gameplay, eight real-life aircraft, and
a vicious A.I. You're the ace of an elite mercenary fighter
PROTIP: The Russian Su-35 does It all. Once
you can buy this guy, you can build cash by
selling everything you flew before.
PROTIP: During fighter escort
in Sledgehammer, you must
quickly assist any bombers
with bogies on their tails.
Listen forMugHste&s call.
PROTIP: Keep money in the bank
to replace downed aircraft Use
the Arsenal's Buy/Sell to man-
age cash Row.
PROTIP: If ant
locks onto you, turn
by hitting Left or Right and
jamming R1 to acct
squadron that tries to
to foil a coup d'etat by
blasting the bad guys
in over 30 missions.
Ace 2's gameplay
is definitely aces, with
smooth, supersonic jet
action. The controls work
effortlessly whether you soar
after bogies in a dogfight or
hug the ground for low-level
rocket attacks. Your arsenal is
limited to vulcan cannons and
homing missiles, however. While
the cannons are useless, the
missiles, rock if you can out-fly
the enemy jets, which are smart
and ferocious.
AceCombat 2 is solid and
clean to the point of being al-
jjnost Jtweptic, but it's still
fun. It certainly deserves a spot
among the elite of the Play-
Station jetfighter squadron.
PROTIP: Your best missile shots will come
from behind your target Hold □ to display
the radar as you position your fighter.
Graphics
Although there's very
4 • 5 little difference in air-
craft-performance characteris-
tics, the animation's quick and
the jets look cool. The visuals for
the environments are sometimes
stunning as you fly through can-
yons or under bridges, but the
explosion effects are too tame.
The mission-strategy screens
and cinemas are impressive.
Fun Factor
1 Flyboys and flygirls can
4 . 5 really lose themselves
in this CD. There's good variety
and challenge in the missions,
and the combat's wicked at the
Hard skill level. AceCombat 2
makes it fun to fly and die.
Control
i| Clean, crisp controls
4 ■ will make you master
of the skies in no time. The easy-
to-read radar is really the se-
cret: Once you mind-meld with
that...you're deadly!
PROTIP: In Mission: Last Resort, you must
accelerate up to the cruise missile before
firing your missiles— they will not lock on.
GAMEPRB (jjT) September 1997
Sound
The sound gets sucked
3 5 into the jet wash. The
effects are bland, although the
blaring missile-lock tone can
really amp your adrenaline. The
music has plenty of energy, but
it still sounds dull.
COT A m M AT M
Good for one FFVII t-shirt and $10 off single Sears Funtronics Dept. regular purchase price. Valid
9/2/97 - 10/15/97 only. Offer not good on layaway balances, gift certificates or credit card payments. Not
redeemable for cash. Not valid with any other coupons or offers. Limit one coupon per transaction, one per cus-
tomer. Void where prohibited by law. Cash value 1/20C. © 1997 Sears, Roebuck and Co. Satisfaction guaranteed or
your money back.
Sony Computer Entertainment logo is a trademark of Sony Corporation. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment
Inc. ©1997 Square Co., Ltd. All rights reserved. Final Fantasy and Squaresoft are registered trademarks of Square Co., Ltd.
PROTIP: One power punch
will take out a column or a
rock pile. Hold the triangle
button until you hear a bell,
then let loose.
■neys
1 animated
feature may be dis-
appointed by the film's
side-scrolling PlayStation adap-
tation, but gamers nostalgic
for 2D action won't be.
haracter's Air-Hercs for
after level of repetitive
irm-style action. Here
les rocks! Here swings
is! Here slays street thugs!
long the way, you'll discover
B weapon power-ups, col-
lea coins and letters, and
travel in and out of back-
A
Control
3 s basic-jump, punch,
per punch, and sword are all
all you have to worry about-
ground layers as you prove
yourself a true hero.
The main problem is that
we vi
fore, just with different dress-
ings. Disney's Aladdin comes
to mind first, but pretty much
any movie-tie-in game where
the lead character runs to the
right, takes out baddies, and
collects things will do. And
like Donkey Kong Country,
once you've found all the se-
n paths and items, this game's
cient history.
The Hercules feature film
2 a blockbuster, but the
jame version of this fa-
s short of Olympus.
ers—you can't finish the level
without exploring them, and
they're full of goodies.
%&
PROTIP: Watch your speed when
you're undertaking the Gauntlet.
Don't run flat out or your timing
will be off for the traps.
Graphics
Characters pixelate
4 d pretty severely wh
get close, and the game
2D than 3D, but the hand-
awn animation is s
Sound
4 . o have been tra
traight from the flick.
fl jaunty and humm;
ing overly a
PROTIP: Stomp on uneven ground
three times to uncover secret
caverns full of power-ups.
Fun Factor
It's nice to see
elements come
movie, but the .
nal gameplay really holds ,
m back.
SAMEPRO ^^ September 1997
The Warriors of the Shu King<
dare vou to do battle with the\n.
Guaii Tu
Zhang Fei
Only on
I'lavStation
Zhuge Liang
a
Zhao Tun
tf
PlayStation
Av
DYNASTYj
The fighting game with real history behind it.
L& I) KOEj
Available at retailers nationwide. To order, call 415-348-0500.
l**mm
I
Lnw
/» r
y& ^orry, We don't have any juys with 2- letter names (ike
' f-yu or Ken. ' Also, none of us are name differ some
<<we-o jam* developer.
W/< sot coo(*P Breakthrough Environ****- Th « f
WWMT7Wt\+Wl
f« window and then kick it *3*m on
the other side.
We have 1Z- kick- ass day
c ijhters, jV environments,
ree-fioatins camera angles.
hut do the others jot?
W/e don't have any f>Mette-
iw«f>f>ed ninja*, no
>orind hum<an^ neither.
>W
^^ We h*Ve secret characters so famous they can't he
s^£ named due to a strict licensee aaa order.
**tNG
*E*
V-'
NINTENDO
*
64
BY GAMERS. FOR GAMERS?^
*J*J*J.inte.rf>(*y.coM
^^^■jfctions All rights reserved. Clay Fighter 63 1/3, Clay Fighter Extreme and Interplay are trademarks
Mducltons. All Rights Reserved. Nintendo, Nintendo 64, 3-D 'N' are trademarks ot Nintendo of Amern
4, PlayStation, the PlayStation Ipgo and the PS logo are trademarks ot Sony Computer Entertainment. Inc.,
.ed. All other copyrights and trademarks are property of (heir respective owners.
A
f* fireball is
W* *-,<-, HP.
!ontrol
' Besides the slow recov-
ery from blocking, the
controls arc quite responsive.
and combos and special moves
arc lasily completed. The longer
button commands, however.
take iome practice.
Graphics
J While MK Trilogy's
graphics aren't as
| good as the Nintendo 64 ver-
sion s : they're comparable to
the PlayStation's. The dark
backgrounds and excessive
blood remain intact.
Fun Factor
J There s never a dull
moment when you
have a game that takes the
word brutality" to a new
level With its many features.
MK Trilogy has a little some-
thing for everyone
W Tap + Tiff** oppo-
me an- as well.
The wait's over for Sat-
urn MK fanatics! Mortal
Kombat Trilogy has ar-
rived with all the moves and
gore of earlier MKs and more.
Zttp Up
MK Trilogy has all the fighters
from previous MK games and
some new kombatants for a
total of 32 fighters. Further-
more, additional combos and
dynamic new moves create
more varied attacks for quick,
spectacular gameplay.
Another new feature is the
Aggressor meter. As you per-
form a barrage of attacks, the
word "Aggressor" is spelled
out. When it's completed, your
character moves faster and ;
inflicts more damage. Trilogy
also features a new kind of
finishing move called a Brutal-
ity that requires button taps
unique to each character. Round-
ing out the additions are new
codes and kombat stages.
Trilogy has its share of
problems though. Delayed re-
covery from blocking and slow-
down plague the game when
the action gets fast and furious.
Deficiencies aside, MK Trilogy
is the best Mortal Kombat since
UMK3. With a larger lineup of
fighters, modified moves, and
new secrets to uncover, MK
Trilogy will leave you blood-
soaked and knocked out with
a smile on your face. D
Sound
I While the sound effects
are loud and r'
screams, kicks, and punches
echoing through every level, the
music's drowned out and almost
nonexistent.
PROTIP: As Kung Lao, tap <-, -», LP to
perform his Hat Throw.
BAMEPRO (sT) September 1117
PROTIP: As Rayden, tap HP, HP, HP, HP, BL,
HK, HK, LP, HP, HP, and HP to perform his
Brutality in the deciding round.
When Gameplay Alone Was King,
Three Titles Ruled Thfi^Arcades.
Mow, They'll Rule T oun S aturn. 4
1
m
p9&
m
,».
3 Hot Games on a Single CD:
Twitch Games
Nothing Else!
J 'Manufacturer Suggested Retail Price. Mwriiuij wm
SEGA AND SEGA SATURN ARE TRADEMARKS OF SEGA ENTERPRISES. LTD. ALL RIGHTS RESERVED. 'SEGA AGES - is a trademark of SEGA Enterprises. LTD Distributed by Working Designs. Original
Game © SEGA 1997. 'Working Designs" is a registered trademark of Working Designs. Inc. All rights reserved. "Spaz" is a trademark of Working Designs. Inc. All rights reserved. AMtastic' For a dealer near
vou. call (9161 243-3417. Call 1-800-771-3772 for Game Raima Information.
S_
I ■■■ »M ■■ «■ «. ■ A.
Mm
Warcraft II: The Dark Saga
(By Electronic Arts)
By Air Hon fin x
Price not 1 player
available .. ,
52 missions
Available now , ,
Top-down
Real-lime view
strategy
PROW: The slow-moving ballistas do plenty
of damage, but have little defensive ability,
so be sure to support these valuable struc-
tures with infantry.
Ineof PCgaming's most
J popular titles finally rolls
onto consoles. While Warcraft II:
The Dark Saga didn't squeeze
onto the Saturn without a few
uiwutj, mc Ljai i ic -> navvi uuni
interfere too greatly with its clas-
sic real-time strategy gameplay.
WCII involves an absorbing
swords and sorcery battle be-
tween ores and humans. Play-
ing as either side through 52
missions, gamers build up
units— mages, catapults, bat-
tleships, dragons, and more—
and maneuver them into bat-
tle using a top-down point-n-
click interface. The vast selec-
tion of units and missions,
along with 90 user-customiz-
able maps, gives this game
serious staying power. But
WCII's problems (which in-
clude no two-player action,
lousy load times, mediocre
graphics, and vexing controls)
will scare off all but the most
understanding strategy fans.
If possible, play WCII on the
PC instead. But if a Saturn's your
only option, this ore-bashing
version stirs up a battle frenzy
that warrants wading through
the game's flaws. Q
'«* Bl«2S
PROTIP: Peons forget
what they're doing
pretty often, so cruise
by regularly and keep
them working.
PROW: In ground battles, build a blacksmith
as soon as it's feasible in order to upgrade
your armor and weapons— this really pro-
vides an extra edge in combat.
Graphics
T^? The visuals compare
3 o poorly to the PC ver-
sion, but for a Saturn game,
they're not half-bad. The bland
terrain could've been more
striking and realistic, but lively
character animations will hold
your interest
Control
EA blew it by failing to
3 o support the mouse con-
troller with this cursor-intensive
game. After too much practice,
the D-pad responds decently when
guiding the cursor and navigating
the awkward pop-up menus, but
you'll still long for a mouse.
Sound
The units' vocal re-
3 s sponses ("We're under
attack!") fully inform you of im-
portant events, but they grow
repetitive after a while. Appro-
priately stirring music paces
each battle with operatic flair.
Fun Factor
Warcraft lis addictive
4 a strategy gameplay
overcomes the sizable flaws of
this PC conversion. The heavy
focus on resource management
and tactics will keep pure action
gamers at bay, but patient (and
forgiving) players will uncover
serious fun.
PROW: If the mines
ests near your original i
hall are depleted, colonize a
new location and build another
town hall there to keep your
flow of supplies steady.
PROW: When starting a
sion, your first priority should
be establishing steady supplies
of gold and lumber.
PROW: When heading into bat-
tle, mix up your forces so the
group has a sampling of every
unit you have.
EAMEPRO £ffi % September 1997
■nt
i.m.s*m
i<
\*
k
CONTEf^cKAOE
^
'I '
„
sM
j»
KIDS TO ADULTS
~.
TM
PlayStation
CONTENT RATED BV
.
^^^1=1
*^-r «l •
tot r
mvj ,
lent Inc. RAYSTORM is a trademark ol Taito Corp., licensed by Working Design
— emark of Working Designs. Inc. All rights reserved. "SPAZ* is a trademark ol Workm
1-800-77 1-3772 for Game Rating Information
1-88B-VIE-COM1
COisney All right;
:
) tjy Sony Compuu I 'ertafnment America for u
The rating icon is a ttadamt ■ . * - o Interactive Digital "
THE NTSC U/C DESIGNATE'. AND FOREIGN
Action Game
Zeus has answered your prayers. And now, it's time to take your
place among the gods in this hot new PlayStation '" game console
adventure. Explore three worlds of 3-D gameplay right out of
sney's Hercules movie-with the original character voices, sound
fects and music. Mangle monsters like Hydra and the Cyclops.
rminate the Titans. Save Thebes from a hostile takeover. Hey,
§ game can make you immortal!
4i» *-> i Real-time 3-D landscapes
and special effects are
cool when you're
protecting Mt. Olympus
from a fire-breathing
Titan attack.
4k:
i
Defeat your enemies
with your Power Sword.
Survive the Hero Training 6auntlet. ' ''
==°
f t
J •
//
!SZi
>- - -
■Jb
Think fast or the Cyclops will get you.
Includes special five-color disc.
-^K«*£*
'TJt 1 * V\ V
..
lam ' T^_ -r
V-
r
£^
IP?!
Watch out for snake-
headed Medusa and her
flaming Venom Spit.
Slay multiple heads as you
face the vicious Hydra.
^1 " fw
«SB
PlayStation
Also available on PC CD-ROM.
Q E
Vj»
ww.vie.com/hercules
'
f
r
t'r
■ . V
T»
mm
Sony Hits the PlayStation Big League with MLB '98
Major League Baseball '98
By The Rookie
pbiiPI-aHnn Son y S 068 dee P tnis vear witn Ma J or League Baseball
nop 01 iuii - 98 _ offering hardballers an they cou i d want out of m
arcade-siyle baseball title. Not only does MLB make the jump to a
more realistic polygonal look, but it also offers faster gameplay than
the front-running Triple Play '98.
Welcome to the Show
Get ready to sharpen those cleats and cork that bat to take prime-time
cuts in Exhibition, Season, or Playoff modes. If you want, bring on
the attitude and compete in the All-Star game or Home Run Derby.
All the major league teams are here, including the two expansion
teams, replicated stadiums, and lineups stacked with big-time players
like Piazza and Griffey. To round out the experience, MLB '98 also
throws in authentic uniforms, realistic pitching and batting motions,
trade and create-a-player options, stat tracking in 50 categories, and
interleagjue v>l»V
Remember the Alomar
MLB '98 comes to the plate featuring excellent graphics and superla-
tive control. Players are rendered in crisp polygonal fashion, exhibit-
ing extremely smooth, lifelike movements, from Nomo's windup to
Palmeiro's batting stance. The best part is the lack of slowdown, mak
ing for fast and fun gameplay.
The control in MLB '98 is solid. On defense, you can
switch to the player closest to the ball more quickly than
in other games, while speed bursts and diving for the ball
make for some exciting action. The pitching interface is
also user-friendly: Pick a pitch, pick the spot you want to
throw it, then fire away. At the plate, MLB '98 uses a cur-
sor-based interface similar to the one in Bottom of the 9th,
and also features the ability to give the batter an open or
closed stance, enabling gamers to hit with more accuracy.
The sound serves its purpose, using the same an-
nouncer as GameDay and Shoot Out. In-game effects like
the crowd, the cracks of bats, and the snapping leather af-
ter a fastball give gamers that ballpark feeling.
Look Out, Lofton!
MLB '98 is an excellent game that looks great and plays fast. While
Triple Play '98 may offer more sim aspects, MLB gets rookies into
the action right away and can definitely keep the most seasoned veteran
hooked for an entire season. If you like your baseball served up arcade-
style. MLB '98 is the only game you need to order. □
CROUP: The trick to batting is to
start your swing while you're moving
the cursor to the pitch iocation.
GAMEPRO (Tm) September 1997
Polygonal graphics separate MLB '98 from last
year's title.
1
•
NHL Powerplay '98 Makes a Run for the Cup
NHL Powerplaij '98
By The Rookie
PlrHllfflNnn ^'' tn a y ear ' n ^ e k'§ s a ' reac 'y under its skates, Virgin
brings home the first hockey offering of the season with
NHL Powerplay '98. In its sophomore season, Powerplay comes back
with a fast hockey sim that displays some impressive features that will
give the competition a run for their pucks.
Stick It to Me
PP '98 hits the ice in Exhibition, Season, and Playoff modes. Puck-
heads also have the option of playing in a World Tourney with 16
international teams that feature real players like Jagr for the Czech
Republic and Hull for the U.S. And, of course, gamers will find all
26 NHL teams and rosters stacked with real-life players.
PP '98 has all the right features, including last year's breakthrough
line-changing capability which enables gamers to mix and match their
offensive and defensive lines on the fly. There's also an extensive list
of 18 strategies that covers everything from attacking and defending the
zone to determining how your players will react during power plays
and penalty killing. New to this year's PP is the addition of fighting,
player trades, and authentic uniforms, including alternate jerseys.
Czech This Out
PP '98 brings a fast and fluid game to the rink with nice graphics, solid
control, and authentic sounds. Lifelike players are depicted in the polyg-
onal style and glide smoothly down the ice, crossing over and skating
backwards, while goalies make mad scrambles diving at slap shots and
leaving the crease to retrieve pucks. Unfortunately, even though more
camera angles have been included in this PP, the view is still too far re-
moved from the action and the puck still looks very small.
The control in PP '98 is pretty tight: Players respond to your com-
mands by delivering hard hits, crisp passes, and smokin' slappers. The
sound fares just as well: Gamers will enjoy effects like sticks hitting
pucks, pucks hitting posts, and players
hitting the boards. The rink announcer
is right on with his recounting of goals
scored and penalty infractions. Gamers
will also find cool tunes playing, in-
cluding organ and rock music, right
before face-offs.
Through the Five-Hole
Since it's still early in the hockey season, net-minders may want to
wait and see what will be wrap-
ping around the post in the coming
wnths. But for fast and furious
ockey action with a nice selection
f features, NHL Powerplay '98
definitely scores. □
NHL Powerplay '98
By Virgin Interactive
EBSM
^1
m /. /. /. i
40 40 40
Price not available Challenge: Intermediate
Available September Replay value: High
Hockey ESRB rating: Kids
8 players (with adapter) to Adults
PROTIP: Start a slap shot, then press the pass button before your stick makes
contact with the puck to hit the man closest to the net for a one-timer.
%Lj r 'i im PJ:t'l;
^^^ pvtupmn
\\1K,HH6 UPlCt
I SLOW BHf AKOU!
1 NDHMAI DHEAK0U1
9 FAS! BREAKOUT
tofftf/fiyf mm
COMP AND CHASE
J CARRY IN
PINCHING DIMM!
fOKtAtD
MALI MP A
I'ttO CO
f IMPO O
CON.
PHOICI
PAH1N6
4t HOI I
PtAY
MM (
i\ *.:.
p
lix.-ii xiir
Choose the strategy
that best fits your team.
NHL Poujerplaq 98 Tips
PRO 1 1,
puck, lake w
net to swing tL_
inn >"'"" center open for a clear shot.
I IP: When playing uiih a hard-
hitting leant like < olorado, aggrcs-
si\cl\ lorecheck In create a good
scoring opportunity.
^W
posting up in from ■» mi ■■«, men
hit him with a pass lor a one-timer
\er PKOTIP: II 'you're going nne-on-onc
i against the < 'Pi near your net, don'l
r. I>i' loo anxious In throw n body check;
if you miss, you could gel burned lor
a goal.
GAMEPRO (l05) September 1997
Sega Swings into 3D with Its Best World Series Title
if World Series Baseball '98
By The Rookie
SflfUITI Wor 'd Series Baseball '98 is stepping up to the Saturn
plate to take its crack at the competition. Unlike the two
World Series games before it, WSB '98 hits the diamond in full 3D
with beefed-up polygonal players, but still retains the fast arcade-style
gameplay Saturn owners expect.
Bombing in the Bronx
WSB '98 takes the field in Exhibition, Pennant Race, and Play-
off modes. For added fun, WSB also features the ever-popular
Home Run Derby, where hardballers get a little extra batting
practice. Gamers will also find all their favorite MLB teams
and players, including the two new expansion teams, and fully
rendered 3D stadiums.
Disappointingly, the trade and create-a-player features
were left out, but WSB does enable gamers to call up players
from the minors to replace injured players.
Stepping Up To Bang One Out
The big improvement this year was to the player graphics,
while the control and sound are also pretty solid. Gamers
can now find every player yoked out in polygonal splendor,
exhibiting fluid, lifelike movements at the plate and in the
field. The camera angles have also been changed to make it
seem like you're watching a televised broadcast. As cool as
this is, though, the field view is a little slow to pop up when
you're playing defense, making it hard to tell where the ball is going to
land. The bats also look more like two-by-fours than Louisville Sluggers.
Controlling your players on defense is a breeze once you adjust
to the camera angle, and a cool, new wrinkle has been added to the
batter controls. Players can now try to predict where the next pitch
will be by choosing a section of a strike-zone grid placed next to the
batter. If the right quadrant is picked, a batting marker will lock onto
the ball, improving the batter's chances of getting a hit. You can't ad-
just the position of your batter in the box, but this doesn't detract from
the gameplay.
The sound in WSB really hits the mark: The in-game announcer
recounts all the action accurately, though he is very repetitive, while the
crack of the bat and cheers from the crowd add to the ballpark atmos-
phere. The only downside is the umpire, who still has the same annoy-
ing voice from the previous two games.
Batting in the Clean-Up Spot
WSB '98 certainly delivers a fast and fun round of good arcade-style
baseball that Ail-Star Baseball Fea-
turing Frank Thomas and Grand
Slam lack. If you must choose one,
this is definitely your game. Q
PROTIP: Learn a pitcher's tendencies toward each batter
in order to better guess where the next pitch will go. Then
choose your quadrant and knock the pitch into the stands.
lump a lot of pilches in the same aumu i
area. At the beginning of each al-bal. batting cursor just a touch under the
look to the balling quadrant to see pitching cursor lo suceessfulh fill a
what the CPU's tendencies were in single lo the outfield.
yaw previous appearance.
-.'^''.'o";
Price not available
Available now
Baseball
2 players
Challenge: Adjustable
Replay value: High
ESRB rating: Kids
to Adults
$M&
° yl .,
m -
PRO IIP: Work the insi
wilh off-speed pitches to I
batter out of his rhwlun.
PROTIP: With speedsters like
Lofton, bunt jour way onlo first,
then look to stt '
MMEPRO (Taj) September 1887
Calls average three minutes in length and cost $1.29 a minute. Be sure to get your parents' permission to use GamePro's Hot Tips Hotlir
if you are under 18 years of age. Messages subject to change without notice. A service of GamePro Media Group in San Mateo, CA.
4uwte<A
HONE
pas! wir.r.srs
Grand Prize
Kenny Reisman
Turnersville. NJ
4 minutes, 12 seconds
A D V E B
Honorable
Mentions
Adam Morrison
Greenwood, IN
5 minutes, 28 seconds
Andy Quesada
Sugar Land. TX
6 minutes, 19 seconds
Tony Ryan
Tyson. FL
6 minutes. 23 seconds
Ryan Regall
Chico. CA
6 minutes. 26 seconds
Chris Parker
Charlotte. NC
7 minutes, 24 seconds
W I N
PRIZES
(1) Grand Prize Winner:
An advanced
gaming system
of your choice!
(4) Honorable Mention Winners I
Receive an
exclusive GamePro
T-shirt!
Scary Larry's joined the navy!
But he's booked himself ontoa haunted
shipfull of seafaring ghosts, hidden traps.
fearsome villains, and other soggy surprises!
]-7()C-\wJ-JJJZ> Canada (Only $1.49 per minute)
Help Scary go AWOL
in the shortest
time to win awesome
game prizes and
have your name
printed in the pages
of GAMEPRO!
Calls cost SI. 29 a minute and average six minutes in length. Available to touchtone and rotary phones. Be sure to get your parents' permission to call
Scary Larry's Adventures if you are under 18 years ot age. Message subject to change without notice. A service ol GamePro Media Group. San Mateo.
CA. Entries without complete name, address, and phone number will be disqualified.
I
ademarks and copyri
MIRPA www
. www.playstalion.com
PlayStation
F HEAVEN IS ANYTHING LIKE
WRIGLEY FIELD ON A SATURDAY AFTERNOON,
THEN DEATH WOULDN'T DE SUCH A DAD THING.
?m>
TT
t WOBSk\ *'
MLB
PROPERTY OF PLAYSTATION
ATHLETIC DEPT.
Gaming's most popular football series is back for its second year of 32-bit
action. As the '98 season heats up, will Madden have the gridiron guts to
blast past GameDay?
1 O-i
Rosier Revisions
&
•»v-ow
ck off with its usual solid selection of features, including more
nd historical teams, new offensive and defensive playbooks, ad-
justable penalties, ami all the current pro players and stadiums. On the control side,
the retooled play-calling interface sports "built-in" Muffing, while gamers can switch
to play as any player at any time.
Managers are equipped with trades, drafts, and create-a-player (all under a salary
cap), and when the season concludes. Pro Bowl selections are made based on player
performance. Of course, Madden and Summerall return to the commentary booth.
while down on the field. EA reports that new motion-captures will heighten the real-
ism of player movements.
To stand out from the ever-ti
petition. EA's touting three new de
ments in Madden '98. This year's game
operates with a "liquid A. I.." which, ac-
cording to EA. means that CPU players
will read developing plays and adjust
their response to stop it. instead of staving
locked in preset patterns. The A.I. will
also track the gamer's patterns, so if you
run the same play repeatedly, it'll shut
you down.
Also new. touch passing will allow
you to lob or rip a bullet depending on how
hard you nail the Pass button. Finally, the
graphics supposedly combine sprite-based
and polygonal visuals to optimize game
speed while polishing up the players.
Developed by Tiburon Entertainment
Published by EA Sports
Available September
GAMF.PR0 (no September 1917
KIDS TO ADULTS
wm
SCUS-94170
94170
SONY
MAJOR UAGU! B«S[!«IL ]Pl«V£HS,
siO
!£!
:^^V
'
-*1 £-
■*■ ^.B
\ff
<PNl
^Sn^
c
.'
|PUYERS w
«
loor
&?£&£-&»»
«io
Ss2 SSr
*"«'«woS?»«c;
s "«o.sZ," w 'y
Wacfio
'»«?
•STiKBflBsKSS"
•SSSSni*
'•S-97/o
Wupo„,
F °Nr/? 0A „r; ""mil?- 1 * oihT^'^ers
°^mzi^
s &l/?$;
W*fl
, "***»ft W ,
fs?
?0
^V/,,.
13
o*
JOOi
*"•<"«£«•-
* '*«««Wft
'""'A ><W/9>.
Sports Insider Previews
Major League Baseball
^~
Featoring Hen Griffey Jr.
Nintendo 64
By Air Hendrix
Major League Baseball's E3 unveiling drew raves from showgoers. The N64's
first baseball game sure seems headed for a season as outstanding as Griffey's
potentially record-breaking run with the Mariners.
Ballparh Sighrs & Sounds
' ^%S^ r
i m^mm
*k
ii[ 'flij
MLB's d
frames c.
ism as fielders make diving catches and pitchers wind up and
deliver. At the plate, batters swing in their real-life styles— Grif-
fey's trademark stance is of course painstakingly duplicated. Fi-
nally, the "smart" crowd reacts appropriately to the umps' calls
and the home team's feats and blunders.
uespite our Dest guesses to the con-
trary (see "Sports Pages," June),
Nintendo's putting the finishing
touches on a much-needed dose
of N64 baseball just in time for a
season-end September release.
Major League Baseball Featuring
Ken Griffey Jr. will poke balls to-
ward the fence in Season, Exhibi-
tion, World Series, and four-player
Home Run Derby modes.
However, the best news for fans
of the Super NES series is that the
game has both the MLBPA and
MLB licenses, so gamers will find
all the pro teams and players, as well
as all 30 pro stadiums rendered in
3D. As for controls, the yellow ar-
row buttons will represent the dia-
mond for fielding and running, while
players will use the analog stick to
position a cursor for pitching and
swinging.
EAMEPI9 (U2) September 1997
H u /\f can you take a few minutes to answer some questions for us? Please fill
out the following survey and fax, e-mail, or snail mail it (or a copy) back to GamePro
by September 30, 1997. You'll be entered into a contest to win the prizes listed.
YeYR. NAJv\E \£A
AJ7PK.ESS
C7TV STATS lr?
O Please indicate whether you read and/or how useful you found each of the fol-
lowing articles from this issue of GamePro. Circle "All" if you read the entire
article, "Some" if you read part of the article, and "None" if you did not read
the article. If you read any part of the article, please let us know how useful it was by
circling "5" for "very useful" to "1" for "not at all useful."
The Cover All / Some / None
Head 2 Head:
Letter from the GamePros All / Some / None
The Mail All / Some / None
Buyers Beware All / Some / None
ProNews All / Some / None
NetPro All / Some / None
The Cutting Edge All / Some / None
Castlevania Mania! All / Some / None
The 16-Bit Gamer's
Survival Guide All / Some / None
E3 ShowStoppers! All / Some / None
Sneak Previews All / Some / None
PC GamePro All / Some / None
Overseas Prospects All / Some / None
Hot at the Arcades All / Some / None
Nintendo 64 ProReviews All / Some / None
PlayStation ProReviews All / Some / None
Saturn ProReviews All / Some / None
Sports Pages All / Some / None
Role-Player's Realm All / Some / None
The Fighter's Edge All / Some / None
SWATPro All/Some/None
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
4 3 2 1
The game
of your choice
2nd Prize!
An original video game
character sketch of
your choice by Dr. Zombie
y^9 What game systems do you currently own?
Ten Runner'up
Prizes:
A GamePro
T-Shirt
G3D0
G Neo*Geo G PlayStation
G Game Boy
G Nintendo 64 G Saturn
G Game Gear
G Genesis
G Macintosh computer
G PC G Super NES
□ Windows 95
□ Windows 3.1
□ CD-ROM
£%k Please indicate which of the following publications you purchase or read at
^Br least 6 times per year:
G Die Hard Game Fan
G GamePro G Tips & Tricks
G Electronic Gaming
Monthly
G Electronic Gaming
Monthly 2
G Next Generation G Ultra Game Players
G Nintendo Power
^£F Hove you ever visited GamePro Online on America Online?
G Yes G No
If yes, how useful was it? Circle "5" for
"very useful" to "1 " for "not at all useful" 5 4 3 2
Ity Have you ever visited the GamePro Online Web site? (http://www.gomepro.com)
G Yes G No
If yes, how useful was it? Circle "5" for
"very useful" to "1" for "not at all useful" 5 4 3 2 1
©Have you ever visited the NetPro
Online Web site?
(http://www.netpromag.com)
G Yes G No
If yes, how useful was it? Circle "5"
for "very useful" to "1 " for "not at
all useful" 5 4 3 2 1
OHow did you get this copy
of GamePro!
G Subscribed
G Purchased at the newsstand
G Other
Enter to ^ 1 1;
To be eligible to win, please mail,
e-mail, or fax your completed
survey (or a copy) to:
Mail: September GamePro Survey
P.O. Box 5959
Son Mateo, (A 94402
E-mail: comments.gamepro@gamepm.con
(Pleose enter "GamePro Survey"
in the subject line.)
Fax: 415/349 7482
997
Sports Insider Previews
NBA Live '98's hitting the hardwood
this season with a sturdy set of additions
and improvements. The graphics facelift
focused on the players, imbuing them
with a more muscular, athletic appear-
ance and eliminating that cheesy "skat-
ing" as they run. Some star players like Stockton even
sport recognizable faces.
On the features side, Live '98 delivers killer addi-
tions like player-defined dunks and layups, icon passing
a three-point shootout mode, and an A.I. that makes
trades between CPU teams during seasons. The game
also offers new dunks
and new moves like
crossover dribbles, 360-
degree spins, leaning
drives, and defensive
slides and pivots. Fi-
nally, Live packs in all
the pro players includ-
ing Barkley and Shaq —
except, of course, Jor-
dan. — Air Hendrix
If the behind-doors showing at E3 was
any indication, NHL '98 has secured
an early lock on the Stanley Cup. The
vastly improved 3D polygonal graphics
depict sleek arenas and players that move with mouth-watering realism.
But the most arresting addition was the new coaching feature, which
enables on-the-fly play calling for power plays, penalty killing, and a
huge array of offensive and defensive situations.
Beyond the usual lineup of pro players and teams, NHL also packs
in 14 international teams, a new Tournament mode, two-man commen-
tary (like that of Triple Play '98), trades, and player creation. Other
sharp touches include checks and slap shots that break the glass, and
player numbers on jerseys. Finally, EA's promising to improve the
game speed over last year's somewhat-sluggish showing. — Air Hendrix
GAMEPRO (114) September 1S97
Dark Rift brings out ihe best in people. Eve v\orks her butl off lo turn Gore into a meaty pin cushion. Gore busts his gut to
move Eve into the path of his axe. And you'll need your best, because Dark Rift gives it up. Dark Rift delivers more fight, more
often with more speed than you have ever seen before. Check out Dark Rift for N64 or Win 95 and get flesh scorching
projectiles, hyper quick ten hit combos, blazing frame rates and some very unpleasant surprises for the competition.
NINTENDO'
Nintendo and N64 are trademarks ot NINTENDO OF AMERICA INC
Dark Ritt IM . Kronos™. their logos and characters are trademarks ol and ® 1996 Kronos
Digital Entertainment. Inc. All rights reserved. Distributed by VIC TOKAI INC.
■Ef?"iyp^ :»■■
1 fT| '■"^KOTTI
J
N64 N64
Available 1997 «»c"
N64
' 1 11
VIC TOKAI INC
22904 Lockness Avenue
Torrance. CA 90501
(310)326-8880
Descend into the all new psychotic world of Pandemonium 2 and twist
reality inside out. Explore a whacked-out psychedelic landscape with
Nikki's insane double jump-then dominate with Fargus' maniacal attacks
by hurling his viper-tongued side-kick Sid for skull crushing good times.
Navigate the undulating 3D hyper-kinetic backgrounds 'till it turns your
brain to puddin! Hey.. .it's a twisted new world of furious gameplay
that'll devour you before you truly understand it. So have a good trip.
Pilot a giant mech through
warped 3D tunnels.
Taste the pulse of
primal soundtrack and
sound effects.
Nikki-equipped with power
that only big bad girls have.
I
DYNAMICS
"
« "I *. -rr
Sports Insider Previews
NBA HcMon '98
It's time to take it to the rack as NBA Action '98
makes a fast break onto your Saturn. Following
up last year's solid title, Sega has addressed all the
shortcomings that kept it from being the ultimate
basketball experience, adding more camera angles,
better graphics, and icon passing.
Hit the hardwood in Exhibition, Season, and
Playoff modes, or brush up on your skills in a new Practice mode. On the features side, NBA
Action sports all the pro clubs; East and West All-Star teams; an extensive list of offensive and
defensive plays; and most of the hottest stars in the game. You also have the choice of trading
and creating players. Combine these elements with polished player graphics and extremely real-
istic motion-captured moves, and NBA Action '98 could vault itself into the upper echelon of
sports titles. — The Rookie
EAMEPRO (m) September 1997
"Autograph
mi s t e r ? "
Ki /
HL*-4B^M
IL.
•v •
. . .
1 ^w.
fcifl ^\ ^ — — —
\ /^
s.
*^tf\,
**•■ ■ -v
ROUERBM
Ten players in
spiked battle armor.
One rule: stay alive.
Rollerball. Coming soon,
IN 11 RAt
OCKt B0TTLB
LlttffW EPfTION
THE MARCH Of THE BLACK QVEEN
PROTIP- Place your squad leaders in the
back of their formations so they're better
protected In battle.
PROTIP: When all of the Empire's
armies on a map have been de-
stroyed, send your troops to all
ends of the map to search for
hidden items and clues.
As the rebel leader, you
have detailed and in-depth
control of your troops. You
can rearrange their formation,
change squad leaders, recruit
new characters, and even pay
off monks to resurrect your
dead comrades so you can
send them back into battle.
Wounded in Battle
The only thing holding Ogre
Battle back from overall game
greatness is its graphics. Al-
though certain spells have been
enhanced and fill the screen
with coolness, the animation
of the fights and the pace of
the action can't stand
up to the new breed
of RPCs like Wild Arms
and Final Fantasy VII.
OB's classic mu-
sic resonates with a
roar from the speak-
ers. Unfortunately,
though, the screams
and shrieks of battle
aren't as aggressive
as the music.
Ogres Make the
World Go Round
With 13 endings, engrossing
gameplay, and a wizard's bag
full of secrets, Ogre Battle is a
must-buy for RPC fans, whether
or not you played the 16-bit
version. There's just too much
good gameplay here that you
shouldn't miss, even if it's your
second time around. Q
^TV-Save the most powerful Tarot cards
for the boss or to protect your base from
heavy fire. You'll need as many good com-
bos as you can get to win, especially In
the later levels.
THE MONTHLY GUIDE TO THE WORLD OF ROLE-PLAYING GAMES • SEPTEMBER '97
By Johnny
Ballgame
One of the
PlayStation most addict-
ing RPCs of
the year, Ogre
Battle: Limited Edition casts
a spell on the PlayStation, in-
toxicating gamers with a deep
story line, impossible-to-put-
down gameplay, and a movie-
like musical score that's been
remastered since the game's
16-bit cult-classic days.
The Ogre Strikes Back
Limited Edition's gameplay and
story line are identical to those
of the original Ogre Battle on
the Super NES. You fight as
the Rebellion army, trying to
reclaim land the evil Highland
Empire has stolen. You move
your troops along a number
of maps and missions as you
conquer enemy territory, liber-
ate cities, collect Tarot card
power-ups that help you in
battle, and discover a host of
hidden characters, spells, and
weapons. Adding to the replay
value are 13 possible endings
that vary depending upon what
type of leader you are, what
path you take, and what char-
acters and items you uncover
on your journey.
PROTIP: When some of your troops
die, head to a Roshan Temple. Here
you can pay monks to resurrect
your soldiers.
PROTIP: Always leave one of your
most powerful armies back at
your base for protection. If the
Empire conquers your base, the
game's over.
PROTIP: At the name-entry screen,
enter the word "Flreseal" to jump
your power to level IS, acquire
seven new armies to fight at your
side, and bathe In a special level
for control of the world's dragons.
PROTIP: Don't just liberate cities
then leave them behind for the
Empire to reclaim. Leave an army
in the city for protection.
Ogre Battle Limited Edition: The
March of the Black Queen by Anus
35 40 4 5 4 5
Price not available
Available now
RPG
1 player
Challenge: Intermediate
Replay value: High
ESRB rating: Kids
to Adults
BAMEPRO (120) September 1987
Rdle-Player'sRealtii
By Johnny
Ballgame
Shining The
Holy Ark's
hypnotic game-
™ play, supernat-
ural story line, and spellbind-
ing fun will pleasantly en-
trance you. It's wondrous to
watch and cool to play; it's
just that Ark's a tad too easy
for seasoned RPGers looking
for a lengthy adventure.
Holy Surrealistic
You play as a mercenary hired
with your two partners to de-
feat an evil ninja named Rodi.
But after you beat him, the
cave you're in collapses and
you're all unconscious. Evil
spirits then possess one of
your partners and kidnap him.
Good spirits inhabit you, your
remaining partner Melody,
and Rodi. Now you must work
together to find your friend.
H I N I N T „
T I [ ■ H I L I ■ i i I [J
u£lH
lected. This makes life too easy
for the advanced RPGer.
Graphically, Shining's
crisp, colorful sprites com-
bine with creepy creatures
and eye-catching spells to
PROTIP: Use Melody's Heal spell
to make sure your strong fighters
stay healthy during battle.
PROW: Melody's spells are more
powerful than her regular attack.
You move around in a first-
person, Doom-like view as your
party collects money, gains ex-
perience points, and acquires
wicked magical powers. The
only problem with the game-
play is that when you die, you
don't lose anything you've col-
deliver a visually appealing ad-
venture. Unfortunately, the au-
dio gets annoying quickly, es-
pecially the jabberwocky sounds
during text conversations.
Aureole Ark
As Saturn RPGs go, Shining
The Holy Ark is a standout
offering. Gamers looking
for a new adventure should
definitely hop on this Ark
before it passes them by. Q
PROTIP: Search all dead ends.
You may discover pixies that'll
help you In your quest
PROTIP: After you find the Abo-
rigine key under foe castle,
simply die to get back to the
save point
Price not available
Available now
1 player
RPG
First-person view
Challenge: Medium
Replay value: Medium
ESRB rating: Kids
to Adults
Saturn
Although Al-
bert Odyssey
materializes
on the Saturn with a fun cast
of characters, a soothing
soundtrack, and a compelling
story line, the lack of solid
gameplay and overall short-
ness of the adventure banish
this RPG to the realm of rentals.
Pike's Piqued
You play as Pike, a young
hero who must find a priest
powerful enough to save his
sister from an evil spell that
Price not available
Available now
1 player
RPG
Third-person view
Challenge: Medium
Replay value: Medium
ESRB rating: Kids
to Adults
PROTIP: Pike's magic Lecture
and Lees's magic Molotov Cock-
tall are a deadly combination
for almost any adversary.
has turned her into stone. The
story line's loaded with twists
and turns as you find new
friends to join your quest and
learn how your life is con-
nected with your enchanted
sword, Cirrus.
The rich, engrossing origi-
nal score accentuates the in-
volved story line, lending at-
mosphere to the environments.
The graphics are sharp and
detailed, and though the char-
acters seem a little cartoonish,
they add color and flair to the
overall game.
Fast Albert
Unfortunately, Albert Odyssey's
downfall is its gameplay. Once
you master the basic controls
to learn magic, buy new weap-
ons, and find items, the lack
of any puzzle-solving or differ-
ent paths to choose from makes
the game easy to conquer.
Albert Odyssey is worth
trying, but you'll probably
finish it during a weekend
rental. For a little more involv-
ing gameplay, sheath your
sword and move on to Shin-
ing The Holy Ark. □
PROTIP: Use the Barrier and Recover
spells to defend against Radoria's
Icicle Bomb.
PROTIP: When facing Va-
lerian, use Pike's attack,
Eka's Wind Arrow, and
Leos's attack.
PROTIP: Fully explore Tomarl
to resolve the rift between the
Birdmen and the Beastmen.
GAMEPRO (12T) September 1987
The Fighter s Edge Presents:
Ityftrift
a
DYNASTY
4
Koei kicks butt in its first fighting game. Learn some of the moves and how to fight as the hidden
characters in the historically correct fighting game that's beating a sweat out of PlayStation owners.
By Johnny Ballgame and Major Mike
Basic Arts
Controller Legend
rVTv
'% , i
D = High Slash
A = High Thrust
Motion = Move the joystick in one smooth, con-
tinuous motion.
Tap = Tap the buttons and directions indi-
cated in sequence.
( ) ■ Execute commands in parentheses
simultaneously.
Note: All techniques are described under the assumption that your character is facing to the
right. If they're facing left, reverse any -> and «- directions.
Sidestep
To sidestep away from an
attack, tap (x 0).
Back Away
To quickly back away from
an opponent, tap «■, «-.
Getting Up
After being knocked down,
tap x to get up quickly.
Lunge
To lunge at an opponent,
tap -»,-».
Beat Em When
They're Down
Tap(t 1 J), or tap (t A)
to pounce on a downed
opponent.
Rolling
When on the ground, tap
to roll. Tap x and to roll
quickly. While rolling quick-
ly, tap -» to roll behind your
opponent.
Timing is
Everything
Blocking is essential in Dy-
nasty Warriors. One trick to
help your timing is to play as
Zhuge Liang and continually
perform his Blink Teleport. If
you master that move, you'll
be successful blocking at-
tacks using the same timing.
September 1997
Final Three
The following hidden char-
acters can be accessed
only after finding the three
bosses, Zhuge Liang, Cao
Cao, and Lu Bu.
Nobundsfd
At the title screen, after
defeating the 1P Battle
with Lu Bu, press Up, A,
Down, 0. You'll hear the
sound of swords clashing
if you did the trick correct-
ly. Nobunaga's moves are
identical to Lu Bu's.
Toukichi
* M 4 v*
*_?
At the title screen, after
defeating the 1P Battle
with Nobunaga, press
Down, Down, Right, Up, 0,
A, R1.R2. If you did the
trick correctly, you'll hear
the sound of swords clash-
ing. Toukichi's moves are
identical to Cao Cao's.
Sun Shang
jl Xiang ^
At the title screen, after
defeating the 1P Battle
with Toukichi, press Left,
Left, Up, Down, A, U, L1,
R1. If you did the trick cor-
rectly, you'll hear the
sound of swords clashing.
Sun Shang Xiang's moves
are identical to Zhou Yu's.
Note: To play as Cao Cao, win
the 1P Battle with Xiahou Dun,
DianWei, andXuZhu.
High Slash
Tap
High Thrust
Tap A
Quick Upper
Tap(*D)
Quick Stab
iiii in ijm in
Low Slash
IIII IIII ■■■ I
Hold *, tap D
Low Thrust
Hold 4, tap A
Reverse Slash
HI I VI III? ||
With your back to the
opponent, tap ], or tap
Reverse Low Slash
With your back to the op-
ponent, hold -Map , or
hold 4, tap A
Death Calls
Hold t, tap n, or hold t,
Swift Execution
Tap (D A)
Dancing Sword
i:::*h\ .
Motion «- X i * ■* D
Oracle Sweep
Tap □, {I D)
Oracle Blade
Tap □, □, □, □
God of War
Tap □, □, A, (4- □), □
Sun Tzu Strike
Tap (-»D), □,<>□)
Hell Sweep
Tap(-»0),A,(*n),n
Deadly Strike
Tap (<-□),□ ,
Deadly Blade
Hold4-,tap(-»A),D
Screaming Blade
Hold4-,tap(-»A),(*-A
Hell's Gate
Moon Slash
Motion 4- tf «- □
Eunuch Strike
lllllll^MllVlVlll^
»"" i ft
M
$
I
t
WB**!$^3._
Motion -» * 4- * «- D
Deadly Stroke
Immediately after the
Eunuch Strike, tap
(+D)
Deadly Fury
Tap (* D), D
Dioo Chan
II m<
Tap (* A), A, D
Karmic Strike
Tap(*A),A,(«-D)
Black Hand of Fate
Tap -»,(-» A)
Diabolical Thrust
Mill
Motion 4 ^ -» 1
High Smash
TapD
High Thrust
Tap A
Mid Smash
Tap (* D)
Double Mid Smash
Tap(*A)
Low Smash
Tap («!.□)
Low Thrust
Tap (4- A)
Reverse Swing
With your back to the
opponent, tap 1, or tap
Reverse Sweep
With your back to the
opponent, tap (I A),
or tap (4- D)
Falling Rain
Tap(t :.),ortap(TD)
Fall From Grace
Tap (DA)
Rippling Pond
Tap □, □, □
Deep Pond
Tap D, D, (4< D)
Sky Dance
Tap(*D)
Lotus Wheel
Tap ->,(-» Q)
Lure
Motion -» 4- * □
Peacock Sweep
Immediately after the
Lure, tap □
Enchanted Triplet
Motion 4- * «- □
Peacock Bow
Tap A, («- D), D
Flair Wind
Tap(*A),0
Wheel Smash
Tap (-» A)
Screw Attack
Immediately after the
Wheel Smash, tap D
Ballerina
Tap(-»A),(4,Q)
Pirouette
Motion 4 * -» A, tap 1
GAMEPRO ( ftp September 1997
The Fighter's Edge Presents: Dyi
Willow Kick
Motion •* 4 Vi A
Willow Sweep
Tap-»,«-
Willow Dance
— ■-*«
Tap ->,(«- D)
Lure Strike
Tap ->,(«- A), D
Deadly Lure
With your back to the
opponent, tap □, □
Encore
Immediately after the
Deadly Lure, tap □
Curtain Call
Tap -»,(■* A)
Curtain Finish
Immediately after the
Curtain Call, tap D
Dian Wei
'ft/a^Pk
Mid Slash
Tap (Vi D)
Gut Smash
Tap (Vi A)
Low Smash
Tap (4 □)
Low Punch
Tap (4 A)
Forearm Bash
With your back to the
opponent, tap A, or tap L"
Low Forearm Bash
With your back to the
opponent, tap (4 □),
or tap (4* A)
Executioner
Tap(t D),ortap(t A)
Triple Head-Butt
Chaos Axe
Motion ■* Vi 4 * «- D, tap
□, □, D, D, □, D, (-» A)
Ankle-Breaker
Tap (tf D), A
Shield Axe Combo
Tap A, [
Shield Slash
Tap A, (-» □)
PoKirer Tnrifsf
Tap («- A)
Evil Wei Slash
Immediately after the
Power Thrust, tap D
Triple Chain Axe
Tap □, D, □
Hunter Strike
Tap D, A, □
Hunter Slash
Tap (* A), D
Clobbering Time
Tap -»,(-* A), A
Evil Comes
Motion 4 Vi •* A
Skull Crush
Immediately after Evil
Comes, tap A
Hellraiser
I Tap D, A, (-» □)
Hunter Digger
Tap □, D, (I □), A
Evil Dance
Motion ■* 4* Vi [
Maelstrom
Motion -» Vi 4- X *- D, tap
D, □, D, D, □, D, (■* D)
isty Warriors
■
GlIGfl Yll Reverse Back Swipe
%t^
High Slash
Tap
W/gn Tftras/
Tap A
ff/s/iio ff/atfe
Tap (Vi D)
Mid Thrasf
Tap (Vi A)
Low Slash
Tap (4 □)
Low Thrust
Tap (4- A)
Leaping Justice
Tap(t [J), or tap (t.
Judgment Day
Motion 4 -» vi a Judgment Da\
Evil Shock
Tap(-»A),A
Evil Chop
Tap (4 A),
Evil Below
Tap (4 A), (4 D) Tap (DA)
Ooi/We 5/a$n
Tap □, D
G AMIPRO (Q) September 1997
With your back to the
opponent, tap D, or tap <
Reverse Back
Low Swipe
With your back to the
opponent, tap (4 □),
or tap (4 A)
Justice Slash
Tap D, D, hold «■
Crescent Slash
Tap D, (4 D), □,□,«-
Divine Vengeance
Motion 4 Vi -*, D
Circle of Light
Tap(->D),n
Leg Sweep
Motion 4 * «• u
Flash Attack
Tap A, D
Catapult Lunge
Motion -* 4 Vi A
Hand of Justice
Tap («- □)
/Vote: Do the following moves
alter the Hand of Justice.
Immortal Dance
Tap D, □, A,
Hand of God
Tap(4D),(4D),
(4- □),□,□,□
The Fighter's Edge Presents: DYNASTY WARRIORS
LuBu
Reverse Low Swing
With your back to the
opponent, tap (4 ),
or tap (I )
Halberd Strike
an.
Note: To play as Lu Bu, win
the 1P Battle with every se-
lectable character, including
Zhuge Liang and Can Cao.
High Pole
Tap
High Thrust
Tap
Pole Uppercut
Mid Thrust
Tap(* )
Low Slash
Tap (4 )
Low Thrust
Tap (4 )
everse Swing
Jith your back to the
opponent, tap , or tap
Solar Eclipse
or tap (t
Tap( )
Tap , ,
Halberd Dance
Tap , , ,
Crescent Attack
Tap ,
Rising
Crescent Strike
Tap(* ),
Double Moon
■ JL ttf
Tap(* , )
Crescent Sweep
Tap ->,(-> )
Victory Dance
Motion I ^ -» .tap ,
Inferno Spear Thrust
Motion A * -» , tap ,
Power Sfr/fce
Tap(<- )
Death Strike
Motion 4 •* -»
Sun Down
Jfli After Death Strike, tap
(<" )
Tota/ Ec/jpse
Motion -» * 4 tf «-
LuXun
tf/g/j Slash
Tap
W/g/i r/irwsf
Tap
Mid Slash
Tap(* )
Mid Thrust
Tap(* )
low S/asA
Tap (4- )
Low Thrust
Tap (4 )
Reverse Slash
With your back to the
opponent, tap , or tap
Reverse Low Slash
With your back to the
opponent, tap (4 ),
or tap (4 )
Slash Flip
Tap(t ), or tapCT )
Phantom Rising
Triple Slash
Tap(* I)
Showering Dlades
Immediately after the
Triple Slash, tap
Deadly Chop
Showering Death
Tap(<- )
Slash Play
Tap •*,(•* ), ■(* )
Spin Slash
Tap -»,(-» )
Phantom Razor
Motion 4 ^ ■» , tap
Twirling
Rlade Harmony
11
Motion 4 * <- , tap
Twirling Rlades
Motion 4 * -» ■ , tap ,
Double X
Phantom Surprise
Motion ■> 4 ^
X Throw
Ta.shi Chi
High Strike
Tap
High Thrust
Tap
Uppercut Slash
Tap (* D)
Mm/ 77fn/s/
Tap(* )
Low Slash
Tap(4D)
Low Thrust
Tap (4 )
Reverse Slash
With your back to the
opponent, tap , or tap
Reverse Low Slash
With your back to the
opponent, tap (4 ),
or tap (4 )
Driving Phoenix
Tap(t ),ortap(t )
Touch of Death
Tap ( L D)
low Phoenix Oracle
Tap (* Q), D
War Slash
Motion 4 * ■+ D
Dancing Rlade
Motion 4 tf «- D
Rise of the Phoenix
Motion ■» ^ 4 nT «■ , tap
i » )
Dancing Razor
Motion ->^4/«- , tap
.H 1
Dancing Razor Finish
Motion -* 4 ^
Tap ■»,(■* ), ,
GAMEPRO j£% September 1997
The Fighter's Edge Presents: DYNASTY WARRIORS
Oracle
,□,□
Divine
Phoenix Oracle
Tap (4 D), A
Razor Blade
Tap(«- )
Super Move
Invincible Phoenix
Motion 4- * «- _, tap A, A,
(«■ ), motion 4 * -»
Xiahou Dun
Motion 4 * ■* A
Cutting the Tree
Tap -»,(-» A)
Pommel Slash
Immediately after Cut-
ting the Tree, tap
Pommel Sweep
Tap-»(-» ),(«- ), motion
4 *-»A
Rising Sun
Motion * * * A, tap A, A,
A, A
Setting Sun
Motion 4 *-»_,tap(-» )
Phoenix Stance
Immediately after the
Setting Sun, tap C
Phoenix Spin
Motion 4. **■ ,tap(-» ".),
motion 4 * -* A
Phoenix Strike
Motion 4 tf «- , tap
A,A,(-»A)
Phoenix
Power Strike
High Slash
Tap
/// ffft 77/r ust
Tap_
Uppercut Slash
Tap (* □)
M/d 77»rusf
Tap(*Z)
Low Slash
Tap (id)
low Tftrwsf
Tap (4- A)
Turn Slash
With your back to the
opponent, tap , or tap □
Turn Low Spin
With your back to the
opponent, tap (4 ),
or tap (4 _)
Doom Strike
Tap(t ),ortap(tA)
Tiger's Roar
When in close to the
opponent, tap (Z A)
Slash Thrust Combo
Tap Z, A
Tiger's Fierce Claws
Epic Slash
Tap Z, D, □, D
Tiger Pass Slash
Tap A, [ .
Killer Cut
WA
Tap(*Dj
7/ger S/asA
Immediately after the
Killer Cut, tap Z
Kirin Circle
Motion 4- * ■* _
Note: Perform the following
moves in succession imme-
diately after the Kirin Circle.
Kirin Strike
Tap!
Kirin Fury
Tap I
Overhand Slash
Tap -*,(-» Z)
Serrated Fist
Stalking the Prey
Tap(«-A),q
Tiger Pounce Chop
Motion 4 * «-. , tap A, A,
(-» .1). □
Tap ..,(■* )
Tap -»,(■* ).
Tiger Pounce Slash
Tap -»,(-> -),-,=
Saoer Too W»
Motion 4 * ■» A
fp/'c Throw
Motion 4 * -» _, tap p A)
Tiger Descends
the Heavens
Immediately after the
Epic Throw, tap (t Z)
XuZhu
- 4
High Smash
Tap I
High Thrust
Tap_
Uppercut Smash
Tap(* )
Mtf Smas/i
Tap(* )
Low Smash
Tap (4 I)
Low Thrust
Tap(4_)
Rear Smash
With your back to the
opponent, tap _., or tap
Rear Sweep
With your back to the
opponent, tap (4 _),
or tap (4 Z)
Tap(t_),ortap(tZ)
Spine Breaker
Tap (t _),{-»_),
or tap (t !),(«-_)
Hammer Lift
'^^*^W> ^
When in close, tap (_ AJ
Cannonball
Tap q, Z, (t Z)
Cannonball Dive
Tap , A.A
Toe Smasher
Immediately after the
Cannonball Dive, tap !
Thunder Smash
Tap(4Z),_
Iron Fist
Tap A, Z, Z
Below the Belt
Tap A, .
Overhand Bash
Tap (*_),_
Passionate Destroyer
Tap (-» Z)
Thunder Axis Spin
Tap(<-Z),(-»Z),(<-Z)
Thunder Axis Sweep
Tap («-Z),(-*Z), motion
4 *-»z,tapZ,Z
Earth Strike
Tap («-Z), (-»!), motion
4*-*Z,tapZ,(4Z)
Earth Breaker
■~JL~
Motion 4 * -» .
GAMEPRO ( £% September 1997
The Fighter's Edge Presehts: DYNASTY WARRIORS
Sidestep Mid Thrust
Motion -» * 4- tf «- D Tap (* A)
Low Slash
Tap (4 Z)
Low Thrust
Tap (4- A)
Reverse Shaft Stab
With your back to the
opponent, tap □, or tap A
Motion 4 WA,tap(tD) ^^^
Dragon Strike
Dragon's Claw
10,000 Bites
Body Buster
to^s
Motion «- tf 4- * ■» D,
tapd.D
Wrecking Ball
Motion -» * 4 tf «- D,
tapD,(4D),D,D
Super Pogo
Motion «- * 4 * ■» D,
tapu,(4D) > D,(4.D)
Charging Bear
Tap -M-> A)
Note: Perform the following
moves in succession alter
the Charging Bear.
Bear Hug
Tap (D A)
Ferocious Bear
Motion 4 * ■» □
Zhao Yun
High Slash
Tap D
High Thrust
Tap
Lifting Swipe
Shaft Stab
With your back to the
opponent, tap (4 ), or tap
Flying Dragon Swipe
Tap (t I), or tap (t A)
Shadow Strike
Tap (C A)
Rainbow Spear
Tap(*A),D
Water Spear
Tap(*A),(4D)
Waterfall
Immediately after the
Water Spear, tap . A
Dragon Rainbow
Tap A, A, □
Reaping Spear
Tap^,(4n)
Dragon's
High Melody
Immediately after the
Reaping Spear, tap C, L
Dragon Flight
Tap (4 A), □
.<*-
Tap □, A, A, I
Dragon's Fury
Tap □, A, A, (4 D)
Ultimate Dragon
Tap -»,(*□),
Tornado Strike
Motion «- * 4 * -» Z,
tap D, D
Tornado
Strike Finale
Immediately after the
Tornado Strike, tap Z,.
.* cJL
Immediately after the Drag-
on's Fury, tap D, A
Dragon's Spiral
Tap {*□),□
Dragon's Spiral Bite
Tap (* □), □, A
Dragon Bite
Tap •*, (-» A), A
Dragon Bite Revenge
Tap ■*, (•» A), then motion
4 *■*£
Dragon's Spell
Tap ■*,{*□), A, A
Dragon's
Spell Savage
Tap -»,(-» I), .:., motion
4 *-*A
Dragon's Claw Swipe
Motion 4 * «■ □
/? i Mm Dragon
High Slash
Tapn
H/g/j 77/r wsf
Tap_
Backhand
Tap I*!)
Md Thrust
TappiA)
low S/as/i
»::';-V
Immediately after the Drag-
on's Claw Swipe, tap Z
Pommel Blow
Motion -» 4 *
Tap (4 D)
Low Thrust
Tap (4 A)
Tail Whip
With your back to the
opponent, tap (4 _),
or tap (4 Z)
Cobra Smash
Tap(t ),ortap(t _]
When in close, tap (□ A)
Coiled Snake
Tap D, 0, A
Mirrored
Coiled Snake
Tap Z, 0,
Venomous Bite
Tap(*a),r
Snake Rhapsody
Tap ■*, {■» Z), □, D, D
Snake
Rhapsody Fang
Immediately after the
Snake Rhapsody, tap
Headache
Motion 4 * ■+ D
Cobra Wheel
Motion 4 * *■ _, tap _
Shoulder Smash
Tap -»,(■*-,
Baff/e Cry
Motion -» 4 V
GAMEPRO { ^k September 1997
The Fighter's Edge Presents: DYNASTY WARRIORS
Snake Mill Diving Phoenix
When in close to opponent, Tap ( t _ ), or tap ( t
motion ♦.-& 4> t? * I
Hang Over
Motion 4 * «■ 1
Bleeding Snake
Motion 4 * -»
Zhou Yu
tf/gn Ihrasf
Tap_
Uppercut Slash
Ji *■*%
Tap(* )
Afi'tf Thrust
Tap (* )
Low Slash
Tap (I )
Tap (4 )
Reverse Slash
With your back to the
opponent, tap , or tap
Reverse Low Slash
With your back to the
opponent, tap (I Z),
ortap(4 )
Touch of Death
Divine Oracle
Tap D, □, □
Divine
Phoenix Oracle
Tap , Z, I, hold «■
£oiv Phoenix Oracle
Tap (4- ), I,hold«-
Ivar S/as/i
Tap(* .),hold«-
Dancing Blade
Tap(<- ),
ff/se of fhe Phoenix
Tap^nj,D
/?«i/or ff/aoe
Motion 4 * -» Z
Supernova
Tap A, D, A
Pommel Slash
Tap(-»A),Z
Cutting the Tree
TapZ,(>Z)
Pommel Sweep
Tap (-»_),{* I)
ff/s/og Son
Motion -» 4 * L
Setting Sun
Immediately after the
Rising Sun, hold «-
Tap(«-Z)
Note: Do the following moves
after the Phoenix Stance.
Phoenix Spin
Tap □, D, □
Phoenix Strike
Tap Z, Z, A
Firebird
Tap(*Z),Z
Invincible Phoenix
Tap (if!),:, hold «-
Zhuge Lian
Note: To play as Zhuge
Liang, win the IP Battle
mode using Zhao Yun. Cuan
Yu. and Zhang Fei.
High Swipe
Tap
High Thrust
Tap^
Lofty Feathers
Tap{*D)
Mid Stab
Tap(*_)
Low Slash
Tapf^Z)
Low Stab
Tap (4 )
Reverse Slash
With your back to the
opponent, tap Z, or tap _
Reverse Low Slash
With your back to the
opponent, tap (4 Z),
or tap (4- _)
Feather Strike
I L~
Tap(t _), or tap (t
Thunder Palm
Tap(
Whirlwind Throw
Tap(«-ZZ)
Fan Strike
-, □, =, z
Dancing Fan
Tap Z, Z, (-» Z), Z, Z
Advancing
Fan Thrust
Tap ... ,
Mystic Strike
TapZ,(-»Z)
Mystic Slash
Dancing Fan Melody
Tap(-»Z),(-»Z),Z,Z
Sacred Stab
Tap (-» Z), A
Sacred 5/asn
Tap(*Zi),n
High Bolt
Motion 4 * -» ..
Low Bolt
Motion 4 <i <- . .
Spirit Fan
Motion ■» 4 * Z, tap Z
tfpper B/3de Barrier
Motion fr.* 4> *-»□
lower 0/arfe Barrier
Motion-* * 4 tf «-u
Feather Spear
Tap A, _
Shooting Star
Tap(<-_)
Heaven and Earth
Motion ■» 4 * A
When hit by the opponent,
tap(- )
Enchanted Fan
Tap(«-Z)
Note: Perform the follow-
ing moves after the
Enchanted Fan.
Swooping Fan
Tap_
HeartAttack
Tap_
GAMEPRO tfT% September 1997
POB 234 DEPT 10923 ROCHESTER, VT 05767 JaQU 3 *
INT'L 802-767-3033 FAX 802-767-3382 Bf '
300 a n
VWJJMi llbil* JiHiuiKliium
or call 1-800-600-4263
Source Code 10923
VIDEO GAMES: PLAYSTATION
Tim
Rmut
ftua
Trru
RtliHH
'wet Tun
Hi i r am
Pncf
tint
Rni«r
Proa
ASCII Sphere 360
11/97
$69
Clock Tower
NOW
$44 Ghost in the Shell
10/97
$52
Ogre Battle
NOW
IN
Ace Combat 2
NOW
$46
College Football 98
10/97
$49 Grand Theft Auto
10/97
$51
pro 3
03798
$19
Aeon Flux
11/97
$54
Contra;Legacy ol War NOW
$46 Hardball 6
NOW
$50
Pamdemonium 2
12/97
I4D
Alundra
10/97
$49
Cool Boarders 2
11/97
$46 Heavy Gear
02/98
$49
Psybadek
11/97
Ht
Apocalypse
10/97
$52
Courier Crisis
10/97
$49 Hell Racer
10/97
$49
Rebel Assault 2
NOW
S4M
Aqua Prophecy
02/98
$49
Crash Bandicoot 2
10/97
$54 Here's Adventures
NOW
$42
Resident Evil 2
01/98
$5?
Armored Core
10/97
$46
Croc
10/97
$49 Hercules
10/97
$52
Respect Inc
03/98
IN
Ascii Grip V
NOW
$29
Dare Devil Derby 2
10/97
$44 Ironman/XO
NOW
$39
Saga Frontier
01/98
$54
Athanor
11/97
$52
Dark Forces
NOW
$49 Jet Moto 2
12/97
$46
Salamander
12/97
IK
Batman & Robin
11/97
$49
Dawn of Darkness
NOW
$46 Joust Epic
10/97
$49
San Francisco Rush
11/97
Slli
Battleship
11/97
$46
Dead Or Alive
11/97
$46 K1 Arena Fighters
NOW
$44
Shadowmaster
10/97
H
Big Bass Wrld Champ NOW
$54
Death Keep
NOW
$52 Kings Field 2
NOW
$51
Soul Blade
NOW
IN
Blades ol Rage
NOW
$52
Death Trap Dungeon
NOW
$50 Legends Football '97
NOW
$50
SpecOps
11/97
M
Blast Chamber
NOW
$36
Diablo
11/97
$54 Legion
11/97
$50
Speed Freak
10/97
S54
Blasto
10/97
$50
Disc World 2
NOW
$46 MDK
NOW
$46
Suikoden 2
11/97
IN
Blood
NOW
$54
Duke Nukem 3D
12/97
$54 MK Mvtlios Subzero
NOW
$46
Superman
NOW
S49
Breath ot Fire 3
12/97
$54
Dynasty Warriors
NOW
$46 Mace: The Dark Age
11/97
$46
Syndicate Wars
NOW
144
Broken Helix
NOW
$46
Elrtc
11/97
$49 Mage Slayer
10797
$49
Tanktics
NOW
S52
Broken Sword
10/97
$52
FIFA Soccer 96
11/97
$49 Master ol Monsters
02/98
$49
Tekken 3
12/97
m
Bugrider's
10/97
$49
Felony 1059
NOW
$44 Masters of Tera Kasi
NOW
$49
The Glove
11/97
MM
Burning Road
NOW
$46
Final Fantasy Tactics
01/98
$56 Monster Rancher
NOW
$49
Total No. 2
11/97
KM
Bushido Blade
NOW
$50
Final Fantasy VII
NOW
$72 Moon
02/98
$49
Toh Shin Den 3
NOW
$46
C&C Red Alert
10/97
$49
Flying Saucer
NOW
$52 NASCAR 98
NOW
$54
Tomb Raider 2
11/97
194
CART World Series
11/97
$48
Freak'n Fast
10/97
$46 NBA Live 98
NOW
$49
Vandal Hearts
NOW
S16
Cardinal Syn
12/97
$49
Frogger
11/97
$46 NFL Game Day '98
NOW
$49
Warcrafl 2
NOW
$44
Carmaoeddon
NOW
$54
G Police
NOW
$49 NHL Hockey 98
11/97
$49
Wartiammer 2
10797
S49
Castle ot Damned
11/97
$54
GAMERA
11/97
$49 Nanotek Warrior
NOW
$44
Wild Arms
NOW
t*|
Clayfighter 3
NOW
$50
Gex2
11/97
$49 Odd Work) Inhabitants NOW
$49
Xevious 30
NOW
$46
1
VIDEO G
AN
$54
IES: SATURN
sen Fighter Stick
NOW
S34
Dm bio
11/97
Manx T T
NOW
$46
Sonic The Fighters
NOW
S54
Albert Odyssey
NOW
$52
Dream Knight
NOW
$52 Marvel Super Heroes
NOW
$52
Speed Freak
1097
184
Battle Monsters
NOW
$34
FIFA Soccer 98
11/98
$49 NBA Live '98
11/97
$49
Ten Pin Alley
NOW
S52
Blades ot Rage
NOW
$52
Fighters Megamix
NOW
$52 NHL Hockey 98
10/97
$49
Tenka
10797
S49
Blast Chamber
NOW
$49
Free Runner
NOW
$52 Ninja
01/96
$50
Tomb Raider 2
11/97
S54
Bomberman
NOW
$52
Heir of Zendor
NOW
$52 Panzer Dragon Saga
03/98
$49
Tunnel B1
NOW
S46
Command & Conqr
NOW
$52
Here's Adventures
NOW
$42 Pitfall
10/97
$52
VR Baseball 97
NOW
IN
Courier Crisis
11/97
$49
Hexen
NOW
$49 Propaganda
02/98
$54
Varuna's Force
NOW
leg
Crypt Killer
NOW
$46
Last Bronx
10/97
$54 Quake
NOW
$54
WWF Wrestling 3D
11/97
S52
Dark Legend
NOW
$39
Layersection
NOW
$54 Racers Megamlx
NOW
$54
Warcrafl 2
NOW
144
Dark Rift
NOW
$52
Legend of Oasis
NOW
$46 Rampage World Tou
11/97
$46
Wing Arms
NOW
S26
Darklight Conflict
NOW
$44
Lunar Directors Cut
11/97
$46 Sacred Pools
NOW
$52
World Series BBall 98 NOW
SI6
Darkstalkers 3
11/97
$49
Madden FB 98
10/97
$54 Sega Ages
NOW
$40
Worldwide Soccer '9811/97
S49
Deadly Skies
NOW
$52
Mage Knight Rayearth NOW
$52
shining Holy Ark
NOW
$46
XMen vs. StreetFightr 10/97
S54
V
DEO GAI\
1 NOW S5!)
1ES: SNES
VIDEO GAMES: GENESIS
Collge Foolbll USA 9
Mark Davis Fish MsterNOW
S64
IFA Soccer 97 Gold
NOW
$52
NBA Live '98
10/98
$52
Donkey Kong Cntry 3 NOW
$64
Marvel Super Heroes NOW
$54 Genesis Nomad Sys
NOW $169
NHL Hockey 98
11/97
$52
Final Fight 3
NOW
$44
Mortal Kombat 3
NOW
$59 Lost World
NOW
S44
Popful Mail
NOW
$22
Harvest Moon
NOW
$56
NBA Hang Time
NOW
$52 Lunar
NOW
$34
Remote Arcade Sys
NOW
$36
Ken Grifley Baseball
NOW
$39
NBA Live 98
10/97
$52 Lunar 2
NOW
$49
Skeleton Krew
NOW
$39
Killer Instinct
NOW
$19
NHL Hockey 98
11/97
$52 Madden 98
NOW
$52
Tecmo Super Bowl 3 NOW
S29
Lost Vikings 2
NOW
$44
Revolution X
NOW
$49 Mortal Kombat 3
NOW
$54
Ultimate MortKomb 3 NOW
S49
Madden '98
08/98
$52
Ultimate MortKomb 3 NOW
$49 Mutant Chronicles
NOW
$42
Vectorman 2
NOW
IN
tfadderi FB 97
NOW
$56
VIES:
$75
ZflWa 3 NOW
NINTENDO 64
Golden Eye 007 NOW
$34
¥BA Hang Time
NOW
$49
World Series BBall 98 NOW
$46
VIDEC
IGA
NOW
3
VIDEO GAME HINT BOOKS
Aerotghtr Asslt
$76
Breath Fire 3
10/97
$11
Nintendo 64 Gme Sec NOW
S13
Alien vs Predator
11/97
$64
Joust Epic
11/97
$69 Condemed
10/97
$16
PlayStation PwrGd 2 10/97
$7
Banjo- Kablooie
11/97
$69
Legend Myslical Ninja 11/97
$76 Duke Nukem 3D
12/97
$10
Quake 64
12/97
|U
Blast Corps
NOW
$72
Legend of Zelda
01/98
$79 Joust 64
01/98
$10
Resident Evil 2
10797
$9
Bomberman 64
NOW
$74
Metroid 64
12/97
$76 Legend of Zelda 64
10/97
$11
Star Fox 64
NOW
$10
Buggy Boogie
11/97
$69
Prior Wings 64
NOW
$69 MK Mythologies
10/97
$10
Tekken 3
10/97
S12
Contra 64
NOW
$74
Slar Fox 64
NOW
$64 Mrtl Kmbt 4 Off Sorts 1 0/97
$12
Toh Shin Den 2
NOW
Sll
Earthworm Jim 64
12/97
$76
Super Mario Kart R
NOW
$66 Nint 64 Pocket Gde 2 10/97
$7
Virtual Fighter 3
11/97
$10
F-Zero 64
01/9!
$76
Twisted Edge Snoword 02/98
$75
Nint64UnauthSecrtsNOW
$11
Yoshi's Island 64
01/98$1053
BOARD GAMES
COMPUTER GAMES
Age Ot Renaissanc
Axis & Allies
NOW
NOW
$42
$35
Grand Prix
Hobbit Adventure
NOW
NOW
$19 1943 Euro Air War
$29 Daikatana
11/97
12/97
$46
$48
Quake 2
Shadow Warrior
11/97
NOW
$52
$47
Battles Forgotten War NOW
$42
Knightmare Chess
NOW
$13 Dark Frees 2 Jedr
NOW
$53
Sonic 3D Blast
NOW
S30
Battletech 4th Ed.
NOW
$19
Lunch Money
NOW
$15 Dark Reign
NOW
$48
Total Annihilation
NOW
Sir
Car Wars Deluxe
NOW
$21
Myslical Circle
NOW
$35 Frogger
11/97
$38
Trespassr Jrssic Park 12/97
S48
Die Hanse
NOW
$55
Rats
NOW
$24 Hexen 2
NOW
$52
Turok Dinosr Huntr 2 12/97
S4B
Dragon Lords
NOW $29
Robo Rally
NOW
$33 Myst2
NOW
$52
Unreal
10/97
S48
Empire Builder
NOW $25
Settlers ol Catan
NOW
$30 Myth
10/97
$48
Warcraft Lord of Clns 11/97
S46
: eudal
NOW $18
Star Fleet Battles
NOW
$25 Postal
10/97
$48
WWF Wrestling 3D
12/97
S4«
COLLECTIBLE CARD GAMES
ROLE PLAYING GAMES
Battlelech BP Mercs NOW $2
MTG Mirage BP
NOW $2 AD&D Core Rules
NOW
$36
Earthdawn
NOW
SIS
Battletech Boosle
NOW $2
MTG Mirage SO
NOW $8 AD&D Supplmnt Rule NOW
$59
Fading Suns
NOW
S22
Battletech Starter
NOW $8
MTG Tempest 8P
NOW $2 AD&D DM Guide
NOW
$16
GURPS Rulebook
NOW
$21)
Dr Who Booster
NOW $2
MTG Tempest SD
NOW $8 AD1D Monstrs Manl NOW
$20
Heavy Gear
NOW
S25
Dr Who Starter
NOW $e
MTG Weatherligh
NOW $2 AD&D Players HandbkNOW
$20
Mechwarrior
NOW
$13
Great Oalmuti
NOW $8
Star Trek Starter
NOW $8 Ars Magrca 4th Ed
NOW
$26
Mutation
NOW
S3 1]
MTG 5th Ed BP
NOW $2
Star Wars Starter
NOW $7 Bubolegum Crisis
NOW
$20
Once Upon a Time
NOW
$14
MTG 5th Ed SO
NOW $7
X-Files Booster
NOW $2 Call ot Cthulhu
NOW
$18
Traveller
NOW
$24
MTG Chronicles BP NOW $1
X-Files Starter
NOW j
9
Conspiracy X
NOWS20 er
Warhammer Fantas
y NOW
IK
MAGIC THE GATHERING: BATTLEMAGE' A devastating
planeswalker war rages across the continent of Corondor.
Ravidel has gone insane from grief and betrayal, seeking
the destruction of all other planeswalkers and the con-
quest of land itself.
Acclaim
Release Date: NOW PSX $50
.AKSE
'STAR FOX 64' Take command of a high-perfor-
mance Arwing, tank or submersible as you fight
to save the Lycat Star System from the disas-
trous hands of the evil ape emperor. Andross.
Nintendo
Release Date: NOW N64 $64
'LETHAL ENFORCERS 1 & 2' puts gamers In the heat of
the big city fighting crime or against the roughest,
toughest gunfighters the old west has to offer. Two com-
plete arcade games on one CD!
Konami
Release Date: NOW PSX $46
MARVEL SUPER HEROES: WAR OF THE GEMS'
Choose your favorite Marvel characters and battle
Thanos, the most dangerous villain in the Marvel
Universe!
Capcom
Release Date: NOW SNES $54 SAT $52
PSX $52
SHINING THE HOLY ARK' You play Arthur, a mercenary sword
fighter, sent with his companions, in to a cursed mine to capture
the evil ninja Rodi.You encounter malicious monsters, haunted
forests and three riddles, if answered correctly, uncover three
sacred treasures.
Sega
Release Date: NOW SAT $46
'SYNDICATE WARS' Your trench coat enforcers break
into a room, ventilating any opposition and "persuad-
ing" useful people to join the Syndicate. No matter
which side you are on. it will take all that you are to take
and retain control.
Electronic Arts
Release Date: NOW PSX $44
Lethal
Enforcer
I &2
STAR TREK FLEET ACADEMY' Before Captain Kirk, Commander
Chekov and Captain Sulu were legends, they were cadets at the most
celebrated school in the universe, the Star Reel Academy. Testyour
ingenuity, leadership and courage and determine if you have what it
takes to graduate 1 si in your crass.
Interplay (Adventure)
Release Dale:NOW PC CD $55
'ALBERT ODYSSEY' Legend of Eldean. Masquerade of the
Impostor. In this fantasy role playing game, there are up to
five characters in your party, you never know what's going
to happen. The only way to find out is to play it through.
Working Designs
Release Date: NOW SAT $52
'AXIS & ALLIES' Decide the fate of a nation and the
destiny of the world. The Balkans have fallen. Pearl
Harbor has been attacked. Wake Island is in
Japanese hands and Rommel has the British on
the run!
Milton Bradley
Release Date: NOW BG $33
MAGIC THE GATHERING 5TH EDITION' This deck contains
60 tradable game cards, randomly assorted, plus a rule
book. Each player must have a deck. This deck may be
enhanced with more cards sold in booster packs.
Wizards of the Coast
Release Date: NOW CG $7
'STAR WARS' This roleplaying game plunges you into the breakneck
thrills and pulse-pounding excitement of the greatest space fantasy
of all time! Face overwhelming odds and impossible challenges.
May the force be with you!
West End Games
Release Date: NOW RPG $21
I "'"•STAPiFLG'E"
— I ACADEMY
jIMKr
Visa. MC and Discover accepted Checks held 4 weeks MONEY ORDERS UNDER J200 SAME AS CASH COD $8 Price, availability, offer subject to change at any time. Release
schedules and shipping limes are approximate, not guaranteed, and subject to change at any time. Hardware orders may require additional shipping and handling charges.
Detectives replaced with same product- All sales final Call for details Shipping and handling charges calculated on a per order, per shipment, and per item basis The "per
order" charge is charged once per order placed and the "per item" charge is charged once for each item ordered and the "per shipment" charge is charged once for each ship-
me ntwemaketoyou.
eiM7CHIPSA8ITS. INC
Per Order
Pet Shipment
Per Item
Standard Priority
US Mail US Mail
USQm Z- 3 Etas
$1.00 12.00
$125 $1.00
$0.75 $1 00
Over
2 0a
S2 00
Night
$2M
S3 00
S7 0O
Si 00
$2.00
Mall To Mail To
Canada The World
*■? Ows 7 14 Days
$2^0 $2 00
$200 $200
$2 00 $6 00
Wi
I
Uldau Lliinid •)'r/('^-//^W^J>U#j|//>l/?yg/)g1
Wing Commander IV: The Price of Freedom
Level Select and Power Laser
I win conuiAnDn
THE PBICC Q9 FSEESQM
..... fngN WW
Ongm SyMems, i
Level Select: At the copyright screen, press Up, Down, Down,
Up, R2. This takes you to a level-select screen. Press R1 to
advance a level, or press R2 to go back a level.
Power Laser: After entering the level-select cheat, simulta-
neously press LI, L2, and □ during battle. This will enable
I you to fire a laser that kills all onscreen enemies.
ManxTT
Ride the Sheep
At the Transmission Select screen, press Up, Up, Down,
Down, Left, Right, Z, Y. If you entered the code correctly,
you'll hear a sheep bleat. Start the game, and you'll ride a sheep
instead of a motorcycle.
Tlirok: Dinosaur Hunter
Ultimate Cheat
Enter the password nthgthdgdcrtdtrk at the Enter Cheat
Code screen. This password opens up a menu with invincibility,
a level-select option, and other cheats.
PlayStation
Descent Maximum
All Keys, Invincibility, and More
GAMEPII
Enter the following cheats during gameplay, but not while the
game is paused.
All Weapons, Energy, and Shields: Press □, A, O, □, A, □,
x.D.O.A.D, x.
All Keys: Press □, A, x, a, O, a, x, a, x, a, □, x.
Invincibility: Press A, x, A, O, x, A, □, x, A, x, O, A.
Cloak: Press x, a, O, □, O, A, □, x, a, x, a, O.
Full Shields: Press A, x, o, □, □, x, o, A, □, x, O, □.
Go Wingnut On/Off: Press A, □, O, A, x, □, A, O, □,
A, X.O.
Turbo: Press A, □, O, x, □, x, o, □, A, O, x, x.
Extra Life: Press A, x, □, o, A, x, □, x, o, x, a, O.
Robots Move Fast, But Fire Slow: Press A, x, □, □, a, O, □,
x.O, D.A.O.
Colors: Press A, x, O, A, □, O, x, a, x, a, O, x.
Acid Mode: Press □, A, O, □, A, □, x, a, x, a, O, x.
All Keys and Open All Levels: Press A, □, O, x, a, □, A, x,
A.D, x.O.
All Accessories: Press □, A, O, x, x, A, □, x, O, □, O, x.
Hello Minnie!: Press x, O, x, O, x, o, x, O, x, O, x, O.
lltmkir 1117
Video Game Strategies, Weapons,
Nintendo 6a
War Gods
Play as the Bosses and Earn Free Play
y~h'
Play as the Boss Exor: At the character-select screen, quickly
press Left, Down, Down, Right, Left, Up, Left, Up, Right,
Down. Exor is now a playable character.
Play as the Boss Grox: At the character-select screen, quickly
press Down, Right, Left, Left, Up, Down, Right, Up, Left,
Left. Grox is now a playable character.
Free Play: At the title screen, quickly press Left C, Left C,
Right, A, B, Top C, Right C. If you did the trick correctly, you'l
hear "All too easy." Highlight Options, select Continues, and
you can now choose the free-play mode.
Bug Too!
Invincibility, Level Select, and Flying Mode
Enter any of the following cheats while the game is paused.
Invincibility: Press R, Right, A, L, Right, A, Down, Y.
Level Select: Press L, A, Z, Y, Left, Right, A, Down, Right, L.
If you did the button presses correctly, a Cheat Screen will
appear with a level-select option, character change, sound test,
and other cheats.
PlayStation
MechWarrior2
Cheat Passwords
Enter the following passwords to enable the following cheats:
Cruise Throttle: #axo/a4yya
Elemental Chassis: t/xo/az<#
Extra Heat Sinks: #xxo / A4 > y+
Extra Variance: t#xo/<ax<<
Heavy Mechs: #oxo/a>>o/
Invincibility: ##xo/a><uz
Jump Jets: # yxo / a> yol
More Ammo: toxo / ax . tu
Open Missions: t<xo/axa< =
Tarantula Chassis: #/xo/a4<ly
Flying Mode: Press L, A, Left, L, Right, Down, Down. Unpause
the game, press and hold Y, and then use the control pad to
move Bug around the level.
Die Hard Arcade
Harder Version of Deep Scan Game
At the title screen, put the cursor by Deep Scan and simultane-
ously press and hold X, Y, and Z. While holding these buttons,
press Start to play a more difficult version of Deep Scan.
GAMEPft D
'"131) liptlllir 1117
rT «
Video Game Strategies, Weapons, and Tactics ,
. mm
I
Maximum Force
Secret Rooms
Mission 1: Pain in the Glass
Mission 2: Rotor Rotor
Shoot the four oxygen tanks on the Easter Island beach after
you come out of the elevator. Make sure you have a shotgun in
order to get the maximum bonus.
Mission 1: Bachelor Pad
Shoot the nine vents on the bank's roof to go to the Lollibot
room (which is also in Mission 3). In this mission, the room
contains a robot with targets.
Mission 3: Bachelor Pad
Shoot the 1 1 yellow tractor lamps in the underground bunker.
Mission 2: Bone Daddy
it j*^/ 6 *
HSBKSH1
Shoot the six papers attached to the bulletin board in the Jun-
gle. Doing so takes you to a cockroach shooting gallery.
Mission 3: Carnival
Shoot the six windows as the camera pans up the outside of
the building after you see the gazebo. This is easier to do using
the shotgun, especially as the camera zooms toward the gaze-
bo. When you're in the Bone Room, you'll go into Bone mode
I where all the terrorists along the rooftop turn into skeletons.
This room appears only once in the game.
Mission 2: Head Room #2
Blast the two headlights on the moving truck that comes out of
the garage. You'll go to a carnival-like shooting gallery.
Mission 3: Card Room
Shoot the guy who peeks out from behind the AC unit on the
bank's roof. If you do this correctly, you'll go to a goofy room
where the Atari team's heads are falling. They're worth 100
points each.
Shoot the 1 5 blue barrels in the laboratory segment. To score
points in the Card Room, you must match the pictures by
shooting two like ones in a row. This room appears only once
in the game.
(AMEPII (132) September 1117
Funco Mail Order
>
Nintendo
2
SNES
9
SEGA
5 t
PlayStation
M GameBoy
s
10 Yard Fight
2
Melal Gear
7th Saga
Act Raiser 2
29
NBA Jam
After Burner 2
25
NFL QB Club 96
iir Combat
25
NBA Shootout 19 Alleyway
9
NFL
1943
9
Melroid
7
15
NBA Jam-Toum 19
Aladdin
13
NHL All-Star Hockey 95
5 Alien Trilogy
35
NBA Shootout 97 46 Baseball
9
Operation C
13
Adv Byu BiH>
2
Mickey Mouse
7
Aladdin
25
NBA Live 95
9
Altered Beast
5
NHL Hockey
3 Andretti Racing
39
NCAA Gamebreakers 19 Batman
13
Pac-Man
25
ArJv Island
9
Millipede
3
Alien 3
19
NBA Live 96 25
Barney's Hide Seek
29
NHL Hockey 94
3 Battle Arena Tsh
15
Need For Speed 39 BatUeloads
13
Paperboy
17
AdvOfLcJo
9
Monopoly
9
Aliens/Predator
19
NBA Live 97 48
Batman Forever
13
NHL Hockey 95
7 Battle Arena Tsh 2
25
NFL Game Day 13 Bo Jackson
9
Pinball Fantasies
29
Anlicipalion
3
Ms Pacman
15
Batman Forever
15
NCAA Basketball
2
Batman Returns
13
NHL Hockey 96 1
5 Beyond the Beyond
45
NFL Game Day 97 35 Bugs Bny
NFL QB Club 97 15 Caesar's Palace
18
Play Act Ftbl
7
Arkanotd Game
15
NFL
3
Batman Returns
15
NFL QB Club 96
9
Beavis & Butthead
13
NHL Hockey 97 45 College Slam
13
19
Power Rangers
24
Astynax
4
Ninja Gaiden
5
Beavis & Bullhead
19
NHL Hockey 95 19
Big Hurt Baseball
Bill Walsh Fibi
15
NHLPA93
2 Crash Bandicoot
■18
NHL FaceOff 15 Casino Fun-Pack
29
Power Rangrs-Mowe
29
Back Id the Fulr
3
Ninja Gaiden 2
5
Big Hurt Baseball
19
NHL Hockey 96 29
2
Pat Rily Bsktbl
3 D (3CDs)
35
NHL FaceOff 97 45 Castlevania Adv
8
Qbr
B
Bad Dudes
3
Nmia Gaiden 3
3
Boxing Legends
Breath of Fire
9
NHL Stanley Cup
7
Bill Walsh Ftbl 95
2
PGA Tour Golf 19 Dark Forces
39
NHL Hockey 97 45 Donkey Kong
19
Ren & Stimpy-SC
15
Baseball
2
Operation Wolf
3
29
Paperboy 2 25
Bubsy
13
PGA Tour Golf 2 29 Dark Stalkers
29
Off World Extreme 15 Donkey Kong Land
29
Simpsons-Escape
22
Baseball Stars
19
Pac-Man
M
Breath of Fire 2
65
PGA Golf 45
Bulls vs Blazers
2
PGA Tour Golf 3 45 Descent
IS
PGA Tour Golf 96 35 Double Dragon
13
Skale Or Die 1-B&R
8
Bases Loaded
3
Paperboy
9
Bubsy
29
Pilot Wings 15
Bulls vs Lakers
3
Phantasy Star 3 25 Destruction Derby
M
Protect Overkill 25 Dr Mano
13
Solar Sinker
9
Bases Loaded 2
4
Pmball
7
Bulls vs Blazers
3
Pitfall Harry 15
Buster Douglas Bxg
7
Phantasy Star 4 35 Destruction Derby 2
45
Rayman 35 Duck Tales
15
Solitaire Fun Pack
35
Bases Loaded 3
7
Pinball Quest
3
Castlevania 4
13
Populous
2
Capt America
13
Pitfall Harry 15 Die Hard Trilogy
-19
Resident Evil 45 Empire Stnkes Back
29
Space Invaders
19
Batman
4
Pinbol
5
Champ Pool
35
Power Rangers 25
Coach K Bsktbl
9
Pitfighter
5 Discworld
29
Ridge Racer 25 F 1 Racer
9
Spiderman
15
BatOatoads
7
Play Act FIN
2
Chessmaster
35
Pnmal Rage 15
College Ftbl
3
Power Rangers 13 Doom
39
Ridge Racer Revltn 35 Final Fant Adv
37
Star Wars
28
Bionic Commando
7
Pro Am Raang
7
Chrono Trigger
49
Ren A Stimpy-Vdte 19
College Ftbl USA96
5
Power Rangers-Mov 15 ESPN Extreme Gms
35
Road Rash 45 Final Fant Leg
35
Supr Mano Lnd
19
Black Bass
19
Pro Wrestling
Punch Out-MT
5
College Slam
13
Robo Trek 25
College Ftbl USA97
19
Pnmal Rage 13 Fade To Black
25
Sim City 2000 45 Fortress Fear
Soviet Strike 45 Game & Wtch Gallery
7
Supr Mano Lnd 2
24
Blades Sleet
S
5
Contra 3
25
Samurai Shodown 13
College Slam
13
Pnme Time NFL
5 FIFA Soccer 96
19
19
Supr Mano Lnd 3
29
Blaster Master
4
QBert
3
Death Valley Rally
15
Secret Of Evermore 29
Columns
19
Quackshot
7 Final Fanlasy 7-Dmo
15
Star Wars-Rebel Asfl 2 45 Gargoyle's Qsl
12
Supr RC Pro Am
15
Bubble Bobble
15
Had Racer
7
Desert Strike
29
Secret Of Mana 39
Comix Zone
15
RBI Basbl 4
7 Gex
29
Street Fighter-Alpha 19 Hetanko Alien
7
TecmoBowl
9
Bugs Bny Bday
9
RadRacer2
9
Donkey Kong Cly
19
Separation Anxiety 19
Contra Hard Corps
15
RBI Basbl 93
4 Hardball 5
15
Tekken 29 Home Alone
12
Tennis
9
Bugs Bny Castle
15
Rambo
2
Donkey Kong Cty2
35
Shadowrun 25
Cod Spot
15
Ren & Stimpy 15 If* Track & Field
25
Tekken 2 46 Home Alone 2
12
Terminator 2
13
Catif Games
5
Rampage
RBI Baseball
9
Donkey Kong Cty3
55
ShaqFu
4
Desert Demolition-RF
13
Revenge Shinobi
S Iron 5 Blood
19
Time Commando 19 Jungle Slnke
29
Tetris
9
Capt Skyhawk
2
2
Doom
25
Sim City 25
Desert Strike
25
Risk 18 Jet Moto
48
Tobal No. 1 35 Jurassic Park
24
Tetris 2
25
Castlevania
7
RBI Baseball 3
9
Earth Bound
39
Simpsons-B Ntmr 19
Earthworm Jim
25
Road Rash 25 John Madden 97
29
Tomb Raider 45 Kid Icarus
17
Tetris Attack
27
Castlevania 2
S
Renegade
2
Earthworm Jim
25
Soulblazer 29
Ecco The Dolphin
13
Rockel Knight Adv
7 Kileak-DNA Impertv
7
Top Gun 29 Killer Instinct
17
Tetris Blast
28
Castlevania 3
9
Rescue Rangers
7
Earthworm Jim 2
29
Spawn 1
5
Ecco Tides of Time
13
Samurai Shodown
) Kings Field
19
Triple Ray 97 29 Kirbys Drmlnd
Twisted Metal 45 Kirbys Drmlnd2
19
Tiny Toon
19
Champ Bowling
15
Ring King
7
FZero
13
Star Fox
9
Eternal Chmpm
Evander Hlyfld
5
Shadow Dancer
7 Legacy of Kain
45
35
Tiny Toons/Mnlna
TMNT 1 FFC
24
Commando
5
River City Ransom
9
Fatal Fin I
15
Star Trek Next Gen 1
5
7
Shadowrun 1 5 Loaded
19
Twisted Metal 2 49 Kirbys Pinball
18
9
Contra
9
RoboCop
4
FIFA Soccer
n
Star Wars 15
F 22 Intercptr
13
ShaqFu
4 MLB Pennant Race
29
War Hawk 25 Mega Man 1
M
TMNT 2
15
Defender 2
7
Rush N Attack
4
FIFA Soccer 96
25
Street Fir 2 % j
i
FIFA Soccer
7
Shinobi 3 13 MLBPA Bottom of 9th
19
Wing Commander 3 19 Melroid 2
15
WWF Superstars
13
Dig Dug II
15
Sesame St 123
7
Final Fantasy 2
48
Street Ftr 2-Trb
7
FIFA Soccer 95
13
Skilchm' 13 Mortal K-Trilogy
45
Wipeout 19 Mortal Kombat
13
Yoshi
17
Donkey Kong 3
19
Sesame St ABC
3
Final Fantasy 3
55
Stunt Race FX 19
General Chaos
25
Sonic & Knuckles
9 Mortal Kombal 3
19
Wipeout XL 39 Mortal Kombat 2
19
Yoshi's Cookie
17
Donkey Kong CIs
19
Silenl Service
2
Final Fight
7
Sunset Riders
9
Golden Axe
9
Sonic Hdghog
5 NBA In The Zone
19
WWF Wrestlm-Arcd 19 Molor Cross Mmac
15
Zelda Lmk
19
Double Dragon
5
Simpsons-B vs SM
5
Final Fight 2
25
Supr Battletank 13
Golden Axe 2
9
Sonic Hdghog 2
5 NBA In The Zone 2
45
X-Com UFO Defense 19 Ms Pacman
35
Double Dragon 2
5
Simpsons-B vs Wrtd
5
Flashback
9
Supr Double Dragon 15
Greatest Hvywts
15
Sonic Hdghog 3 25 NBA Live 96
19
NBAAII5lar
13
Game Boy
29
Doubie Dtagon 3
9
Skate Or Die 1
4
Gradius 3
5
Supr Empire Strks 25
Hard Drivin"
13
Sonic Spinball
7 NBA Live 97
48
Playstation Deck 138
28
Game Boy Pocket
55
Double Dribble
3
Sptderman-Sin 6
5
Griffey's Baseball
15
Supr Mark) AKstars 15
Hardball
3
Spiderman 13
Dr Mario
5
Spy Hunter
5
Gnffey's Winning Ru
39
Supr Mario RPG 45
Hardball 3
3
Spiderman/X-Men 15
Dragon Wan
Dragon Wart 2
Duck Tales
Excitebike
Fester's Quest
Final Fantasy
4
35
5
7
Spy vs Spy
Supr Contra
Supr Dodge Ball
Supr Mano 2
Supr Mario 3
Supr Mano/Dk HI
9
5
S
s
5
1
Home Alone
Home Alone 2
Illusion of Gaia
Incredible Hulk
lnd Jns Great Adv
John Madden 92
13
13
15
15
19
2
Supr Mano Wrld 7
Supr Metroid 9
Supr Off-Road 25
Supr Play Act Fb 1
Supr Punch Out T*
Incredible Hulk
Joe Mntna
Joe Mntna 2
Joe Mntna 3
Joe Mntna 94
John Madden 92
13
Sports Tlk Bsbl
Star Trek Next Gen
Street Ftr 2 SCE
Streets Rage
Streets Rage 2
Subterrama
3
5
7 i
9 1
3
2
2
2
Saturn
W Game Gear
19
Supr R Type
5
2
7
Friday 13Bi
3
Supr Off Road
9
John Madden 93
2
Supr Return Jedi 35
John Madden 93
2
Supr Street Ftr 2
9
Galaga
25
Tag Tm Wrest
2
John Madden 94
2
Supr Scope (6in1)
John Madden 94
2
Taz-Escape frm Mars 19
Gauntlet
5
TecmoBowl
3
John Madden 95
5
Supr Street Ftr 2
5
John Madden 95
3
Tazmania 13 Area 51
39
NHL Powerplay 96 25
17
PGA Tour Golf
7
Ghosts A Gbtns
5
TecmoBowl 2
7
John Madden 96
13
Tecmo Supr Basbl 13
John Madden 96
7
Team USA Bsktbl
4 Asia!
13
Night Warriors 35 Batman Returns
B
Power Rangers
8
Gofl
4
Tetns
9
John Madden 97
35
Tecmo Supr Bowl
5
John Madden 97
25
Tecmo Super Bowl
3 Bttle Arena Tsh-Rmx
15
Nights 19 Beavis 4 Butt-Head
18
Power Rangers-Mov
15
Goomes2
5
Tetris2
5
Jurassic Park
25
Tecmo Supr Bowl 3 25
Jungle Strike
25
Tecmo Super NBA
7 Black Fire
15
Panzer Dragoon 19 Clutch Hitter
4
Pro Baseball
2
Hogan's Alley
9
Tiger Hell
3
Justice League
13
Tetris 2 35
Jurassic Park
15
Terminator 2-Arcd
7 Bug
25
Panzer Dragoon 2 29 Columns
9
Ren & Stimpy
12
Hoops
3
Tmy Toons
3
Killer Instinct
9
Tetns Attack 35
Kid Chameleon
7
TMNT Hyperstone 19 Bug Too!
Toe Jam 4 Earl 29 Clockwork Knight
39
Rayman 35 Desert Strike
19
Road Runner
15
Ice Hockey
5
TMNT
1
Lagoon
15
Tiny Toons Buster 15
Lakers Celtics
2
19
Robotica
Earthworm Jim
33
Shining Force-Swrd
15
Iron Sword
2
TMNT2
3
Lemmings
15
TMNT 4 19
Lethal Enforcers
13
Toe Jam 4 Earl 2 25 Corpse Killer
25
Sega Rally Champ 29 Ecco The Dolphin
Sonic 3D Blast 29 Ecco Tides of Time
13
Shinobi
9
Jackal
5
TMNT 3
7
Lethal Enforcers
13
Top Gear 29
Lion King
15
Tom Lasorda Basbl
2 D
25
12
Shinobi 2
9
Jaws
5
Top Gun
4
Lion King
29
Top Gear 2 48
Maximum Carnage
9
Tony La Russa
3 Dark Savior
N
Street Fighter-Movie 15 Evander HolyfieW
5
Sonic Chaos
12
Jeopardy
13
Top Gun 2
5
Lufia
48
Toy Story 45
Menacer Game
1
Toy Story 39 Daytona Champ
29
Street Ftr-Alpha 25 Fred Couples Golf
7
Sonic Drift 2
24
Jeopardy 25lh
John E aback
7
Town & Country
1
Lufia 2-Rise
65
Ultimate MK 3 45
Mickey & Donald
25
Triple Play 96 19 Daytona USA
7
Tomb Raider 49 G Loc
9
Sonic Hdghog
9
1
Track 8. Field
4
Magical Quest
15
UN Squadron 13
Monopoly
19
Triple Play Gold 35 Double Switch
15
Ultimate MK 3 35 George Frmn
5
Sonic Hdghog 2
Sonic Spinball
4
Jordan vs Bird
4
Track & Field 2
3
Mario Is Missing
15
Uniracers 15
Mortal Kombal
7
Ultimate MK 3 45
IFA Soccer 96
N
Virtue Cop
GP Rider
19
19
Joust
7
Vegas Dreams
g
Mano Kail
29
Vegas Stakes 29
Mortal Kombal 2
9
Vector Man 13
ighling Vipers
29
Virtue Cop 2 35 Joe Mntna
4
Sonic Tnple Trouble
IS
Karate Champ
2
Wheel Fortune
13
Mario Paint Game
2
Wing Commander
3
Mortal Kombat 3
a
World Series Bsbl
7
m
2'}
Virtue Fighter
John Madden 95
9
Streets Rage
8
Karate Kid
3
Wheel Fortune Fam
9
Mano Time Machine
15
Wizardry 5
3
Ms Pac-Man
25
Work] Series 95
9
ShenWar
9
Virtua Fighter 2
Jurassic Park
15
Streets Rage 2
9
Kid Icarus
19
Wheel Fortune Jr
9
Maximum Carnage
13
Wolfenslein 3D 29
Mutant Lg Ftbl
9
World Senes 96 29
3uardian Heroes
29
Viriua Fighter Remix
Lion King
13
Supr Columns
13
Kirbys Adv
15
Wizrds S Warrs
5
Mech Warrior
19
Wolvenne
3
NBA Action
7
WWF Raw 25 John Madden 97
39
Vidua Racing 1
Mega Man-Besl Of
Mickey Ms CstJ
35
Supr Monaco GP
17
KungFu
4
Wrath Blk Mnla
2
Mega ManX
25
WWFRaw 25
NBA Action 95
7
WWF Royal Rumble
3
egend of Oasis
35
Virtual On 3 1
15
Tazmania
13
Litl League Bsbi
2
Wresllemania
3
Mega Man X2
Mickey Mania
49
WWF Royal Rumble 19
NBA Jam
5
WWF Sup Wrstmnta
9
M
15
World Senes Bsbl 29 Mickey Ms Land
12
VR Troopers
12
Litl Nemo Dream
4
WWF Challenge
4
25
WWF Wresdm-Arcd 19
NBA Jam-Toum
9
WWF Wrestlm-Arcd 25
JBA Action
39
World Senes Bsbl 2 45 Mickey Ms Legend
17
World Series
5
Major Lg BsW
1
Yoshi
9
MLBPA Baseball
13
X-Men 15
NBA Live 95
7
X-Men
7
»JBA Jam-Toum
25
Worldwide Soccer
Mortal Kombat
13
World Senes 95
9
Marble Madness
5
Yoshi's Cookie
7
Monopoly
59
Yoshi's Island 35
NBA Live 96
19
X-Men 2
3
ft 97
25
WWF In Your House 45 Mortal Kombal 2
17
WWF Steel Cage
15
Mega Man 1
ft
Zelda
6
Mortal Kombat
5
Zelda 3 9
NBA Live 97
45
sIFL Ob Club 96
13
WWF WrestJmna-Arc 29 NBA Jam
15
X-Men
9
Mega Man 2
13
Zetda2
9
Mortal Kombal 2
13
Zombies Ale Nghbr
9
NBA Showdown
5
Sega Genesis 1 Deck 29
MFL Qb Club 97
25
X-Men-Child Atom 39 NBA Jam-Toum
IS
X-Men 2-Legacy
9
Mega Man 3
19
Mortal Kombat 3
II
NFL 95
2
Sega Genesis 2 Deck 29
vHL Allstar Hockey
13
NFL 95
5
Mega Man 4
19
Nintendo Deck
25
NBA Give & Go
29
Super NES Deck 48
NFL QB Club
3
Nomad Unit 99
Ml Hockey 97
29
Salum Deck 99 Pacman
24
Game Gear
*A
We Accept:
<M^ « M
Personal Checks and Money Orders
Are Also Accepted.
RUSH
DELIVERY!
is available on all in stock items.
These are Partial Lists
More Titles Available!
We also offer: Sega CD &
Nintendo 64
Want Something? Can't
Find It?
WE'VE GOT IT!
We Sell Previously Played
Video Games and
Accessories at Great Prices.
We also Sell New Product!
CALL FUNCO TODAY!
612-946-8101
Funco Order Form
Name
Address
Phone {_
System
1.
)
Title
Qty
Price
2.
3.
4.
Tax
Shipping
Handling
Total
$4.00
To purchase: Call for Current Prices, send check,
money order, or credit card number to Funco. Inc.. 10120
West 76th Street, Mpls. MN 55344. Add $1 99 per item
($3.99 per control deck) lor shipping and $4.00 handling
charge. For Canada, Guam, Puerto Rico, and Virgin
Islands please double the per item charges. CA, CT.lL,
IN, KS, MA, MD, Ml. MN. MO, NJ, NY. OH. PA. TX. VA,
WA & Wl residents please add applicable sales tax. All
prices based on US funds. WE DO NOT CHARGE YOUR
CREDIT CARD UNTIL YOUR GAMES HAVE BEEN
SHIPPED Most games delivered within 7-10 business
days Whenever possible games come with boxes and/or
instructions but this is not guaranteed Rush delivery is
available. All sales are final Defectives replaced with
same item. All prices are subject to change. {We reserve
the right to refuse any purchase or sale ) PR
All Games Come With a 90 Day Warranty!
ONE YEAR Warranties are Available
Hours: Mon-Fri 9:00am to 7:00pm Central
612-946-8101
c
Look for us on the World Wide Web!
http://www.funcoland.com
rWinVs^S^uncoGh^lfertificate!"!
1. Zelda takes place in the
kingdom of .
2. Swagman Twins Zack and
2
* I I
5 I I
&
3. Boogerman is a
and Flick adventure.
ACROSS
4. Producer of the Final
Fantasy Series. Hironobu
5. In N64 Mission Impossible
you can play as Hunt.
Contest Rules: No purchase necessary to enter. Complete the crossword puzzle, cut it out and then
mail, along with your name address and phone number to
September Mail Order Contest. Funco. Inc.. 10120 West 76th Street. Mpls, MN 55344. All correct
■ entries will be entered in a drawing. Entries must be postmarked no later than September 30. 1997. ■
Video Game Strategies, Wea.
Powerslave
Level Skip, All Weapons ami Hems,
and Restore Ammo and Health
Start a game, go to the map screen, and enter any of the follow-
ing cheats.
Level Skip and All Weapons: Press Y, Y, Z, Z, X, X, Z, Y, X, Z,
Y, X, Y, X, Z. This cheat opens up all the areas, including the
last level, Kilmaat Haunt, and gives you all the weapons and
artifacts.
All Ammo and Full Life Meter: Press Down, Right, Left, Up,
Down, Right, Left, Up, Down, Right, Left, Down, Up, Left.
| To use the cheat, pause the game at any time during play and
press X. Unpause the game and your health and ammo are
restored.
'Note: These cheats vlbrked on pre-prod
Japanese versions of the game and may be differe
the final American version.
Castlevania: Symphony of the Night*
Advanced Intelligence,
Play as Richter, and Axe Lord Armor
Finish the game, then start a new game and enter any of the
passwords below.
Advanced Intelligence: Enter the password x-xivq and
start the game. Your intelligence will be boosted, but your
strength will be weak.
a * «.< i> t i .* n
1 J K 1 H U i> r
«-K S I M V W X
SHE A f - . .Q
Play as Richter: Enter the password richter and start the
game. You can now play as Richter Belmont.
/flluj.rd j^ord SIR II* 1 B-^TSi
"•> fflluurd ah,«:j CON 16* >'■ Villi- ^>'-~i-
5-18 i tullight cloak ATT 49» 4
OEF 39* «
esists fire, light n i
Axe Lord Armor: Enter the password axearmor and start
the game. You'll find a cool new suit of armor in your inventory.
Do You Have a Secret Weapon?
If so, send it to SWAT and, if we publish it, we'll send you a
free GamePro T-shirt! Send your best tips and secrets to:
GamePro Magazine
Secret Weapons
P.O. Box 5828
San Mateo, CA 94402
E-mail us your tips and tricks through America Online
at Keyword: GamePro or at this Internet address:
swat.gamepro@gamepro.com
GAMEPRO (134; September 1997
« i\.
W\'*%£j
THE WORLD'S LARGEST MULTIPLATFORM GAMING MAGAZINE
Advertising
Sales Offices
N
(For advertising sales calls
V P/ Associate Publisher
Cynthia Sandor
TEL: (415) 349-4300
csandortg gamcpro.com
(jwen Rambis
Executive Assistant
TEL: (41 5) 286-2523
FAX: (41!,) 349-1598
grambisft/ (jamepro.com
Marketing Director
Elaine Starling
IH : (415) 286-2590
(•starling ft/ tjamepro.com
Erin Gaffaney
Marketing Manager
TEL: (415) 286-2598
egaffaneyft/gamepro.com
Sara Wood
Marketing/Advertising
Coordinator
TEL: (415) 286-2516
FAX: (415) 349-1598
swoodftKjamepro.com
951 Mariner's Island Blvd. Suite 700
San Mateo, CA 94404
West Coast
Craig D. Lee
West Coast Sales Manager
TEL: (415) 286-2583
FAX: (415) 349-1598
dec ft/ gamepro.com
Christopher M. Kobran
Account Executive
TEL: (41 5) 286-2524
FAX: (415) 349-1598
ckobran ft/ gamepro.com
Deep Dhillon
West Coast Sales Associate
TEL: (41 5) 286-2591
FAX: (415) 349-1598
ddhi I Ion ft/ gamepro.com
only, please.)
Midwest/East Coast
Karen T. Keavey
Regional Manager
100 Park Avenue
16th Floor
New York. NY 1001 7
TEL: (212) 880-6470
FAX: (212) 880-6442
kkcaveyft/ gamcpro.com
List Rentals: Suzanne McCloskey
(415)286-2512
Reprints: Erin Gaffency
(415)286-2598
Subscription Questions:
Please write or call:
P.O. Box 55527
Boulder, CO 80322-5527
(303) 678-0439
Customer Service:
Margaret Samojlowicz
(415)286-2507
INDEX OF ADVERTISERS
This index is provided as an additional service.
The publisher does not assume liability for errors
or omissions due to last-minute changes.
Acclaim Entertainment, Inc. ... 4th Cover, 7
Act Laboratories 87
Activision 14, 15,36, 37
American Softworks 13
ASCII 66,67
Babbages 69
Chips and Bits 129
Crystal Dynamics 116, 117
Electronic Arts 71, 72, 73
Eidos 42,43,44,45
Fox Interactive 75, 76, 77
Funco, Inc 1 33
GT Interactive 53, 55, 57
Interact Accessories, Inc 136, 3rd Cover
Interplay Productions 88, 89, 96, 97
Koei 95
Konami 4, 5
Malofilm Interactive 59, 61
M&M/Mars 11
MGM/UA Interactive 21, 118, 119
Midway Home
Entertainment, Inc 6, 35, 62, 85
Nameo 48,49,51,79
Nintendo of America 2nd Cover, 1
Playmates 19
Psygnosis 23
Sega of America 27, 28, 29
Sir Tech Software 47
Sony Computer Entertainment 2, 3,
93,108,109,111
UBI Soft 25
VlcTokai 115
Virgin Interactive 8, 9, 102, 103
Working Designs 99, 101
>5
1
Nintendo 64
1 . StarFox 64
2. War Gods
3. Dark Rift
4. Multi Racing
Championship
6. Turok: Dinosaur
Hunter
7. Blast Corps
8. Mario Kart 64
9. Doom 64
10. FIFA Soccer 64
1. VMX Racing
2. War Gods
3. Battle Arena
Toshinden 3
4. Thunder Truck Rally
5. Here's Adventures
6. Code Name:Tenka
7. Rage Racer
8. WCWvs The World
9. Test Drive:
Off-Road
10. Triple Play '98
Saturn
1 . Fighters Megamix
2. Independence Day
3. World Series
Baseball II
4. All-Star Baseball '97
Featuring Frank
Thomas
5. Road Rash
6. Command &
Conquer
7. ScudiThe Disposable
Assassin
8. Die Hard Trilogy
9. Tomb Raider
10. NBA Live '97
I World Series
Baseball '98
2. Road Rash 3
3. Toy Story
4. Bass Masters
Classic Pro Edition
6. Urban Strike
7. Triple Play Gold
8. The Simpsons:
Virtual Bart
9. ESPN Speedworld
10. Scooby Doo
Adventures
Super NES {
1. Brunswick's World
Tournament of
Champions
2. Ken Griffey Jr.'s
Winning Run
3. Super Mario Kart
4. Disney's Timon and
Pumbaa's Jungle Games
5. Mega Man X3
6. Street Fighter Alpha 2
7. Sim City 2000
8. DirtTrax FX
9. Donkey Kong
Country 3
10. Looney Tunes B-Ball
y Larry's
* Can't Miss
List
1. GoldrnEye 007
Nintendo 64
2. Dynasty Warriors
3. Triple Play '98
4. Starfox 64
Nintendo 64
5. Ken Grifle/s Winning Run
Super NES
6. World Series Baseball '98
Saturn
7. Dark Rift
Nintendo 64
8. Fighters Megamix
Saturn
9. The Lost World:
Jurassic Park
10. Hercules
1
C5rarTEgf-(RR«
TM
[gggg
Obtain the latest codes from: www.gameshark.co[m1.900.773.SHARK (Call costs $1 ,29/minute. You must be 18 years ot age or have parent's permission to call.) Dangerous Waters Newsletter
(For mote inlo call 410.238.24241-Gaming Mags"GameShark available lor PlayStation™ and Sega Saturn™ Coming soon tot Nintendo"64. ©1997 InterAct Accessories. Inc. A RECOTON COMPANY. All rights reserved.
J
1
►\
%
«.-#
■** CO O)
2 x: a
2 |